pokecrystal-board/battle/effects
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
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curse.asm Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
endure.asm Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14 00:41:34 -07:00
foresight.asm Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14 00:41:34 -07:00
metronome.asm Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
mirror_move.asm Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
nightmare.asm Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14 00:41:34 -07:00
perish_song.asm comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
protect.asm Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14 00:41:34 -07:00
rollout.asm Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00
sandstorm.asm comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
spikes.asm comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
thief.asm Blindly use wram labels for everything except mobile, part 1. 2015-02-10 00:53:03 -08:00