pokecrystal-board/engine/overworld
2023-10-28 18:57:18 +02:00
..
cmd_queue.asm Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
decorations.asm Sync with pokecrystal up to b0ddb07 2023-09-24 14:30:54 +02:00
events.asm Effects of branch space [Commit 1] (#28) 2023-10-24 20:36:23 +02:00
init_map.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
load_screen_tilemap.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
map_object_action.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
map_objects_2.asm Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH 2019-11-03 12:26:38 -05:00
map_objects.asm Adjust step frame and durations in StepFunction_Turn so that player's sprite is still when landing in a space (#7) 2023-10-28 18:57:18 +02:00
map_setup.asm Make map environments more granular and make all map palettes except darkness depend on map environment (#7) 2023-08-04 18:45:50 +02:00
movement.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
npc_movement.asm Fix some pokecrystal bug and glitches (#8) 2023-07-27 13:01:32 +02:00
overworld.asm Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b] 2023-09-02 13:01:45 +02:00
player_movement.asm Implementation of basic navigation and movement across linear spaces (#24) 2023-10-18 17:46:57 +02:00
player_object.asm Relabel some map_object struct fields (#1029) 2023-01-03 22:16:08 -05:00
player_step.asm Improve some innacurate function names from pokecrystal 2023-08-28 13:30:13 +02:00
scripting.asm Handle white out transition from overworld (incl. battle) to game menu (#27) 2023-10-23 18:40:08 +02:00
select_menu.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00
spawn_points.asm Make the map setup commands match the actual function names better 2019-11-18 18:21:57 +01:00
tile_events.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
time.asm Functional stub of title menus [Commit 1] (#17) 2023-10-01 00:10:44 +02:00
variables.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2] 2023-07-28 00:07:07 +02:00
warp_connection.asm Overworld HUD implementation (#15) 2023-08-29 18:33:20 +02:00
wildmons.asm Optimize some HRAM usage 2023-09-30 19:12:57 +02:00