Remy Oukaour
e614dd1278
gfx/pokemon/animation.asm → engine/pic_animation.asm
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Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour
7a4d641251
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16
Move events/ to engine/events/
2017-12-27 00:09:12 -05:00
Remy Oukaour
172dba3c0b
Rename some sections
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engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour
dae16acd6f
event/ → events/, and move some appropriate engine/ files there
2017-12-26 21:55:57 -05:00
Remy Oukaour
8259136911
Name mail graphics
2017-12-26 20:02:00 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
4d18bb2eda
Rename: gfx/pics → gfx/pokemon
2017-12-26 12:55:02 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
da2b01a36c
Clean up color/palette code
2017-12-25 12:41:31 -05:00
Remy Oukaour
c6b12b07b3
Group Pokérus files in engine/pokerus/
2017-12-24 20:11:03 -05:00
Remy Oukaour
7d4486e6a3
Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00
Remy Oukaour
040aa7cb17
LoadEDTile → CopyTilemapAtOnce ( fix #345 )
2017-12-24 18:11:17 -05:00
Remy Oukaour
9973e43d5a
Fix issue #345 :
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- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
2017-12-24 15:03:20 -05:00
Remy Oukaour
c05b7f41dd
Renaming: ( fix #412 )
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- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00
Remy Oukaour
c66d195089
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
yenatch
c51968f0de
Merge remote-tracking branch 'origin/master' into master
2017-12-23 17:14:09 -05:00
Remy Oukaour
25a3960646
Move some more main.asm routines into individual files
2017-12-16 19:00:50 -05:00
Remy Oukaour
05d49f7d75
Move more code out of main.asm
2017-12-16 12:49:43 -05:00
Remy Oukaour
cbde91d7ed
Only engine/decorations.asm uses PadCoords_de
2017-12-15 23:59:24 -05:00
surskitty
c883ab4d34
Reorganising phone stuff.
2017-12-15 23:06:53 -05:00
Remy Oukaour
e44640b008
Move more main.asm code into individual files
2017-12-15 21:22:26 -05:00
Remy Oukaour
1038ebca5e
Move more contiguous related code blocks from main.asm to engine/ and events/
2017-12-15 20:10:54 -05:00
Remy Oukaour
59fe407812
Copy pokered's organization some more, with further constant and data files
2017-12-15 17:22:52 -05:00
Remy Oukaour
dc76bf804f
Move all misc/ and unknown/ files to meaningful directories
2017-12-15 13:21:47 -05:00
Remy Oukaour
ebf3bfb6b2
Move some misc/ files into meaningful directories
2017-12-15 12:53:33 -05:00
Remy Oukaour
253c09949b
Move data/audio/ back into audio/
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Keep trainer data together
2017-12-15 12:38:59 -05:00
Remy Oukaour
94722aa8f0
Move predef/ files into engine/
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Get rid of single-file engine/ subdirectories
Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-15 12:31:18 -05:00
Remy Oukaour
fecc5c339a
More comments for macros
2017-12-15 00:38:52 -05:00
Remy Oukaour
6ba30e593e
Macro-ify the unused palette map
2017-12-14 23:35:08 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
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Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
surskitty
771c4a7e05
Splitting phone scripts up.
2017-12-13 22:30:37 -05:00
Remy Oukaour
0e7a101e41
Use constants for gender ratios
2017-12-13 17:59:14 -05:00
Remy Oukaour
78d489733c
Merge branch 'master' of https://github.com/pret/pokecrystal
2017-12-12 20:15:15 -05:00
Remy Oukaour
93c32e3580
Document bugs and glitches
2017-12-12 20:15:07 -05:00
Remy Oukaour
b006415371
Define constants for collision types
2017-12-12 16:15:58 -05:00
Remy Oukaour
79873a1bfc
Move pic animation documentation to docs/
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Move growth rates to a data/ table
Name more SECTIONs
2017-12-11 23:44:29 -05:00
Remy Oukaour
213dcc70d7
More consistent data tables
2017-12-11 22:59:30 -05:00
Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
e6f6a75330
Move the rest of gfx/misc/ into specific directories
2017-12-11 17:51:04 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
5be98bae3c
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
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(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
41acb0667a
Document macros/map.asm
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Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
2017-12-11 01:02:28 -05:00
Remy Oukaour
c6fefd0fe8
Rename overworld sprite files, consistent with their constants
2017-12-11 00:17:39 -05:00
Remy Oukaour
a551e345df
PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
2017-12-10 22:34:42 -05:00
Remy Oukaour
fba44a5929
Single files for tilesets/data.asm and maps/blockdata.asm
2017-12-10 13:53:02 -05:00
Remy Oukaour
d554b997c5
Use correct WRAM labels for intro/title scenes
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Remove outdated WRAM alias comments
2017-12-10 00:18:29 -05:00
Remy Oukaour
ab7025a144
Consistent code formatting: no redundant a
s and spaces after commas
2017-12-10 00:06:20 -05:00