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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Merge pull request #224 from yenatch/moves
Clean up the battle core and specify type categories
This commit is contained in:
commit
94c9f59f45
@ -162,7 +162,7 @@ AIScoring_RedSuperEffective: ; 38635
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push de
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ld a, 1
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ld [hBattleTurn], a
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callab Function0x347c8
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callab Function347c8
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pop de
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pop bc
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pop hl
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@ -412,7 +412,7 @@ AIScoring_LeechHit: ; 387f7
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push hl
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ld a, 1
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ld [hBattleTurn], a
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callab Function0x347c8
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callab Function347c8
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pop hl
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ld a, [$d265]
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@ -559,7 +559,7 @@ AIScoring_LockOn: ; 3881d
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AIScoring_Explosion: ; 388a6
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push hl
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callba Function0x349f4
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callba Function349f4
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pop hl
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jr nc, .asm_388b7
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@ -904,7 +904,7 @@ AIScoring_Bide: ; 38a1e
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AIScoring_Whirlwind: ; 38a2a
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push hl
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callab Function0x3484e
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callab Function3484e
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ld a, [$c716]
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cp $a
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pop hl
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@ -1760,7 +1760,7 @@ AIScoring_MeanLook: ; 38dfb
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jr nz, .asm_38e26
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push hl
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callab Function0x3484e
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callab Function3484e
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ld a, [$c716]
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cp $b
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pop hl
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@ -1874,7 +1874,7 @@ AIScoring_Curse: ; 38e5c
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jp nz, AIDiscourageMove
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push hl
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callba Function0x349f4
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callba Function349f4
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pop hl
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jr nc, .asm_38eb0
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@ -2003,7 +2003,7 @@ AIScoring_Foresight: ; 38f1d
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AIScoring_PerishSong: ; 38f4a
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push hl
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callab Function0x349f4
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callab Function349f4
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pop hl
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jr c, .asm_38f75
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@ -2012,7 +2012,7 @@ AIScoring_PerishSong: ; 38f4a
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jr nz, .asm_38f6f
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push hl
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callab Function0x3484e
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callab Function3484e
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ld a, [$c716]
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cp 10 ; 1.0
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pop hl
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@ -2242,7 +2242,7 @@ AIScoring_Earthquake: ; 39044
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AIScoring_BatonPass: ; 39062
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push hl
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callab Function0x3484e
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callab Function3484e
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ld a, [$c716]
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cp 10 ; 1.0
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pop hl
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@ -2299,7 +2299,7 @@ AIScoring_HiddenPower: ; 3909e
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ld hl, $7ced
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ld a, $3e
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rst FarCall
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callab Function0x347c8
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callab Function347c8
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pop hl
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ld a, [$d265]
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@ -3223,7 +3223,7 @@ AIScoring_StatusImmunity: ; 39453
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push de
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ld a, 1
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ld [hBattleTurn], a
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callab Function0x347c8
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callab Function347c8
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pop de
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pop bc
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pop hl
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@ -1430,7 +1430,7 @@ Functioncc8d3: ; cc8d3
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld hl, $506f
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ld hl, BattleAnimations
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add hl, de
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add hl, de
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call Function3ae1
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|
417
battle/core.asm
417
battle/core.asm
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -41,9 +41,9 @@ BattleCommand54: ; 37588
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ld a, $1
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ld [$c689], a
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call Function0x37e01
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call AnimateCurrentMove
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ld a, $2
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call Function0x36532
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call Function36532
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call SwitchTurn
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call BattleCommand8d
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call ResetMiss
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@ -71,17 +71,17 @@ BattleCommand54: ; 37588
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jr nz, .failed
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set 1, [hl]
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call Function0x37e01
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call AnimateCurrentMove
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ld hl, GetHalfMaxHP
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call CallBankF
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call CallBattleCore
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ld hl, Function3cc3f
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call CallBankF
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call CallBattleCore
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call UpdateUserInParty
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ld hl, PutACurseText
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jp StdBattleTextBox
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.failed
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call Function0x37e77
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call AnimateFailedMove
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jp PrintButItFailed
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@ -91,7 +91,7 @@ BattleCommand54: ; 37588
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ld b, $8 ; ABILITY
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call GetStatName
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call Function0x37e77
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call AnimateFailedMove
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ld hl, WontRiseAnymoreText
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jp StdBattleTextBox
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; 37618
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@ -10,7 +10,7 @@ BattleCommand5a: ; 3766f
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call _GetBattleVar
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set SUBSTATUS_ENDURE, [hl]
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call Function0x37e01
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call AnimateCurrentMove
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ld hl, BracedItselfText
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jp StdBattleTextBox
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@ -14,11 +14,11 @@ BattleCommand57: ; 376a0
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jr nz, .failed
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set SUBSTATUS_IDENTIFIED, [hl]
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call Function0x37e01
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call AnimateCurrentMove
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ld hl, IdentifiedText
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jp StdBattleTextBox
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.failed
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jp Function0x37354
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jp Function37354
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; 376c2
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@ -1,8 +1,8 @@
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BattleCommand34: ; 37418
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; metronome
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call Function0x372d8
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call Function0x34548
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call Function372d8
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call Function34548
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jr nz, .asm_3742b
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ld a, [$c689]
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@ -12,7 +12,7 @@ BattleCommand34: ; 37418
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ld [$c689], a
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.asm_3742b
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call Function0x37e36
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call Function37e36
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.GetMove
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call BattleRandom
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@ -1,7 +1,7 @@
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BattleCommand1b: ; 373c9
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; mirrormove
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call Function0x372d8
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call Function372d8
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ld a, BATTLE_VARS_MOVE
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call _GetBattleVar
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@ -15,7 +15,7 @@ BattleCommand1b: ; 373c9
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jr nz, .use
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.failed
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call Function0x37e77
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call AnimateFailedMove
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ld hl, MirrorMoveFailedText
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call StdBattleTextBox
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@ -37,7 +37,7 @@ BattleCommand1b: ; 373c9
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call GetMoveData
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call GetMoveName
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call CopyName1
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call Function0x34548
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call Function34548
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jr nz, .done
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ld a, [$c689]
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@ -28,12 +28,12 @@ BattleCommand52: ; 37536
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; Otherwise give the opponent a nightmare.
