..
anim_hp_bar.asm
Document more bugs
2017-12-12 22:58:20 -05:00
battle_start.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
battle_tower.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
billspc.asm
Use correct WRAM labels for intro/title scenes
2017-12-10 00:18:29 -05:00
billspctop.asm
Consistent code formatting: no redundant a
s and spaces after commas
2017-12-10 00:06:20 -05:00
breeding.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
buena_phone_scripts.asm
Local labels starting with lowercase letters are no longer decorated with a trailing colon
2016-04-10 15:01:49 -04:00
buy_sell_toss.asm
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
card_flip.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
cgb_layouts.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
clock_reset.asm
More WRAM cleanup
2017-12-09 22:00:36 -05:00
color.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
credits.asm
Consistent code formatting: no redundant a
s and spaces after commas
2017-12-10 00:06:20 -05:00
crystal_colors.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
crystal_intro.asm
Consistent code formatting: no redundant a
s and spaces after commas
2017-12-10 00:06:20 -05:00
debug.asm
Fix section linking
2017-09-23 23:04:10 -04:00
decorations.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
delete_save_change_clock.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
diploma.asm
Move some gfx/unknown/ files into meaningful directories
2017-12-09 23:37:08 -05:00
dummy_game.asm
Move some gfx/unknown/ files into meaningful directories
2017-12-09 23:37:08 -05:00
engine_flags.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
events_2.asm
More consistent data tables
2017-12-11 22:59:30 -05:00
events_3.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
events.asm
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
evolution_animation.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
evolve.asm
Document macros/map.asm
2017-12-11 01:02:28 -05:00
fish.asm
Document macros/map.asm
2017-12-11 01:02:28 -05:00
fruit_trees.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
healmachineanim.asm
Rename overworld sprite files, consistent with their constants
2017-12-11 00:17:39 -05:00
health.asm
Split up banks 1-3 of main.asm
2016-03-27 12:47:28 -04:00
init_gender.asm
Start organizing WRAM
2017-12-09 13:58:49 -05:00
intro_menu.asm
Identify some SPRITE_ANIM_FRAME_IDX_* constants
2017-12-12 02:31:14 -05:00
item_effects.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
items.asm
Document bugs and glitches
2017-12-12 20:15:07 -05:00
landmarks.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
learn.asm
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
link_trade.asm
Move some gfx/unknown/ files into meaningful directories
2017-12-09 23:37:08 -05:00
link.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
mail.asm
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
main_menu.asm
Remaining layout constants
2016-06-06 18:23:00 -04:00
map_object_action.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
map_objects.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
map_setup.asm
Start organizing WRAM
2017-12-09 13:58:49 -05:00
mart.asm
More WRAM cleanup
2017-12-09 22:00:36 -05:00
math.asm
Renaming sections, further dissolving main.asm
2015-11-28 15:13:40 -05:00
menu.asm
Labeled every function in ROM0 that's referenced in the source
2016-05-10 12:31:49 -04:00
mon_icons.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
mon_menu.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
money.asm
Local labels starting with lowercase letters are no longer decorated with a trailing colon
2016-04-10 15:01:49 -04:00
more_phone_scripts.asm
underground switches, town map
2015-12-09 11:39:35 -05:00
move_mon_wo_mail.asm
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
move_mon.asm
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
movement.asm
Identify more sprite-related constants
2017-12-12 13:22:19 -05:00
mysterygift2.asm
More consistent data tables
2017-12-11 22:59:30 -05:00
mysterygift.asm
Move the rest of gfx/misc/ into specific directories
2017-12-11 17:51:04 -05:00
namingscreen.asm
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
npc_movement.asm
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
npctrade.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
odd_eggs.asm
Move lots of data tables into individual data/ files
2017-12-11 14:23:18 -05:00
options_menu.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
overworld.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
pack.asm
Move some gfx/misc/ files into meaningful directories
2017-12-09 22:57:41 -05:00
party_menu.asm
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
phone_scripts.asm
Labelling a few mom scripts.
2017-10-25 00:34:32 -04:00
phone.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
player_movement.asm
Define constants for collision types
2017-12-12 16:15:58 -05:00
player_object.asm
Identify some SPRITE_ANIM_FRAME_IDX_* constants
2017-12-12 02:31:14 -05:00
player_step.asm
Labels for Trainer Rankings stat tracking functions
2017-01-16 21:11:34 +00:00
pokeball_wobble.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
pokecenter_pc.asm
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
2017-12-10 22:34:42 -05:00
pokedex_2.asm
More consistent data tables
2017-12-11 22:59:30 -05:00
pokedex.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
pokegear.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
pokepic.asm
Add more missing files
2016-01-29 00:57:06 -05:00
predef.asm
Inexplicably empty function with malformed predef pointer, but what are you gonna do about it?
2016-05-11 21:24:14 -04:00
printer_serial.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
printer.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
printnum.asm
More WRAM cleanup
2017-12-09 22:00:36 -05:00
prof_oaks_pc.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
radio.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
read_trainer_attributes.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
read_trainer_party.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
rtc.asm
Add constants for time-of-day boundaries
2017-12-11 12:20:01 -05:00
save.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
scripting.asm
Identify more sprite-related constants
2017-12-12 13:22:19 -05:00
scrolling_menu.asm
Local labels starting with lowercase letters are no longer decorated with a trailing colon
2016-04-10 15:01:49 -04:00
search2.asm
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
search.asm
Fix make compare
2017-12-12 20:21:08 -05:00
selectmenu.asm
Further WRAM organization
2017-12-09 15:14:51 -05:00
sgb_layouts.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
sine.asm
Local labels starting with lowercase letters are no longer decorated with a trailing colon
2016-04-10 15:01:49 -04:00
slot_machine.asm
Move some gfx/misc/ files into meaningful directories
2017-12-09 22:57:41 -05:00
spawn_points.asm
Split items/ and trainers/ into their data/ and engine/ components
2017-12-14 23:00:54 -05:00
specials.asm
Start organizing WRAM
2017-12-09 13:58:49 -05:00
sprite_anims.asm
Identify more sprite-related constants
2017-12-12 12:18:11 -05:00
sprites.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
startmenu.asm
More WRAM cleanup
2017-12-09 22:00:36 -05:00
stats_screen.asm
Use correct WRAM labels for intro/title scenes
2017-12-10 00:18:29 -05:00
std_scripts.asm
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
2017-12-10 22:34:42 -05:00
switch_items.asm
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
tile_events.asm
Define constants for collision types
2017-12-12 16:15:58 -05:00
time_capsule.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
time.asm
Fix no newline at eof in engine/time.asm
2017-05-28 15:54:03 -04:00
timeofdaypals.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
timeset.asm
Add constants for time-of-day boundaries
2017-12-11 12:20:01 -05:00
title.asm
Use correct WRAM labels for intro/title scenes
2017-12-10 00:18:29 -05:00
tmhm2.asm
Label all of PARTYMENUACTION_*
2017-11-30 20:35:58 +01:00
tmhm.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
trade_animation.asm
Move predef/ files into engine/
2017-12-15 12:31:18 -05:00
trainer_card.asm
Add table of contents (might remove if it's too cumbersome to maintain)
2017-12-13 00:28:48 -05:00
unown_puzzle.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
unowndex.asm
Reorganize macros
2017-12-14 00:36:24 -05:00
variables.asm
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
warp_connection.asm
More WRAM cleanup
2017-12-09 22:00:36 -05:00
wildmons.asm
More consistent data tables
2017-12-11 22:59:30 -05:00