pokecrystal-board/battle/effects/thief.asm
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00

118 lines
1.3 KiB
NASM

BattleCommand50: ; 37492
; thief
ld a, [hBattleTurn]
and a
jr nz, .enemy
; The player needs to be able to steal an item.
call .playeritem
ld a, [hl]
and a
ret nz
; The enemy needs to have an item to steal.
call .enemyitem
ld a, [hl]
and a
ret z
; Can't steal mail.
ld [wd265], a
ld d, a
callba ItemIsMail
ret c
ld a, [EffectFailed]
and a
ret nz
ld a, [InLinkBattle]
and a
jr z, .stealenemyitem
ld a, [IsInBattle]
dec a
ret z
.stealenemyitem
call .enemyitem
xor a
ld [hl], a
ld [de], a
call .playeritem
ld a, [wd265]
ld [hl], a
ld [de], a
jr .stole
.enemy
; The enemy can't already have an item.
call .enemyitem
ld a, [hl]
and a
ret nz
; The player must have an item to steal.
call .playeritem
ld a, [hl]
and a
ret z
; Can't steal mail!
ld [wd265], a
ld d, a
callba ItemIsMail
ret c
ld a, [EffectFailed]
and a
ret nz
; If the enemy steals your item,
; it's gone for good if you don't get it back.
call .playeritem
xor a
ld [hl], a
ld [de], a
call .enemyitem
ld a, [wd265]
ld [hl], a
ld [de], a
.stole
call GetItemName
ld hl, StoleText
jp StdBattleTextBox
.playeritem
ld a, 1
call BattlePartyAttr
ld d, h
ld e, l
ld hl, BattleMonItem
ret
.enemyitem
ld a, 1
call OTPartyAttr
ld d, h
ld e, l
ld hl, EnemyMonItem
ret
; 37517