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set SUBSTATUS_NIGHTMARE, [hl]
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call Function0x37e01
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call AnimateCurrentMove
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ld hl, StartedNightmareText
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jp StdBattleTextBox
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.failed
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call Function0x37e77
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call AnimateFailedMove
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jp PrintButItFailed
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; 37563
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@ -30,12 +30,12 @@ BattleCommand58: ; 376c2
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ld [EnemyPerishCount], a
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.done
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call Function0x37e01
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call AnimateCurrentMove
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ld hl, StartPerishText
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jp StdBattleTextBox
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.failed
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call Function0x37e77
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call AnimateFailedMove
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jp PrintButItFailed
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; 376f8
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@ -7,7 +7,7 @@ BattleCommand55: ; 37618
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call _GetBattleVar
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set SUBSTATUS_PROTECT, [hl]
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call Function0x37e01
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call AnimateCurrentMove
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ld hl, ProtectedItselfText
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jp StdBattleTextBox
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@ -23,7 +23,7 @@ ProtectChance: ; 3762c
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ld de, EnemyProtectCount
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.asm_37637
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call Function0x36abf
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call Function36abf
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jr nz, .failed
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; Can't have a substitute.
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@ -73,7 +73,7 @@ ProtectChance: ; 3762c
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.failed
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xor a
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ld [de], a
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call Function0x37e77
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call AnimateFailedMove
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call PrintButItFailed
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scf
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ret
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@ -9,12 +9,12 @@ BattleCommand59: ; 376f8
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ld [Weather], a
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ld a, 5
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ld [WeatherCount], a
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call Function0x37e01
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call AnimateCurrentMove
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ld hl, SandstormBrewedText
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jp StdBattleTextBox
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.failed
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call Function0x37e77
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call AnimateFailedMove
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jp PrintButItFailed
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; 37718
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@ -17,12 +17,12 @@ BattleCommand56: ; 37683
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set SCREENS_SPIKES, [hl]
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call Function0x37e01
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call AnimateCurrentMove
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ld hl, SpikesText
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jp StdBattleTextBox
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.failed
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jp Function0x37354
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jp Function37354
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; 376a0
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@ -1,75 +1,76 @@
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GetHiddenPower: ; fbced
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; Override Hidden Power's type and power based on the actor's DVs.
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HiddenPowerDamage: ; fbced
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; Override Hidden Power's type and power based on the user's DVs.
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ld hl, BattleMonDVs
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ld a, [hBattleTurn]
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and a
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jr z, .GotDVs
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jr z, .got_dvs
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ld hl, EnemyMonDVs
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.GotDVs
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.got_dvs
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; Power:
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; Take the top bit from...
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; Take the top bit from each stat
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; Atk
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; Attack
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ld a, [hl]
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swap a
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and 8
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; Defense
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ld b, a
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; Def
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ld a, [hli]
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and 8
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srl a
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or b
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; Speed
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ld b, a
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; Spd
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ld a, [hl]
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swap a
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and 8
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srl a
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srl a
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or b
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; Special
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ld b, a
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; Spc
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ld a, [hl]
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and 8
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srl a
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srl a
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srl a
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or b
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ld b, a
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; * 5
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; Multiply by 5
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ld b, a
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add a
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add a
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add b
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ld b, a
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; + (Spc & 3)
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; Add Special & 3
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ld b, a
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ld a, [hld]
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and 3
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add b
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; / 2
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; Divide by 2 and add 30 + 1
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srl a
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; + 30
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add 30
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; + 1
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inc a
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ld d, a
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; Type:
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; Def & 3
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; Def & 3
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ld a, [hl]
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and 3
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ld b, a
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; + (Atk & 3) << 2
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; + (Atk & 3) << 2
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ld a, [hl]
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and 3 << 4
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swap a
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@ -80,27 +81,30 @@ GetHiddenPower: ; fbced
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; Skip Normal
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inc a
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; Skip type 6 (unused)
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cp 6
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jr c, .GotType
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; Skip Bird
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cp BIRD
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jr c, .done
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inc a
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; Skip unused types between Steel and Fire
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cp STEEL + 1
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jr c, .GotType
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add FIRE - (STEEL + 1)
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; Skip unused types
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cp UNUSED_TYPES
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jr c, .done
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add SPECIAL - UNUSED_TYPES
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|
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.done
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.GotType
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; Overwrite the current move type.
