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Sync some files with pokegold
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@ -163,7 +163,7 @@ CmdQueue_Type1:
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CmdQueue_Type4:
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call CmdQueues_AnonJumptable
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; anonymous dw
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.anon_dw
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dw .zero
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dw .one
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@ -207,7 +207,7 @@ CmdQueue_Type4:
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CmdQueue_Type3:
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call CmdQueues_AnonJumptable
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; anonymous dw
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.anon_dw
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dw .zero
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dw .one
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dw .two
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@ -2746,7 +2746,7 @@ _UpdateSprites::
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.fill
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ld a, [wVramState]
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bit 1, a
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ld b, LOW(wVirtualOAMEnd)
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ld b, OBJECT_LENGTH * SPRITEOAMSTRUCT_LENGTH
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jr z, .ok
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ld b, 28 * SPRITEOAMSTRUCT_LENGTH
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.ok
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@ -31,19 +31,19 @@ PlayersHouse2F_MapScripts:
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db 0, 0, 0 ; unused
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Doll1Script::
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PlayersHouseDoll1Script::
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describedecoration DECODESC_LEFT_DOLL
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Doll2Script:
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PlayersHouseDoll2Script:
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describedecoration DECODESC_RIGHT_DOLL
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BigDollScript:
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PlayersHouseBigDollScript:
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describedecoration DECODESC_BIG_DOLL
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GameConsoleScript:
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PlayersHouseGameConsoleScript:
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describedecoration DECODESC_CONSOLE
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PosterScript:
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PlayersHousePosterScript:
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conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
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.Script:
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@ -124,10 +124,10 @@ PlayersHouse2F_MapEvents:
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bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
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bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
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bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
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bg_event 6, 0, BGEVENT_IFSET, PosterScript
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bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript
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def_object_events
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
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object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseGameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
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object_event 4, 4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
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object_event 5, 4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseDoll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
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object_event 0, 1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PlayersHouseBigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
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@ -1,6 +1,6 @@
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; http://forums.glitchcity.info/index.php?topic=7509.msg206449#msg206449
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dab Doll1Script ; related to "My Room" in Stadium 2?
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dab PlayersHouseDoll1Script ; related to "My Room" in Stadium 2?
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Function1f4003: ; unreferenced
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ld a, BANK(s6_a000)
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