Preemptively get rid of graphics queues while they're still not used.

Nip this in the bud, so it doesn't turn out like pokered. When the time comes, use make -j16 for faster builds.
This commit is contained in:
yenatch 2015-04-13 22:34:41 -07:00
parent d4863f3fa5
commit 82317a7a23

View File

@ -62,9 +62,6 @@ compare: pokecrystal.gbc pokecrystal11.gbc
%.asm: ;
$(all_obj): $$*.asm $$($$*_dep)
@$(gfx) 2bpp $(2bppq); $(eval 2bppq :=)
@$(gfx) 1bpp $(1bppq); $(eval 1bppq :=)
@$(gfx) lz $(lzq); $(eval lzq :=)
rgbasm -o $@ $<
pokecrystal11.gbc: $(crystal11_obj)
@ -82,9 +79,9 @@ pngs:
find . -iname "*.lz" -exec touch {} +
find . -iname "*.[12]bpp" -exec touch {} +
%.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@
%.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@
%.lz: % ; $(eval lzq += $<) @rm -f $@
%.2bpp: %.png ; @$(gfx) 2bpp $<
%.1bpp: %.png ; @$(gfx) 1bpp $<
%.lz: % ; @$(gfx) lz $<
%.pal: ;