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2015-06-26 10:46:28 -07:00
audio Final music incbins 2015-02-15 21:22:51 -05:00
battle Enumerate the move effect command macros. 2015-04-13 21:41:32 -07:00
constants Enumerate the item constants. 2015-05-18 02:20:42 -07:00
data Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
engine Organized the primary tileset palettes. 2015-06-23 10:46:51 -07:00
event Split out the move deleter code. 2015-02-11 13:20:22 -08:00
extras@46492bd907 bump extras so the build actually works without baserom.gbc 2015-03-12 12:03:52 -07:00
gfx Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
home Blind wram labels part 4. 2015-02-10 15:14:41 -08:00
items Comment PrintTempMonStats. 2015-02-11 13:15:38 -08:00
lib/mobile no more incbins 2015-03-11 22:23:30 -07:00
macros Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
maps Move the map_header macro into macros/map.asm. 2015-02-11 23:27:11 -08:00
menu Fix static banks for monster icons. 2014-04-17 22:06:02 -04:00
misc Organized the primary tileset palettes. 2015-06-23 10:46:51 -07:00
predef Fix a bunch of palette copying errors and wram bank conflicts. 2015-02-10 18:21:38 -08:00
text Blind wram part 5. 2015-02-10 15:43:27 -08:00
tilesets Use a macro for tileset headers. 2015-06-26 10:46:28 -07:00
trainers Fix more static banks (trainers, mobile graphics). 2014-12-29 10:23:22 -08:00
unknown Get rid of baserom incbins in main.asm. 2015-03-11 18:33:20 -07:00
.gitattributes don't diff .pal files as binary data 2013-12-20 00:28:14 -05:00
.gitignore .gitignore: no more globals.asm 2014-02-01 20:42:43 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
audio.asm Include cries and sound effects in audio.asm 2014-02-06 21:22:45 -05:00
compare.sh compare.sh: diff -u 2014-02-05 18:41:04 -05:00
constants.asm Move remaining constants into constants/{misc,pokemon_data}_constants.asm 2014-02-03 18:00:51 -05:00
contents.asm Rename directory stats -> data. 2014-05-31 22:57:00 -07:00
crystal11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
gbhw.asm some oam constants 2013-12-01 16:40:56 -05:00
home.asm Fix a bunch of palette copying errors and wram bank conflicts. 2015-02-10 18:21:38 -08:00
hram.asm hVBlank 2015-01-19 21:31:29 -08:00
includes.asm Get rid of globals.asm 2014-02-01 13:55:48 -05:00
INSTALL.md baserom.gbc is no longer required to build 2015-03-11 22:25:54 -07:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
main.asm Make files for most of the special tileset palettes. 2015-06-26 10:45:24 -07:00
Makefile Preemptively get rid of graphics queues while they're still not used. 2015-04-13 22:34:41 -07:00
maps_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
maps.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
README.md builds both 1.0 and 1.1 2015-03-11 22:35:47 -07:00
roms.md5 make compare 2015-03-11 22:37:36 -07:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
wram11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
wram.asm w-prefix the new PokegearFlags variable. 2015-05-18 03:15:45 -06:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also