|
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push af
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ld a, BATTLE_VARS_MOVE_TYPE
|
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call _GetBattleVar
|
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pop af
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ld [hl], a
|
||||
|
||||
; Get the rest of the damage formula variables
|
||||
; based on the new type, but keep base power.
|
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ld a, d
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||||
push af
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||||
callba BattleCommand06
|
||||
callba BattleCommand06 ; damagestats
|
||||
pop af
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||||
ld d, a
|
||||
ret
|
||||
|
@ -12,6 +12,7 @@ INCLUDE "hram.asm"
|
||||
INCLUDE "constants/wram_constants.asm"
|
||||
|
||||
INCLUDE "constants/pokemon_constants.asm"
|
||||
INCLUDE "constants/type_constants.asm"
|
||||
INCLUDE "constants/move_constants.asm"
|
||||
INCLUDE "constants/battle_constants.asm"
|
||||
INCLUDE "constants/map_constants.asm"
|
||||
@ -31,25 +32,6 @@ INCLUDE "constants/gfx_constants.asm"
|
||||
NONE EQU 0
|
||||
|
||||
|
||||
; types
|
||||
NORMAL EQU $00
|
||||
FIGHTING EQU $01
|
||||
FLYING EQU $02
|
||||
POISON EQU $03
|
||||
GROUND EQU $04
|
||||
ROCK EQU $05
|
||||
BUG EQU $07
|
||||
GHOST EQU $08
|
||||
STEEL EQU $09
|
||||
CURSE_T EQU $13
|
||||
FIRE EQU $14
|
||||
WATER EQU $15
|
||||
GRASS EQU $16
|
||||
ELECTRIC EQU $17
|
||||
PSYCHIC EQU $18
|
||||
ICE EQU $19
|
||||
DRAGON EQU $1A
|
||||
DARK EQU $1B
|
||||
|
||||
; egg group constants
|
||||
MONSTER EQU $01
|
||||
|
@ -1,259 +1,259 @@
|
||||
|
||||
const_def
|
||||
const NO_MOVE
|
||||
const POUND
|
||||
const KARATE_CHOP
|
||||
const DOUBLESLAP
|
||||
const COMET_PUNCH
|
||||
const MEGA_PUNCH
|
||||
const PAY_DAY
|
||||
const FIRE_PUNCH
|
||||
const ICE_PUNCH
|
||||
const THUNDERPUNCH
|
||||
const SCRATCH
|
||||
const VICEGRIP
|
||||
const GUILLOTINE
|
||||
const RAZOR_WIND
|
||||
const SWORDS_DANCE
|
||||
const CUT
|
||||
const GUST
|
||||
const WING_ATTACK
|
||||
const WHIRLWIND
|
||||
const FLY
|
||||
const BIND
|
||||
const SLAM
|
||||
const VINE_WHIP
|
||||
const STOMP
|
||||
const DOUBLE_KICK
|
||||
const MEGA_KICK
|
||||
const JUMP_KICK
|
||||
const ROLLING_KICK
|
||||
const SAND_ATTACK
|
||||
const HEADBUTT
|
||||
const HORN_ATTACK
|
||||
const FURY_ATTACK
|
||||
const HORN_DRILL
|
||||
const TACKLE
|
||||
const BODY_SLAM
|
||||
const WRAP
|
||||
const TAKE_DOWN
|
||||
const THRASH
|
||||
const DOUBLE_EDGE
|
||||
const TAIL_WHIP
|
||||
const POISON_STING
|
||||
const TWINEEDLE
|
||||
const PIN_MISSILE
|
||||
const LEER
|
||||
const BITE
|
||||
const GROWL
|
||||
const ROAR
|
||||
const SING
|
||||
const SUPERSONIC
|
||||
const SONICBOOM
|
||||
const DISABLE
|
||||
const ACID
|
||||
const EMBER
|
||||
const FLAMETHROWER
|
||||
const MIST
|
||||
const WATER_GUN
|
||||
const HYDRO_PUMP
|
||||
const SURF
|
||||
const ICE_BEAM
|
||||
const BLIZZARD
|
||||
const PSYBEAM
|
||||
const BUBBLEBEAM
|
||||
const AURORA_BEAM
|
||||
const HYPER_BEAM
|
||||
const PECK
|
||||
const DRILL_PECK
|
||||
const SUBMISSION
|
||||
const LOW_KICK
|
||||
const COUNTER
|
||||
const SEISMIC_TOSS
|
||||
const STRENGTH
|
||||
const ABSORB
|
||||
const MEGA_DRAIN
|
||||
const LEECH_SEED
|
||||
const GROWTH
|
||||
const RAZOR_LEAF
|
||||
const SOLARBEAM
|
||||
const POISONPOWDER
|
||||
const STUN_SPORE
|
||||
const SLEEP_POWDER
|
||||
const PETAL_DANCE
|
||||
const STRING_SHOT
|
||||
const DRAGON_RAGE
|
||||
const FIRE_SPIN
|
||||
const THUNDERSHOCK
|
||||
const THUNDERBOLT
|
||||
const THUNDER_WAVE
|
||||
const THUNDER
|
||||
const ROCK_THROW
|
||||
const EARTHQUAKE
|
||||
const FISSURE
|
||||
const DIG
|
||||
const TOXIC
|
||||
const CONFUSION
|
||||
const PSYCHIC_M
|
||||
const HYPNOSIS
|
||||
const MEDITATE
|
||||
const AGILITY
|
||||
const QUICK_ATTACK
|
||||
const RAGE
|
||||
const TELEPORT
|
||||
const NIGHT_SHADE
|
||||
const MIMIC
|
||||
const SCREECH
|
||||
const DOUBLE_TEAM
|
||||
const RECOVER
|
||||
const HARDEN
|
||||
const MINIMIZE
|
||||
const SMOKESCREEN
|
||||
const CONFUSE_RAY
|
||||
const WITHDRAW
|
||||
const DEFENSE_CURL
|
||||
const BARRIER
|
||||
const LIGHT_SCREEN
|
||||
const HAZE
|
||||
const REFLECT
|
||||
const FOCUS_ENERGY
|
||||
const BIDE
|
||||
const METRONOME
|
||||
const MIRROR_MOVE
|
||||
const SELFDESTRUCT
|
||||
const EGG_BOMB
|
||||
const LICK
|
||||
const SMOG
|
||||
const SLUDGE
|
||||
const BONE_CLUB
|
||||
const FIRE_BLAST
|
||||
const WATERFALL
|
||||
const CLAMP
|
||||
const SWIFT
|
||||
const SKULL_BASH
|
||||
const SPIKE_CANNON
|
||||
const CONSTRICT
|
||||
const AMNESIA
|
||||
const KINESIS
|
||||
const SOFTBOILED
|
||||
const HI_JUMP_KICK
|
||||
const GLARE
|
||||
const DREAM_EATER
|
||||
const POISON_GAS
|
||||
const BARRAGE
|
||||
const LEECH_LIFE
|
||||
const LOVELY_KISS
|
||||
const SKY_ATTACK
|
||||
const TRANSFORM
|
||||
const BUBBLE
|
||||
const DIZZY_PUNCH
|
||||
const SPORE
|
||||
const FLASH
|
||||
const PSYWAVE
|
||||
const SPLASH
|
||||
const ACID_ARMOR
|
||||
const CRABHAMMER
|
||||
const EXPLOSION
|
||||
const FURY_SWIPES
|
||||
const BONEMERANG
|
||||
const REST
|
||||
const ROCK_SLIDE
|
||||
const HYPER_FANG
|
||||
const SHARPEN
|
||||
const CONVERSION
|
||||
const TRI_ATTACK
|
||||
const SUPER_FANG
|
||||
const SLASH
|
||||
const SUBSTITUTE
|
||||
const STRUGGLE
|
||||
const SKETCH
|
||||
const TRIPLE_KICK
|
||||
const THIEF
|
||||
const SPIDER_WEB
|
||||
const MIND_READER
|
||||
const NIGHTMARE
|
||||
const FLAME_WHEEL
|
||||
const SNORE
|
||||
const CURSE
|
||||
const FLAIL
|
||||
const CONVERSION2
|
||||
const AEROBLAST
|
||||
const COTTON_SPORE
|
||||
const REVERSAL
|
||||
const SPITE
|
||||
const POWDER_SNOW
|
||||
const PROTECT
|
||||
const MACH_PUNCH
|
||||
const SCARY_FACE
|
||||
const FAINT_ATTACK
|
||||
const SWEET_KISS
|
||||
const BELLY_DRUM
|
||||
const SLUDGE_BOMB
|
||||
const MUD_SLAP
|
||||
const OCTAZOOKA
|
||||
const SPIKES
|
||||
const ZAP_CANNON
|
||||
const FORESIGHT
|
||||
const DESTINY_BOND
|
||||
const PERISH_SONG
|
||||
const ICY_WIND
|
||||
const DETECT
|
||||
const BONE_RUSH
|
||||
const LOCK_ON
|
||||
const OUTRAGE
|
||||
const SANDSTORM
|
||||
const GIGA_DRAIN
|
||||
const ENDURE
|
||||
const CHARM
|
||||
const ROLLOUT
|
||||
const FALSE_SWIPE
|
||||
const SWAGGER
|
||||
const MILK_DRINK
|
||||
const SPARK
|
||||
const FURY_CUTTER
|
||||
const STEEL_WING
|
||||
const MEAN_LOOK
|
||||
const ATTRACT
|
||||
const SLEEP_TALK
|
||||
const HEAL_BELL
|
||||
const RETURN
|
||||
const PRESENT
|
||||
