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2018-06-23 21:12:37 -04:00
audio Fix DangetSoundHigh -> DangerSoundHigh 2018-06-05 10:13:09 +02:00
constants Alignment 2018-06-04 18:32:57 +02:00
data Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
docs Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
engine Use direct tile IDs, not charmap entries, since they don't correspond correctly (e.g. "┌" is not the top-right corner) 2018-06-23 21:12:37 -04:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
home Use structure constants for channel_struct 2018-06-04 11:35:27 +02:00
lib/mobile Sync code with wiki 2018-02-04 13:16:40 -05:00
macros Use structure constants for channel_struct 2018-06-04 11:35:27 +02:00
maps Gme → Game 2018-05-21 21:54:56 -04:00
mobile Start improving sprite movement engine (to do: identify bit flags) 2018-05-23 12:48:14 -04:00
tools Silence -Wimplicit-fallthrough 2018-06-20 22:14:50 -04:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
audio.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
charmap.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-03 19:42:56 -05:00
constants.asm Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
FAQ.md Don't repeat a subheading 2018-01-30 22:44:44 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm Factor out GetHPPals and SetHPPals from home.asm 2018-05-23 11:08:23 -04:00
hram.asm Fix wVirtualOAM labels, part 1. 2018-01-30 14:47:14 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
macros.asm Legacy support macros 2018-02-02 22:24:50 -05:00
main.asm check_nick_errors → correct_nick_errors; matches correct_party_errors 2018-04-05 00:04:53 -04:00
Makefile Organize the engine/ directory, take 3 2018-03-25 16:18:33 +02:00
pokecrystal.link Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
README.md Fix link targets 2018-01-28 00:56:57 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-25 20:39:54 -05:00
STYLE.md Heading 2018-01-09 22:47:17 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: