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a1fc73603e
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare. |
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.. | ||
ai | ||
effects | ||
moves | ||
objects | ||
anim_commands.asm | ||
anim_gfx.asm | ||
anim_objects.asm | ||
anims.asm | ||
bg_effects.asm | ||
core.asm | ||
effect_command_pointers.asm | ||
effect_commands.asm | ||
hidden_power.asm | ||
link_result.asm | ||
magikarp_length.asm | ||
menu.asm | ||
misc.asm | ||
move_names.asm | ||
sliding_intro.asm | ||
trainer_huds.asm | ||
type_matchup.asm | ||
used_move_text.asm |