const FRUSTRATION
|
||||
const SAFEGUARD
|
||||
const PAIN_SPLIT
|
||||
const SACRED_FIRE
|
||||
const MAGNITUDE
|
||||
const DYNAMICPUNCH
|
||||
const MEGAHORN
|
||||
const DRAGONBREATH
|
||||
const BATON_PASS
|
||||
const ENCORE
|
||||
const PURSUIT
|
||||
const RAPID_SPIN
|
||||
const SWEET_SCENT
|
||||
const IRON_TAIL
|
||||
const METAL_CLAW
|
||||
const VITAL_THROW
|
||||
const MORNING_SUN
|
||||
const SYNTHESIS
|
||||
const MOONLIGHT
|
||||
const HIDDEN_POWER
|
||||
const CROSS_CHOP
|
||||
const TWISTER
|
||||
const RAIN_DANCE
|
||||
const SUNNY_DAY
|
||||
const CRUNCH
|
||||
const MIRROR_COAT
|
||||
const PSYCH_UP
|
||||
const EXTREMESPEED
|
||||
const ANCIENTPOWER
|
||||
const SHADOW_BALL
|
||||
const FUTURE_SIGHT
|
||||
const ROCK_SMASH
|
||||
const WHIRLPOOL
|
||||
const BEAT_UP
|
||||
const NO_MOVE ; $00
|
||||
const POUND ; $01
|
||||
const KARATE_CHOP ; $02
|
||||
const DOUBLESLAP ; $03
|
||||
const COMET_PUNCH ; $04
|
||||
const MEGA_PUNCH ; $05
|
||||
const PAY_DAY ; $06
|
||||
const FIRE_PUNCH ; $07
|
||||
const ICE_PUNCH ; $08
|
||||
const THUNDERPUNCH ; $09
|
||||
const SCRATCH ; $0a
|
||||
const VICEGRIP ; $0b
|
||||
const GUILLOTINE ; $0c
|
||||
const RAZOR_WIND ; $0d
|
||||
const SWORDS_DANCE ; $0e
|
||||
const CUT ; $0f
|
||||
const GUST ; $10
|
||||
const WING_ATTACK ; $11
|
||||
const WHIRLWIND ; $12
|
||||
const FLY ; $13
|
||||
const BIND ; $14
|
||||
const SLAM ; $15
|
||||
const VINE_WHIP ; $16
|
||||
const STOMP ; $17
|
||||
const DOUBLE_KICK ; $18
|
||||
const MEGA_KICK ; $19
|
||||
const JUMP_KICK ; $1a
|
||||
const ROLLING_KICK ; $1b
|
||||
const SAND_ATTACK ; $1c
|
||||
const HEADBUTT ; $1d
|
||||
const HORN_ATTACK ; $1e
|
||||
const FURY_ATTACK ; $1f
|
||||
const HORN_DRILL ; $20
|
||||
const TACKLE ; $21
|
||||
const BODY_SLAM ; $22
|
||||
const WRAP ; $23
|
||||
const TAKE_DOWN ; $24
|
||||
const THRASH ; $25
|
||||
const DOUBLE_EDGE ; $26
|
||||
const TAIL_WHIP ; $27
|
||||
const POISON_STING ; $28
|
||||
const TWINEEDLE ; $29
|
||||
const PIN_MISSILE ; $2a
|
||||
const LEER ; $2b
|
||||
const BITE ; $2c
|
||||
const GROWL ; $2d
|
||||
const ROAR ; $2e
|
||||
const SING ; $2f
|
||||
const SUPERSONIC ; $30
|
||||
const SONICBOOM ; $31
|
||||
const DISABLE ; $32
|
||||
const ACID ; $33
|
||||
const EMBER ; $34
|
||||
const FLAMETHROWER ; $35
|
||||
const MIST ; $36
|
||||
const WATER_GUN ; $37
|
||||
const HYDRO_PUMP ; $38
|
||||
const SURF ; $39
|
||||
const ICE_BEAM ; $3a
|
||||
const BLIZZARD ; $3b
|
||||
const PSYBEAM ; $3c
|
||||
const BUBBLEBEAM ; $3d
|
||||
const AURORA_BEAM ; $3e
|
||||
const HYPER_BEAM ; $3f
|
||||
const PECK ; $40
|
||||
const DRILL_PECK ; $41
|
||||
const SUBMISSION ; $42
|
||||
const LOW_KICK ; $43
|
||||
const COUNTER ; $44
|
||||
const SEISMIC_TOSS ; $45
|
||||
const STRENGTH ; $46
|
||||
const ABSORB ; $47
|
||||
const MEGA_DRAIN ; $48
|
||||
const LEECH_SEED ; $49
|
||||
const GROWTH ; $4a
|
||||
const RAZOR_LEAF ; $4b
|
||||
const SOLARBEAM ; $4c
|
||||
const POISONPOWDER ; $4d
|
||||
const STUN_SPORE ; $4e
|
||||
const SLEEP_POWDER ; $4f
|
||||
const PETAL_DANCE ; $50
|
||||
const STRING_SHOT ; $51
|
||||
const DRAGON_RAGE ; $52
|
||||
const FIRE_SPIN ; $53
|
||||
const THUNDERSHOCK ; $54
|
||||
const THUNDERBOLT ; $55
|
||||
const THUNDER_WAVE ; $56
|
||||
const THUNDER ; $57
|
||||
