pokecrystal-board/home
2023-08-10 18:23:22 +02:00
..
array.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
audio.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
battle_vars.asm Revise some constant definitions 2021-03-16 18:06:18 -04:00
battle.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
call_regs.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
clear_sprites.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
compare.asm StringCmp → CompareBytes; CompareLong → CompareBytesLong 2018-07-23 00:25:53 -04:00
copy_name.asm Remove all address comments 2018-06-24 16:13:22 +02:00
copy_tilemap.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
copy.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
decompress.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
delay.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
double_speed.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
fade.asm Remove unnecessary DMG and SGB checking (#7) 2023-07-26 17:02:33 +02:00
farcall.asm Rename some labels 2020-12-23 16:29:30 -05:00
flag.asm Make map environments more granular and make all map palettes except darkness depend on map environment (#7) 2023-08-04 18:45:50 +02:00
game_time.asm Updates to more closely sync with pokegold 2020-10-29 23:23:57 -04:00
gfx.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
header.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
hm_moves.asm Remove all address comments 2018-06-24 16:13:22 +02:00
init.asm Fix InitCGBPals being called after LCD enabled causing innaccessible VRAM access (#8) 2023-08-10 18:23:22 +02:00
item.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
joypad.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00
lcd.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
map_objects.asm Create a fourth time of day (#2) 2023-07-31 12:27:53 +02:00
map.asm Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd008) 2023-08-04 23:54:53 +02:00
math.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
menu.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
movement.asm Identify the remaining (non-mobile) uses of another WRAM union 2020-10-29 14:51:41 -04:00
names.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
palettes.asm Remove unnecessary DMG and SGB checking (#7) 2023-07-26 17:02:33 +02:00
pokedex_flags.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
pokemon.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
predef.asm Rename some labels 2020-12-23 16:29:30 -05:00
print_bcd.asm Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
print_text.asm Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg (#1) 2023-07-24 21:13:11 +02:00
printer.asm Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
queue_script.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
random.asm Rename some labels 2020-12-23 16:29:30 -05:00
scrolling_menu.asm TextBox -> Textbox 2019-04-09 16:09:18 +02:00
serial.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
sine.asm Comment more ROM labels as unreferenced 2020-06-21 18:33:31 -04:00
sprite_anims.asm Rename some labels 2020-12-23 16:29:30 -05:00
sprite_updates.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
sram.asm Change MBC from MBC3 (0x10) to MBC5 (0x1b) (#7) 2023-07-31 18:52:47 +02:00
stone_queue.asm Rename the object_struct field labels and constants (#1005) 2022-09-12 09:15:44 -04:00
string.asm Misc fixes 2019-06-04 13:31:22 +02:00
text.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
tilemap.asm Further remove unnecessary DMG/SGB checking (#7) and remove SGB layouts and palette data (#1) 2023-07-26 17:02:33 +02:00
time_palettes.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit 1] 2023-07-27 20:32:15 +02:00
time.asm Create a fourth time of day (#2) [Commit 2] 2023-07-31 12:32:36 +02:00
trainers.asm Remove unreferenced content in bank 0 (#1) 2023-07-25 11:54:34 +02:00
vblank.asm Remove RTC (#1) and remove time of day dependence on RTC (#7) [Commit #2] 2023-07-28 00:07:07 +02:00
video.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00
window.asm Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10) 2023-08-07 13:23:57 +02:00