pokecrystal-board/battle
2016-03-08 19:54:06 -05:00
..
ai Battle animation annotations 2016-03-01 22:31:21 -05:00
effects Prepare to merge 2016-01-18 00:39:01 -05:00
moves Battle animation annotations 2016-03-01 22:31:21 -05:00
objects Battle animation annotations 2016-03-01 22:31:21 -05:00
anim_commands.asm trainer card 2015-12-28 10:57:04 -05:00
anim_gfx.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
anim_objects.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
anims.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
bg_effects.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
core.asm Battle animation annotations 2016-03-01 22:31:21 -05:00
effect_command_pointers.asm Some work on battle animations 2015-11-09 16:41:09 -05:00
effect_commands.asm More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP 2016-03-08 19:54:06 -05:00
hidden_power.asm BattleCommand labels copied from macros 2015-11-06 14:45:10 -05:00
magikarp_length.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
menu.asm Menu 2015-12-15 18:59:49 -05:00
misc.asm More WRAM tidying 2016-01-12 12:46:18 -05:00
move_names.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
sliding_intro.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
trainer_huds.asm Split up anim objects into several files 2015-12-24 14:07:33 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00
used_move_text.asm More movement stuff 2015-12-29 13:15:58 -05:00