const ROCK_THROW ; $58
|
||||
const EARTHQUAKE ; $59
|
||||
const FISSURE ; $5a
|
||||
const DIG ; $5b
|
||||
const TOXIC ; $5c
|
||||
const CONFUSION ; $5d
|
||||
const PSYCHIC_M ; $5e
|
||||
const HYPNOSIS ; $5f
|
||||
const MEDITATE ; $60
|
||||
const AGILITY ; $61
|
||||
const QUICK_ATTACK ; $62
|
||||
const RAGE ; $63
|
||||
const TELEPORT ; $64
|
||||
const NIGHT_SHADE ; $65
|
||||
const MIMIC ; $66
|
||||
const SCREECH ; $67
|
||||
const DOUBLE_TEAM ; $68
|
||||
const RECOVER ; $69
|
||||
const HARDEN ; $6a
|
||||
const MINIMIZE ; $6b
|
||||
const SMOKESCREEN ; $6c
|
||||
const CONFUSE_RAY ; $6d
|
||||
const WITHDRAW ; $6e
|
||||
const DEFENSE_CURL ; $6f
|
||||
const BARRIER ; $70
|
||||
const LIGHT_SCREEN ; $71
|
||||
const HAZE ; $72
|
||||
const REFLECT ; $73
|
||||
const FOCUS_ENERGY ; $74
|
||||
const BIDE ; $75
|
||||
const METRONOME ; $76
|
||||
const MIRROR_MOVE ; $77
|
||||
const SELFDESTRUCT ; $78
|
||||
const EGG_BOMB ; $79
|
||||
const LICK ; $7a
|
||||
const SMOG ; $7b
|
||||
const SLUDGE ; $7c
|
||||
const BONE_CLUB ; $7d
|
||||
const FIRE_BLAST ; $7e
|
||||
const WATERFALL ; $7f
|
||||
const CLAMP ; $80
|
||||
const SWIFT ; $81
|
||||
const SKULL_BASH ; $82
|
||||
const SPIKE_CANNON ; $83
|
||||
const CONSTRICT ; $84
|
||||
const AMNESIA ; $85
|
||||
const KINESIS ; $86
|
||||
const SOFTBOILED ; $87
|
||||
const HI_JUMP_KICK ; $88
|
||||
const GLARE ; $89
|
||||
const DREAM_EATER ; $8a
|
||||
const POISON_GAS ; $8b
|
||||
const BARRAGE ; $8c
|
||||
const LEECH_LIFE ; $8d
|
||||
const LOVELY_KISS ; $8e
|
||||
const SKY_ATTACK ; $8f
|
||||
const TRANSFORM ; $90
|
||||
const BUBBLE ; $91
|
||||
const DIZZY_PUNCH ; $92
|
||||
const SPORE ; $93
|
||||
const FLASH ; $94
|
||||
const PSYWAVE ; $95
|
||||
const SPLASH ; $96
|
||||
const ACID_ARMOR ; $97
|
||||
const CRABHAMMER ; $98
|
||||
const EXPLOSION ; $99
|
||||
const FURY_SWIPES ; $9a
|
||||
const BONEMERANG ; $9b
|
||||
const REST ; $9c
|
||||
const ROCK_SLIDE ; $9d
|
||||
const HYPER_FANG ; $9e
|
||||
const SHARPEN ; $9f
|
||||
const CONVERSION ; $a0
|
||||
const TRI_ATTACK ; $a1
|
||||
const SUPER_FANG ; $a2
|
||||
const SLASH ; $a3
|
||||
const SUBSTITUTE ; $a4
|
||||
const STRUGGLE ; $a5
|
||||
const SKETCH ; $a6
|
||||
const TRIPLE_KICK ; $a7
|
||||
const THIEF ; $a8
|
||||
const SPIDER_WEB ; $a9
|
||||
const MIND_READER ; $aa
|
||||
const NIGHTMARE ; $ab
|
||||
const FLAME_WHEEL ; $ac
|
||||
const SNORE ; $ad
|
||||
const CURSE ; $ae
|
||||
const FLAIL ; $af
|
||||
const CONVERSION2 ; $b0
|
||||
const AEROBLAST ; $b1
|
||||
const COTTON_SPORE ; $b2
|
||||
const REVERSAL ; $b3
|
||||
const SPITE ; $b4
|
||||
const POWDER_SNOW ; $b5
|
||||
const PROTECT ; $b6
|
||||
const MACH_PUNCH ; $b7
|
||||
const SCARY_FACE ; $b8
|
||||
const FAINT_ATTACK ; $b9
|
||||
const SWEET_KISS ; $ba
|
||||
const BELLY_DRUM ; $bb
|
||||
const SLUDGE_BOMB ; $bc
|
||||
const MUD_SLAP ; $bd
|
||||
const OCTAZOOKA ; $be
|
||||
const SPIKES ; $bf
|
||||
const ZAP_CANNON ; $c0
|
||||
const FORESIGHT ; $c1
|
||||
const DESTINY_BOND ; $c2
|
||||
const PERISH_SONG ; $c3
|
||||
const ICY_WIND ; $c4
|
||||
const DETECT ; $c5
|
||||
const BONE_RUSH ; $c6
|
||||
const LOCK_ON ; $c7
|
||||
const OUTRAGE ; $c8
|
||||
const SANDSTORM ; $c9
|
||||
const GIGA_DRAIN ; $ca
|
||||
const ENDURE ; $cb
|
||||
const CHARM ; $cc
|
||||
