mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
9c4fb6a6a4
This is an alternative to terrible hacks like filename metadata, and might combat submodule bloat.
93 lines
1.9 KiB
Makefile
93 lines
1.9 KiB
Makefile
PYTHON := python
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MD5 := md5sum -c --quiet
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.SUFFIXES:
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.SUFFIXES: .asm .o .gbc .png .2bpp .1bpp .lz .pal .bin .blk .tilemap
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.PHONY: all clean crystal pngs
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.SECONDEXPANSION:
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poketools := extras/pokemontools
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gfx := $(PYTHON) gfx.py
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includes := $(PYTHON) $(poketools)/scan_includes.py
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crystal11_obj := \
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wram11.o \
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crystal11.o \
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lib/mobile/main.o \
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home.o \
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audio.o \
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maps_crystal.o \
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engine/events_crystal.o \
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engine/credits_crystal.o \
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data/egg_moves_crystal.o \
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data/evos_attacks_crystal.o \
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data/pokedex/entries_crystal.o \
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misc/crystal_misc.o \
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gfx/pics.o
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crystal_obj := \
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wram.o \
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main.o \
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lib/mobile/main.o \
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home.o \
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audio.o \
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maps_crystal.o \
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engine/events_crystal.o \
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engine/credits_crystal.o \
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data/egg_moves_crystal.o \
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data/evos_attacks_crystal.o \
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data/pokedex/entries_crystal.o \
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misc/crystal_misc.o \
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gfx/pics.o
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all_obj := $(crystal_obj) crystal11.o wram11.o
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# object dependencies
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$(foreach obj, $(all_obj), \
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$(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \
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)
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roms := pokecrystal.gbc
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all: $(roms)
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crystal: pokecrystal.gbc
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clean:
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rm -f $(roms) $(all_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym)
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compare: pokecrystal.gbc pokecrystal11.gbc
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@$(MD5) roms.md5
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%.asm: ;
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$(all_obj): $$*.asm $$($$*_dep)
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rgbasm -o $@ $<
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pokecrystal11.gbc: $(crystal11_obj)
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rgblink -n $*.sym -m $*.map -o $@ $^
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@
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pokecrystal.gbc: $(crystal_obj)
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rgblink -n $*.sym -m $*.map -o $@ $^
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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pngs:
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find . -iname "*.lz" -exec $(gfx) unlz {} +
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find . -iname "*.[12]bpp" -exec $(gfx) png {} +
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find . -iname "*.[12]bpp" -exec touch {} +
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find . -iname "*.lz" -exec touch {} +
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%.2bpp: %.png ; $(gfx) 2bpp $<
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%.1bpp: %.png ; $(gfx) 1bpp $<
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%.lz: % ; $(gfx) lz $<
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%.pal: %.2bpp ;
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gfx/pics/%/normal.pal gfx/pics/%/bitmask.asm gfx/pics/%/frames.asm: gfx/pics/%/front.2bpp ;
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%.bin: ;
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%.blk: ;
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%.tilemap: ;
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