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a91b59ab5d
I mean, technically, being able to read beyond a data table's size is bad practice, but there's so many cases of this that it's not worth mentioning. For most of these cases, at least, it's safe to assume the index won't ever get high enough to surpass such a table's length, because it's either hardcoded or decided by the game without the use of uncontrollable data. As such, they don't expose any actual bugs. |
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images | ||
assembly_programming.md | ||
battle_anim_commands.md | ||
bugs_and_glitches.md | ||
design_flaws.md | ||
event_commands.md | ||
map_event_scripts.md | ||
menu.md | ||
move_effect_commands.md | ||
movement_commands.md | ||
music_commands.md | ||
pic_animations.md | ||
text_commands.md |