const ROLLOUT ; $cd
|
||||
const FALSE_SWIPE ; $ce
|
||||
const SWAGGER ; $cf
|
||||
const MILK_DRINK ; $d0
|
||||
const SPARK ; $d1
|
||||
const FURY_CUTTER ; $d2
|
||||
const STEEL_WING ; $d3
|
||||
const MEAN_LOOK ; $d4
|
||||
const ATTRACT ; $d5
|
||||
const SLEEP_TALK ; $d6
|
||||
const HEAL_BELL ; $d7
|
||||
const RETURN ; $d8
|
||||
const PRESENT ; $d9
|
||||
const FRUSTRATION ; $da
|
||||
const SAFEGUARD ; $db
|
||||
const PAIN_SPLIT ; $dc
|
||||
const SACRED_FIRE ; $dd
|
||||
const MAGNITUDE ; $de
|
||||
const DYNAMICPUNCH ; $df
|
||||
const MEGAHORN ; $e0
|
||||
const DRAGONBREATH ; $e1
|
||||
const BATON_PASS ; $e2
|
||||
const ENCORE ; $e3
|
||||
const PURSUIT ; $e4
|
||||
const RAPID_SPIN ; $e5
|
||||
const SWEET_SCENT ; $e6
|
||||
const IRON_TAIL ; $e7
|
||||
const METAL_CLAW ; $e8
|
||||
const VITAL_THROW ; $e9
|
||||
const MORNING_SUN ; $ea
|
||||
const SYNTHESIS ; $eb
|
||||
const MOONLIGHT ; $ec
|
||||
const HIDDEN_POWER ; $ed
|
||||
const CROSS_CHOP ; $ee
|
||||
const TWISTER ; $ef
|
||||
const RAIN_DANCE ; $f0
|
||||
const SUNNY_DAY ; $f1
|
||||
const CRUNCH ; $f2
|
||||
const MIRROR_COAT ; $f3
|
||||
const PSYCH_UP ; $f4
|
||||
const EXTREMESPEED ; $f5
|
||||
const ANCIENTPOWER ; $f6
|
||||
const SHADOW_BALL ; $f7
|
||||
const FUTURE_SIGHT ; $f8
|
||||
const ROCK_SMASH ; $f9
|
||||
const WHIRLPOOL ; $fa
|
||||
const BEAT_UP ; $fb
|
||||
|
||||
const_value SET const_value + -1
|
||||
|
||||
const NUM_ATTACKS
|
||||
const NUM_ATTACKS ; $fb
|
||||
|
||||
|
39
constants/type_constants.asm
Normal file
39
constants/type_constants.asm
Normal file
@ -0,0 +1,39 @@
|
||||
|
||||
const_def
|
||||
|
||||
PHYSICAL EQU const_value
|
||||
const NORMAL
|
||||
const FIGHTING
|
||||
const FLYING
|
||||
const POISON
|
||||
const GROUND
|
||||
const ROCK
|
||||
const BIRD
|
||||
const BUG
|
||||
const GHOST
|
||||
const STEEL
|
||||
|
||||
|
||||
UNUSED_TYPES EQU const_value
|
||||
const TYPE_10
|
||||
const TYPE_11
|
||||
const TYPE_12
|
||||
const TYPE_13
|
||||
const TYPE_14
|
||||
const TYPE_15
|
||||
const TYPE_16
|
||||
const TYPE_17
|
||||
const TYPE_18
|
||||
const CURSE_T
|
||||
|
||||
|
||||
SPECIAL EQU const_value
|
||||
const FIRE
|
||||
const WATER
|
||||
const GRASS
|
||||
const ELECTRIC
|
||||
const PSYCHIC
|
||||
const ICE
|
||||
const DRAGON
|
||||
const DARK
|
||||
|
@ -1542,7 +1542,7 @@ Functionf030: ; f030 (3:7030)
|
||||
res 7, [hl]
|
||||
.asm_f04f
|
||||
push bc
|
||||
callba Function0x365d7
|
||||
callba Function365d7
|
||||
pop bc
|
||||
ret
|
||||
|
||||
@ -2343,7 +2343,7 @@ XSpecial: ; f4c5
|
||||
ld [hBattleTurn], a
|
||||
ld [AttackMissed], a
|
||||
ld [$c70d], a
|
||||
callba Function0x361ef
|
||||
callba Function361ef
|
||||
call WaitSFX
|
||||
|
||||
callba BattleCommand8c
|
||||
|
42
main.asm
42
main.asm
@ -5271,10 +5271,10 @@ Function6520: ; 6520
|
||||
push hl
|
||||
push de
|
||||
dec a
|
||||
ld hl, $5b00
|
||||
ld bc, $0007
|
||||
ld hl, Moves + MOVE_PP
|
||||
ld bc, Move2 - Move1
|
||||
call AddNTimes
|
||||
ld a, $10
|
||||
ld a, BANK(Moves)
|
||||
call GetFarByte
|
||||
pop de
|
||||
pop hl
|
||||
@ -7793,7 +7793,7 @@ PredefPointers: ; 856b
|
||||
dwb Function5108b, BANK(Function5108b)
|
||||
dwb Function5120d, BANK(Function5120d)
|
||||
dwb DecompressPredef, BANK(DecompressPredef) ; $40
|
||||
dwb Function0x347d3, BANK(Function0x347d3)
