pokecrystal-board/battle/effects/mirror_move.asm
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00

54 lines
674 B
NASM

BattleCommand1b: ; 373c9
; mirrormove
call Function372d8
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
call GetBattleVar
and a
jr z, .failed
call CheckUserMove
jr nz, .use
.failed
call AnimateFailedMove
ld hl, MirrorMoveFailedText
call StdBattleTextBox
jp EndMoveEffect
.use
ld a, b
ld [hl], a
ld [wd265], a
push af
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
ld d, h
ld e, l
pop af
dec a
call GetMoveData
call GetMoveName
call CopyName1
call Function34548
jr nz, .done
ld a, [wc689]
push af
call BattleCommand0a
pop af
ld [wc689], a
.done
call BattleCommandaa
jp ResetTurn
; 37418