pokecrystal-board/engine/gfx
2024-02-03 15:09:45 +01:00
..
cgb_layouts.asm Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
color.asm Create macro to automatically place fading pals between two sources, and apply it to level selection menu daytime-based background pals (#12) 2024-01-27 22:21:09 +01:00
crystal_layouts.asm Make map environments more granular and make all map palettes except darkness depend on map environment (#7) 2023-08-04 18:45:50 +02:00
dma_transfer.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
hud.asm Populate content of overworld HUD (#18); make wCurTurn 2 bytes (#25) 2023-12-27 17:42:46 +01:00
load_board_gfx.asm Legend OAM in branch space (#28), view map mode (#29), and talker events (#30) 2023-12-23 14:44:36 +01:00
load_font.asm Level selection menu: print landmark level and name (#12) 2024-01-21 17:01:44 +01:00
load_overworld_font.asm Debug map data for testing 2023-12-14 17:13:07 +01:00
load_pics.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
load_push_oam.asm Update to rgbds v0.7.0 2024-01-04 21:55:57 +01:00
mon_icons.asm Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
overworld_textbox.asm Board menu (#11) [Commit 2] 2023-08-17 13:51:29 +02:00
pic_animation.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
place_graphic.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
player_gfx.asm Identify some more labels, and make some more consistent 2020-11-01 12:36:38 -05:00
rgb_fade.asm Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
trademon_frontpic.asm Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1) 2023-07-26 17:02:33 +02:00