Commit Graph

1944 Commits

Author SHA1 Message Date
yenatch
cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
adb3b29b4d pokedex entry banks 2014-02-01 17:06:18 -05:00
yenatch
7f0f21b1fc Get rid of globals.asm
This breaks the build until labels are exported again!
2014-02-01 13:55:48 -05:00
yenatch
65efbe55e7 preprocessor: actually call update_globals()
This is about to be removed, but it may as well work first.
2014-02-01 02:47:25 -05:00
yenatch
821f2c2ea0 Merge remote-tracking branch 'kanzure/master' 2014-02-01 02:45:07 -05:00
yenatch
a643ba8996 MBC3 constants in some RTC-related functions 2014-02-01 01:51:57 -05:00
yenatch
ee098254a8 Assorted text and labels in banks 5 and A 2014-02-01 01:47:03 -05:00
Bryan Bishop
0a16a7aef0 Merge pull request #225 from froggestspirit/master
fixed bank 39 pointers, options menu commentary
2014-01-29 07:34:43 -08:00
U-Myles-PC\Myles
1d2da4de84 fixed bank 39 pointers, options menu commentary 2014-01-29 10:28:08 -05:00
Bryan Bishop
94c9f59f45 Merge pull request #224 from yenatch/moves
Clean up the battle core and specify type categories
2014-01-27 06:51:01 -08:00
yenatch
1ba5b0f4bc Map setup scripts and commands 2014-01-26 22:07:19 -05:00
yenatch
08a0462c1e use constants for berserk gene, kings rock, scope lens effects 2014-01-20 00:07:51 -05:00
yenatch
04f5c51753 explicitly define type categories 2014-01-05 09:17:31 -05:00
yenatch
883a8b7a90 enumerate type constants 2014-01-05 08:24:19 -05:00
yenatch
4e9102f249 recomment hidden power calculation 2014-01-05 08:13:43 -05:00
yenatch
ea01721284 move type constants into constants/type_constants.asm 2014-01-05 08:13:43 -05:00
yenatch
0a11c9f500 clean up type constants 2014-01-05 08:13:43 -05:00
yenatch
0a5f14dc9c bring back move constant values 2014-01-05 07:29:24 -05:00
yenatch
92aab1e185 even more battle labels 2014-01-05 07:28:55 -05:00
Bryan Bishop
056c240366 Merge pull request #222 from yenatch/moves
clean up some move data
2014-01-03 11:00:44 -08:00
yenatch
4dbf0d44e0 comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
yenatch
a18cab495d rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
yenatch
1ab4b59d86 clean up some labels in battle asm 2013-12-31 04:09:00 -05:00
yenatch
d1d186d1ee rename CallBankF -> CallBattleCore 2013-12-31 03:25:38 -05:00
yenatch
a10ee4e9f1 comment move priority functions 2013-12-30 23:32:37 -05:00
yenatch
bfaad924e7 label more pointers to Moves 2013-12-30 23:22:27 -05:00
yenatch
82214440e1 move the Moves label into battle/moves/moves.asm 2013-12-30 23:17:11 -05:00
yenatch
f91be01df8 use a macro to define move structs for percentage values 2013-12-30 23:13:25 -05:00
yenatch
e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants 2013-12-30 23:12:06 -05:00
Bryan Bishop
983ef29fd0 Merge pull request #221 from yenatch/more-objects
analyze the bytes
2013-12-28 23:56:34 -08:00
yenatch
a8cb73b654 bump pokemontools for sound macro changes 2013-12-28 20:33:46 -05:00
yenatch
e937d6f25c audio: note duration from 0-15 to 1-16 to match pokered 2013-12-28 20:32:05 -05:00
yenatch
36b8a0061e bump pokemontools again 2013-12-27 22:26:25 -05:00
yenatch
0f7a101dd9 reorganize .gitignore 2013-12-27 22:26:10 -05:00
yenatch
eb8a2b2cfb .gitignore: extras is a submodule 2013-12-27 22:23:35 -05:00
yenatch
e2b900a40a .gitignore: don't track compare.sh output 2013-12-27 22:22:38 -05:00
yenatch
4612670768 more npc trade cleanup 2013-12-27 22:20:24 -05:00
yenatch
58af27eaeb label overworld loop functions 2013-12-27 05:56:23 -05:00
yenatch
ace57ec827 npc trade text/comments 2013-12-27 05:55:40 -05:00
yenatch
4082d11ff3 clean up incbins in tileset animations 2013-12-26 03:21:29 -05:00
yenatch
8dd7cf7c20 fix whirlpool animation pointers 2013-12-26 03:17:46 -05:00
yenatch
bcfb356417 unused tileset animations 2013-12-26 03:13:25 -05:00
yenatch
502fe13e30 flower animation graphics 2013-12-26 02:48:00 -05:00
yenatch
c8c887fb1e water animation graphics 2013-12-26 02:41:06 -05:00
yenatch
70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch
d8eed222b7 split out tileset animations 2013-12-26 02:09:58 -05:00
yenatch
c1096d08f6 null pointers in tileset animations 2013-12-26 02:04:03 -05:00
yenatch
623b126b25 bump pokemontools for minor changes 2013-12-25 07:00:23 -05:00
yenatch
e56aa096a3 preprocessor: rename macro class Wait to BattleAnimWait 2013-12-25 06:57:45 -05:00
yenatch
f2025afdb6 label and move related asm into items/item_effects.asm
oops
2013-12-25 01:42:41 -05:00