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I mean, technically, being able to read beyond a data table's size is bad practice, but there's so many cases of this that it's not worth mentioning. For most of these cases, at least, it's safe to assume the index won't ever get high enough to surpass such a table's length, because it's either hardcoded or decided by the game without the use of uncontrollable data. As such, they don't expose any actual bugs.
Pokémon Crystal ![Build Status](https://travis-ci.org/pret/pokecrystal.svg?branch=master)
This is a disassembly of Pokémon Crystal.
It builds the following ROMs:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
- Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc
sha1: f2f52230b536214ef7c9924f483392993e226cfb
To set up the repository, see INSTALL.md.
See also
- FAQ
- Documentation
- Wiki (includes tutorials)
- Discord: pret
- IRC: freenode#pret
Other disassembly projects:
Description
Languages
Assembly
89.2%
C
6.3%
Python
2%
C++
1.6%
INI
0.6%
Other
0.2%