|
||||
dwb Function347d3, BANK(Function347d3)
|
||||
dwb Functionfb908, BANK(Functionfb908)
|
||||
dwb Functionfb877, BANK(Functionfb877)
|
||||
dwb Functiond0000, BANK(Functiond0000)
|
||||
@ -11050,7 +11050,7 @@ _CheckTossableItem: ; d427
|
||||
ld a, 4
|
||||
call GetItemAttr
|
||||
bit 7, a
|
||||
jr nz, Function0xd47f
|
||||
jr nz, Functiond47f
|
||||
and a
|
||||
ret
|
||||
; d432
|
||||
@ -11060,7 +11060,7 @@ CheckSelectableItem: ; d432
|
||||
ld a, 4
|
||||
call GetItemAttr
|
||||
bit 6, a
|
||||
jr nz, Function0xd47f
|
||||
jr nz, Functiond47f
|
||||
and a
|
||||
ret
|
||||
; d43d
|
||||
@ -11120,7 +11120,7 @@ GetItemAttr: ; d460
|
||||
ret
|
||||
; d47f
|
||||
|
||||
Function0xd47f: ; d47f
|
||||
Functiond47f: ; d47f
|
||||
ld a, 1
|
||||
ld [$d142], a
|
||||
scf
|
||||
@ -35591,7 +35591,7 @@ INCBIN "baserom.gbc",$2c4d7,$2c4e3 - $2c4d7
|
||||
cp $3
|
||||
jr z, .asm_2c541
|
||||
jr Function2c545
|
||||
callba Function0x377f5
|
||||
callba Function377f5
|
||||
jr c, .asm_2c541
|
||||
ld a, [PlayerSubStatus1] ; $c668
|
||||
bit 7, a
|
||||
@ -36789,7 +36789,7 @@ ClearBattleRAM: ; 2ef18
|
||||
xor a
|
||||
call ByteFill
|
||||
|
||||
callab Function3d867
|
||||
callab ResetEnemyStatLevels
|
||||
|
||||
call Function1fbf
|
||||
|
||||
@ -36913,7 +36913,7 @@ Function38041: ; 38041
|
||||
; 38045
|
||||
|
||||
Function38045: ; 38045
|
||||
callab Function0x34941
|
||||
callab Function34941
|
||||
ld a, [$c717]
|
||||
and $f0
|
||||
jp z, Function38041
|
||||
@ -36946,7 +36946,7 @@ Function38045: ; 38045
|
||||
; 38083
|
||||
|
||||
Function38083: ; 38083
|
||||
callab Function0x34941
|
||||
callab Function34941
|
||||
ld a, [$c717]
|
||||
and $f0
|
||||
jp z, Function38041
|
||||
@ -36979,7 +36979,7 @@ Function38083: ; 38083
|
||||
; 380c1
|
||||
|
||||
Function380c1: ; 380c1
|
||||
callab Function0x34941
|
||||
callab Function34941
|
||||
ld a, [$c717]
|
||||
and $f0
|
||||
jp z, Function38041
|
||||
@ -37438,8 +37438,8 @@ Function3846c: ; 3846c
|
||||
.asm_384a3
|
||||
ld a, $1
|
||||
ld [$d264], a
|
||||
callab Function3d834
|
||||
callab Function3d867
|
||||
callab NewEnemyMonStatus
|
||||
callab ResetEnemyStatLevels
|
||||
ld hl, PlayerSubStatus1
|
||||
res 7, [hl]
|
||||
callba Function3d4e1
|
||||
@ -37555,7 +37555,7 @@ Function38557
|
||||
push bc
|
||||
call Function38571
|
||||
pop bc
|
||||
callba Function0x361ef
|
||||
callba Function361ef
|
||||
jp Function38387
|
||||
; 38568
|
||||
|
||||
@ -37807,10 +37807,10 @@ Function39806: ; 39806
|
||||
push hl
|
||||
push bc
|
||||
dec a
|
||||
ld hl, $5b00
|
||||
ld bc, $0007
|
||||
ld hl, Moves + MOVE_PP
|
||||
ld bc, Move2 - Move1
|
||||
call AddNTimes
|
||||
ld a, $10
|
||||
ld a, BANK(Moves)
|
||||
call GetFarByte
|
||||
pop bc
|
||||
pop hl
|
||||
@ -83077,11 +83077,11 @@ Function100bc2: ; 100bc2
|
||||
ret
|
||||
|
||||
.asm_100c63
|
||||
ld hl, $4c5b
|
||||
ld hl, BattleText_0x80c5b
|
||||
jr .asm_100c6b
|
||||
|
||||
.asm_100c68
|
||||
ld hl, $4c39
|
||||
ld hl, BattleText_0x80c39
|
||||
|
||||
.asm_100c6b
|
||||
call StdBattleTextBox
|
||||
@ -86704,7 +86704,7 @@ UsedMoveText: ; 105db9
|
||||
|
||||
; check actor ????
|
||||
push hl
|
||||
callba Function0x34548
|
||||
callba Function34548
|
||||
pop hl
|
||||
jr nz, .grammar
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user