Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
Rangi
ffd2b70902
Merge pull request #573 from mid-kid/master
...
text_jump → text_far
2018-11-11 17:07:17 -05:00
mid-kid
375963349a
Finish new connection macro
...
Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block
Right now it's an icky mix of both and I'm not really sure what to make
of it.
2018-11-10 14:34:49 +01:00
mid-kid
a469a92c26
CorrectNickErrors fixes control characters, not text commands
2018-11-05 23:08:10 +01:00
mid-kid
940256569b
text_jump → text_far
...
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid
6a2cad6bcc
Add colons to some function labels
2018-11-05 22:26:18 +01:00
Rangi
3b20a18200
Identify BATTLEACTION_D and _E (thanks, ax6)
2018-10-21 00:52:10 -04:00
mid-kid
f52f20edb7
Rename CheckTrainerBattle
...
Renamed to be more in line with our current coding standards. Hopefully
this is slightly more readable.
2018-10-11 11:39:09 +02:00
Rangi
2e7e5ca67b
PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB
2018-09-22 13:40:37 -04:00
Rangi
38bf21ae35
Naming screen constants
2018-09-22 12:39:17 -04:00
Rangi
60b09f291d
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-09-16 13:42:17 -04:00
Rangi
03cb8c53f1
Identify some Spaceworld beta content
2018-09-16 13:40:47 -04:00
mid-kid
42ff2bd21f
This isn't actually PAL_BG_ROOF
...
My bad.
2018-09-16 03:00:25 +02:00
mid-kid
3540b2a2d6
wMonStatusFlags -> wDebugFlags
2018-09-16 02:15:55 +02:00
mid-kid
387107b29e
Fix use of in LoadMansionPalette
2018-09-16 01:52:14 +02:00
Rangi
f9cf53ecba
Use existing bigdw macro
2018-09-09 18:25:43 -04:00
Rangi
3241c9cfaa
Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
2018-09-09 18:15:54 -04:00
Rangi
bb4a6e5f55
wCursorCurTile -> wCursorCurrentTile
2018-09-09 17:15:49 -04:00
Rangi
603bcfe2ae
wPreviousLandmark → wPrevLandmark
2018-09-09 15:27:23 -04:00
Rangi
9ee2b59208
hMultiplicand is four bytes internally, but the high byte is always 0 since allowing four-byte multiplicands could overflow hProduct.
2018-09-09 15:10:38 -04:00
Rangi
ae022e1420
Curr -> Cur
2018-09-09 15:09:51 -04:00
Rangi
b42ba692c4
; fallthrough
2018-08-26 22:34:59 -04:00
Rangi
0e1445b796
spaces->tab, and remove redundant comment
2018-08-26 16:15:43 -04:00
Rangi
557ce82073
hQuotient is a four-byte buffer ( fixes #558 )
2018-08-26 13:49:38 -04:00
Rangi
cb32c895e4
Explain wCreditsBlankFrame2bpp
2018-08-26 13:23:40 -04:00