.. |
battle
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More charmap and home/text.asm documentation for JP chars
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2018-01-18 18:34:20 -05:00 |
battle_anims
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Label more ANIM_OBJ_* constants
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2018-01-12 13:47:04 -05:00 |
battle_tower
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Constant swap explains this Battle Tower bug
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2018-01-10 02:55:44 -05:00 |
common_text
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More charmap and home/text.asm documentation for JP chars
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2018-01-18 18:34:20 -05:00 |
decorations
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Group item and deco data more
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2018-01-11 01:54:49 -05:00 |
items
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Move code out of data/
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2018-01-12 03:15:58 -05:00 |
maps
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Only graphics data goes in gfx/
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2018-01-18 11:16:24 -05:00 |
mobile
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Odds and ends in bank 45 (and more ascii incbins).
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2015-02-06 00:19:36 -08:00 |
moves
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Label more ANIM_OBJ_* constants
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2018-01-12 13:47:04 -05:00 |
phone
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More charmap and home/text.asm documentation for JP chars
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2018-01-18 18:34:20 -05:00 |
pokemon
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Egg palette works like other Pokémon
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2018-01-12 15:06:25 -05:00 |
radio
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Move radio channel data into data/
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2018-01-10 11:30:12 -05:00 |
sprite_anims
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Group unused data
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2018-01-15 00:44:40 -05:00 |
sprites
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Group some mutually edited files in data/sprites/
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2018-01-10 18:10:01 -05:00 |
tilesets
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Rename some tilesets (close #467)
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2018-01-17 14:50:34 -05:00 |
trainers
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Arrays end with -1, not $ff
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2018-01-10 22:53:42 -05:00 |
types
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
unused
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Move code out of data/
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2018-01-16 18:07:06 -05:00 |
wild
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Wild data entries are 2 bytes wide
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2018-01-17 12:45:16 -05:00 |
bug_contest_flags.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
bug_contest_winners.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
collision_permissions.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
collision_stdscripts.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
credits_script.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
credits_strings.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
default_options.asm
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Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.
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2018-01-03 00:19:54 -05:00 |
elevator_floors.asm
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
engine_flags.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
field_move_blocks.asm
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Rename some tilesets (close #467)
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2018-01-17 14:50:34 -05:00 |
growth_rates.asm
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Move pic animation documentation to docs/
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2017-12-11 23:44:29 -05:00 |
happiness_changes.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
icon_pointers.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
mail_input_chars.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
name_input_chars.asm
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Move more data tables into data/ files.
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2017-12-11 15:20:32 -05:00 |
npc_trades.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
odd_eggs.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
party_menu_qualities.asm
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Move party menu qualities to data/
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2018-01-11 02:54:07 -05:00 |
player_names.asm
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map_header → map_def; map_header_2 → map_data
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2018-01-16 23:25:00 -05:00 |
predef_pointers.asm
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Remove Predef_ prefix from routines listed in PredefPointers
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2018-01-16 14:39:28 -05:00 |
sgb_ctrl_packets.asm
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Only graphics data goes in gfx/
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2018-01-18 11:16:24 -05:00 |
special_pointers.asm
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Comments
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2018-01-15 14:39:53 -05:00 |
std_text.asm
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More charmap and home/text.asm documentation for JP chars
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2018-01-18 18:34:20 -05:00 |
text_buffers.asm
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Move some more main.asm routines into individual files
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2017-12-16 19:00:50 -05:00 |
tilesets.asm
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Rename some tilesets (close #467)
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2018-01-17 14:50:34 -05:00 |
unown_walls.asm
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Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452)
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2018-01-14 23:43:51 -05:00 |
unown_words.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |