Commit Graph

79 Commits

Author SHA1 Message Date
e7be25948d Merge branch 'master' into audio-macros 2020-01-06 22:07:33 -06:00
99d16d616d Update docs/music_commands.md
and remove the pokered compatibility macros
2020-01-05 15:41:55 -06:00
4aeab6b879 Rename buttonsound to promptbutton 2019-11-03 12:48:54 -05:00
331ed51264 stereo_panning: force any non-zero arg to 1 2019-09-08 12:09:43 -05:00
9d4dd09b86 Add legacy audio macros 2019-09-04 00:17:10 -05:00
5fd3e591df Use TRUE/FALSE constants for stereo_panning
and use dn instead of db for volume envelope and pitch sweep
2019-09-03 22:55:51 -05:00
e058393487 Rename dnote to drum_note and dspeed to drum_speed 2019-09-03 22:36:32 -05:00
fc051f2130 Update audio macros and arguments
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
649c8d38da Get rid of _CRYSTAL
Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25 17:59:50 +02:00
745339014c "object_const_def" instead of "const_def 2" 2019-04-21 17:42:25 -04:00
45e3f6aca9 Identify some more WRAM labels 2019-04-19 11:35:27 -04:00
3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
f5c9958aea Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
2019-03-10 16:39:31 -04:00
e002b536af Rename more script commands for consistency and predictability
Fixes #540
2019-03-10 16:00:19 -04:00
79dc22c769 Define constants for map event sizes 2019-03-03 14:19:16 -05:00
e51c64e167 Don't use legacy macros 2019-02-17 13:31:28 -05:00
2449a17add dba exists, use it 2019-02-16 16:09:31 -05:00
8e359978d6 passtoengine -> autoinput 2019-02-16 16:06:11 -05:00
80ece33e3e Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
469c51d086 dorepeat -> dowait for oam animations
Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
4b4c53c7ae Format music macros like movement macros 2018-12-09 17:56:13 -05:00
e025ab9db0 Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
725cee7371 Define first_music_cmd
This replaces the uses of $d0 in the audio engine with proper constants.
2018-11-21 12:12:22 +01:00
4e3ed078f9 Cosmetic fixes 2018-11-20 21:53:45 +01:00