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Should be almost everything besides some of the mobile stuff and some debug text.

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macros Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10 16:39:31 -04:00
maps Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10 16:39:31 -04:00
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charmap.asm Fix misnamed character codes 2018-07-18 10:55:30 +02:00
constants.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
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home.asm wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
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INSTALL.md Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
macros.asm Legacy support macros 2018-02-02 22:24:50 -05:00
main.asm Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
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pokecrystal.link Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
README.md Update Discord link. 2018-10-22 22:18:31 -04:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Curr -> Cur 2018-09-09 15:09:51 -04:00
STYLE.md HRAM style 2018-08-26 17:52:19 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Fix issues in review 2019-02-16 19:08:34 +01:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: