Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
aaaaaa123456789
5a55d629e1
Update lzcomp to the latest version and fix Makefiles accordingly
2018-08-04 23:43:59 -03:00
mid-kid
0d9241889f
Organize the engine/ directory, take 3
...
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
mid-kid
baa0dc5a96
Organize the engine/ directory
...
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.
The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
mid-kid
8ddffef8b8
Don't let the Makefile pick up .tilemap files
...
We don't generate any tilemap file with rgbgfx yet, because they won't
match anyway. This should be re-added when we can do it properly.
2018-02-08 19:38:14 +01:00
Rangi
6ff2cb20e6
map → map_id; map_def → map; map_data → map_attributes
2018-02-03 17:11:55 -05:00
Rangi
518dd46ca1
data/text/X_text.asm is redundant
2018-01-24 21:27:23 -05:00
Rangi
f44b7ad5c3
Add data/text/
2018-01-22 17:33:52 -05:00
Rangi
6ecf18aa52
Engine flag bit constants for wPokegearFlags
2018-01-22 12:03:18 -05:00
Rangi
2e0a9ea081
Rearrange Makefile by content
2018-01-22 11:36:39 -05:00
yenatch
7fba864883
Add back catch-all graphics rules.
...
.pal -> .gbcpal has been omitted for now since there's no tool to convert it yet.
2018-01-22 01:03:04 -05:00
Remy Oukaour
a8eb44b6e3
Separate new_game graphics
2018-01-21 13:58:16 -05:00
Remy Oukaour
ddec0ee305
More Japanese characters
2018-01-19 20:48:33 -05:00
Remy Oukaour
fdb81d0a04
One leader per line
2018-01-19 00:02:58 -05:00
Remy Oukaour
94bbfe2f0c
Move map-related "metadata" files into data/maps/
2018-01-16 19:56:21 -05:00
Remy Oukaour
4d611738c8
Merge branch 'sort-symfile' of https://github.com/yenatch/pokecrystal
2018-01-14 23:47:36 -05:00
Remy Oukaour
be4510659a
Mystery Gift graphics match
2018-01-12 15:30:46 -05:00
Remy Oukaour
68e5a703cb
Resize SGB graphics
2018-01-11 02:10:06 -05:00
Remy Oukaour
efd91fe3db
Avoid catch-all Makefile rules
2018-01-09 23:00:56 -05:00
Remy Oukaour
cc0fd6e12c
CRYSTAL11 → _CRYSTAL11
2018-01-09 17:26:40 -05:00
Remy Oukaour
05e5eaf12f
Eliminate version.asm ( resolves #464 )
2018-01-09 00:51:53 -05:00
Remy Oukaour
31edd7f803
Move text/ into data/
2018-01-09 00:23:48 -05:00
Remy Oukaour
41feb29680
Make some graphics easier to edit
2018-01-02 19:33:27 -05:00
yenatch
f185cc9b77
sort the symfile by symbol type
2018-01-01 22:40:35 -05:00
Remy Oukaour
8259136911
Name mail graphics
2017-12-26 20:02:00 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
25a3960646
Move some more main.asm routines into individual files
2017-12-16 19:00:50 -05:00
Remy Oukaour
2cf5cc1dc7
Move more unknown graphics into real subfolders
2017-12-15 17:50:45 -05:00
Remy Oukaour
dc76bf804f
Move all misc/ and unknown/ files to meaningful directories
2017-12-15 13:21:47 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
...
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
2d644f5077
Name some gfx/unknown/ files
2017-12-11 18:04:23 -05:00
Remy Oukaour
e6f6a75330
Move the rest of gfx/misc/ into specific directories
2017-12-11 17:51:04 -05:00
Remy Oukaour
32ea595c47
Move some gfx/unknown/ files into meaningful directories
2017-12-09 23:37:08 -05:00
Remy Oukaour
31901f73b0
Move some gfx/misc/ files into meaningful directories
2017-12-09 22:57:41 -05:00
yenatch
346a6f8dcb
fix make 3.81
...
the shell newline capture doesnt work in 3.81, so that's gone
2017-12-03 21:58:27 -05:00
yenatch
ea8aaeb8e3
fix cryptic 'no rule' error when a prerequisite is missing
...
at the cost of scan_includes running before the rules are actually evaluated
2017-12-03 20:46:11 -05:00
yenatch
021afb6831
rgbds variables in the makefile
...
this is for my own convenience but anyone using both rgbds 2 and 3 may find it useful
2017-10-22 02:12:13 -04:00
yenatch
1439887b49
rename pokecrystal.ld -> pokecrystal.link
2017-10-22 02:06:43 -04:00
yenatch
aa19af3822
Rebuild on changes to pokecrystal.ld
2017-09-24 03:30:47 -04:00
yenatch
01caa369ec
Merge pull request #379 from yenatch/tools
...
