Rangi
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0506e5b1b9
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Assert the sBox1-14 tables have NUM_BOXES entries
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2021-03-21 17:47:53 -04:00 |
|
Rangi
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4522162d45
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Consistent labels for each nickname in RAM
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2021-03-17 16:38:21 -04:00 |
|
Rangi
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97a11c623e
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Sync some files with pokegold
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2021-03-11 17:43:20 -05:00 |
|
Rangi
|
4264d53eb6
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Identify some more labels
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2021-02-05 12:44:21 -05:00 |
|
Rangi
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7d3ea88611
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Rename GetFarHalfword to GetFarWord
Fixes #796
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2021-01-09 15:16:05 -05:00 |
|
Rangi
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5db892782a
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Remove "Buffer" suffix from two HRAM labels
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2020-12-23 16:54:28 -05:00 |
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Rangi
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99e66c2557
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Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
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2020-12-23 16:29:30 -05:00 |
|
Rangi
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fa3712ea34
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Remove "XXX" comments (various "???+" still mark unclear code)
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2020-11-09 16:38:11 -05:00 |
|
Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
|
Rangi
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7254c10093
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Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile
|
2020-11-03 23:25:22 -05:00 |
|
Rangi
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a831b34e5c
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Identify some uses of wBuffer1-6 in new Crystal code
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2020-11-03 22:52:50 -05:00 |
|
Rangi
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6220200f0f
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
|
Rangi
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fe1a58deea
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Identify wSpriteAnimDict key constants
|
2020-10-30 15:39:08 -04:00 |
|
Rangi
|
1237156948
|
Identify mobile Name Card exchange labels
|
2020-10-30 10:45:31 -04:00 |
|
Rangi
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ea426a8879
|
Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
|
Rangi
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9dcdad5e60
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Comment, remove, or revise many unreferenced labels
|
2020-10-26 20:29:58 -04:00 |
|
Rangi
|
7991db972b
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Identify some more link.asm labels (syncing to pokegold)
|
2020-10-23 13:36:54 -04:00 |
|
Rangi
|
15f6a0af43
|
Identify a few more labels and data
|
2020-10-22 12:55:46 -04:00 |
|
Rangi
|
306c85750e
|
Identify some more unnamed labels
|
2020-10-04 20:10:39 -04:00 |
|
mid-kid
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13c4a93cea
|
Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
|
2020-08-27 13:59:33 +02:00 |
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mid-kid
|
b6055b1944
|
Use TRUE for hCGBPalUpdate
|
2020-08-05 16:02:48 +02:00 |
|
mid-kid
|
2d2a7dec7d
|
Label some mobile battle screen functions
|
2020-08-03 23:35:18 +02:00 |
|
mid-kid
|
79bb2784e9
|
Better label 2D menu data
|
2020-08-03 22:56:49 +02:00 |
|
Rangi
|
2c5055f610
|
Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs
|
2020-07-23 23:49:17 -04:00 |
|
Rangi
|
de073374a6
|
Port pokered's more local system for trade animation scripts
Also factor out trade tilemaps
|
2020-07-17 16:53:22 -04:00 |
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