Refactor scan_includes and add warnings for tools
2017-09-24 01:25:03 -04:00
yenatch
17448c51a5
Merge pull request #389 from yenatch/rgbds-3
...
rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT
63bc19e33d
Make repository compatible with RGBDS 0.3.3 (breaks support for earlier versions of RGBDS)
2017-09-24 01:15:05 -04:00
yenatch
59a27d5907
tools/gfx: Replace --width with --png
2017-09-24 01:07:02 -04:00
PikalaxALT
0e470bc785
Fix section linking
...
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
surskitty
7cd4ca1207
Updating Makefile for the unused GB + N64 image.
2017-09-10 00:30:52 -04:00
yenatch
7ba068d45b
Makefile formatting
2017-08-20 12:42:54 -04:00
yenatch
3064e84c5f
Use $(filter) to check targets
2017-08-20 12:37:23 -04:00
yenatch
8e87d5abc4
Use $(MAKE)
2017-06-29 18:34:29 -04:00
yenatch
5dfe27125b
Merge branch 'master' into tools-makefile-integration
2017-06-24 20:42:25 -04:00
yenatch
f03b898250
Add a md5 tool to avoid md5sum dependency.
...
md5sum is missing in macOS and (presumably) BSD.
An alternative would have been to use sha1sum instead, but it's probably
a good idea to have as few dependencies as possible, so this doesn't
happen again.
fixes #364
2017-06-24 18:42:28 -04:00
yenatch
f12e42ab6d
Use SHA1 to compare roms
2017-06-24 18:32:54 -04:00
yenatch
9b1550c5e0
Explicit rules for gfx/shrink{1,2}.2bpp
2017-06-24 16:31:42 -04:00
yenatch
a20664d415
Fix gfx/misc
2017-06-24 16:30:12 -04:00
yenatch
803c5154f4
pngs in gfx/unknown
2017-06-24 16:27:52 -04:00
yenatch
131bda73bc
pngs in gfx/misc
2017-06-24 02:50:42 -04:00
yenatch
41ae3610f6
pngs in gfx/fx
...
- gave up on wind.png
- add --remove-yflip
2017-06-24 00:47:55 -04:00
yenatch
1f81d1851f
pngs in gfx/
2017-06-23 19:56:24 -04:00
yenatch
89093e4670
pngs in gfx/trainers
2017-06-22 23:46:58 -04:00
yenatch
31d9c1fffa
pngs in gfx/trade
...
game_boy.png can be rearranged in a nicer way, but it's a job for another time
2017-06-22 23:45:45 -04:00
yenatch
647f9b4452
pngs in gfx/title
2017-06-21 23:45:01 -04:00
yenatch
f10ed64d1a
pngs in gfx/pokedex
2017-06-20 23:42:29 -04:00
yenatch
93a3a7d3c5
Use $(if) in the makefile. Fix gfx/mail.
...
Fixes 384788f370
2017-06-20 23:36:28 -04:00
yenatch
384788f370
pngs in gfx/mail
2017-06-18 00:13:03 -04:00
Ben10do
fc300ab0ee
Fix parallelisation issues in Makefile
...
Introduces a minor hack, in order to ensure that the tools are built before the Makefile attempts to use any of the tools, even when using ‘make -j’.
2017-06-10 18:21:38 +01:00
Ben10do
202cea9705
- Make the tools implicitly when making the ROM
...
- Add a clean target to the tools Makefile
- Run said clean target when cleaning the pokecrystal directory
2017-06-09 21:55:09 +01:00
yenatch
6001eeba40
makefile misc qol
...
- md5sum: no more --quiet. this flag is not standard and seeing "OK" is probably better
- saner use of $(roms)
2017-05-29 23:22:24 -04:00
yenatch
2f2aa10c9c
Reorder the build targets for backwards compatibility with gmake 3.81.
2017-05-29 23:21:42 -04:00
yenatch
e78034eb8c
Use a separate makefile for tools
...
- Fix crystal11
- Fix a bug where the dependency checks would run regardless of target
Fixes 0bd74cdd73
2017-05-29 19:15:34 -04:00
yenatch
d6bf2468a1
Add targets for the pokemon animation edge cases.
2017-05-28 23:23:11 -04:00
yenatch
0bd74cdd73
Fix crystal11 after clean
2017-05-28 15:53:30 -04:00
yenatch
1a549990da
Accidentally deleted the pokemon palette rule
2017-05-28 15:53:06 -04:00
yenatch
e9c1d24c31
Add Pokemon pic pngs.
...
Copies of the matching compressed files are kept, so files with a matching hash will use the matching compressed file instead.
This is the best that can be done until the compressor is fixed, which may never happen.
2017-05-28 14:03:13 -04:00
yenatch
22058020f4
Fix intermediate files once and for all.
...
GNU Make defaults to deleting all intermediate files unless .SECONDARY is defined.
2017-05-28 01:22:17 -04:00
yenatch
517136b0d9
Fix the graphics rules
2017-05-28 01:20:58 -04:00
yenatch
caa94f8412
Fix the lzcomp rule.
2017-04-28 00:37:42 -04:00
yenatch
f09a233eba
Add rules previously covered by gfx.py.
2016-08-24 22:03:12 -04:00
yenatch
2ab468268a
Add C build tools.
2016-08-24 21:56:07 -04:00
yenatch
05cffac744
Add a custom scan_includes.py.
2016-04-10 19:19:58 -04:00
dannye
8d1551ec9d
Revert 85d30fa079
2016-03-24 11:27:02 -05:00
yenatch
85d30fa079
Fix make deleting files that aren't actually intermediate.
...
make was deciding that a couple .blk files were actually intermediate.
Still don't know what is causing that issue. This is a temporary fix
that will probably be forgotten about and become a permanent one.
2016-03-21 08:04:00 -04:00
yenatch
1f784700b9
Fix the symfile.
...
gnu make redefines $* to mean % in spite of posix.
2016-03-16 17:54:20 -04:00
yenatch
3810cefaa2
Suppress deletion of .1bpp files.
2016-03-03 00:06:09 -05:00
yenatch
13f5590abe
Trim some whitespace in the makefile.
2016-03-01 23:39:01 -05:00
yenatch
370f84227b
Suppress deletion of intermediate .2bpp files.
2016-03-01 23:38:36 -05:00
yenatch
0be6e6c910
Remove useless lines in the makefile.
...
The previous rules were composed this way but only because target-specific variables weren't used. As they are now, they actually do nothing.
2016-03-01 21:13:38 -05:00
yenatch
e11ef2b8d5
Only generate dependencies for a target when it's invoked.
...
This means dependencies for unrelated targets aren't generated if you aren't building them. This makes "make clean" and building individual targets fast again.
2016-03-01 21:01:34 -05:00
yenatch
782cbc14d6
Only use suffixes needed for intermediate rules.
...
This is technically a hack, since keeping the .asm suffix was causing nonexistent rules to be evaluated as per the next commit. On the other hand, this is the intended purpose of .SUFFIXES.
2016-03-01 20:58:00 -05:00
yenatch
73a660bf2a
Remove "make pngs".
2016-02-17 16:22:05 -05:00
yenatch
36f0bda0b3
Use static pattern rules to fix dependencies for objects in subdirs.
2016-02-10 00:31:32 -05:00
yenatch
08ac6dfd80
*_crystal.asm files are no longer needed to build crystal *.o.
2016-01-29 16:24:38 -05:00
yenatch
1176712cfe
Use rgbasm -D instead of extra files for version differences.
2016-01-29 01:10:41 -05:00
IIMarckus
82e2fe78e1
Split common text into a separate object.
2015-12-18 00:59:03 -07:00
PikalaxALT
434c97a146
Makefile cleanup
2015-11-15 15:53:49 -05:00
IIMarckus
25c126c69b
Revert bad merge.
...
"Merge pull request #317 from yenatch/pngs-kind-of"
This reverts commit 25025d1b6c
, reversing
changes made to 0d17d4a758
.
2015-11-01 16:06:15 -07:00
yenatch
b8da3874bb
Add an init
makefile target to prevent data that can't be reasonably reproduced from being rebuilt.
...
This is only meant to be run once.
2015-09-01 00:20:31 -04:00
yenatch
f0af75e8d2
Fix touching in make pngs.
2015-08-29 11:02:56 -07:00
yenatch
9c4fb6a6a4
Add a script to convert project-specific graphics.
...
This is an alternative to terrible hacks like filename metadata, and might combat submodule bloat.
2015-06-28 23:53:49 -07:00