PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
d13fb46d40
enum macros/move_anim.asm, resolve battle/anims.asm function labels
2015-11-10 16:53:37 -05:00
PikalaxALT
93ab6985d2
Some work on battle animations
2015-11-09 16:41:09 -05:00
JimB16
9a9cb38e39
merge with newest update
2015-10-26 03:26:53 +01:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
6c25592b8c
So very jumb
2015-10-19 16:49:29 -04:00
PikalaxALT
4fa6c6daa4
Split up bank 2; other relabelings
2015-10-16 13:35:43 -04:00
PikalaxALT
1e2ff967aa
Replaced "ldtile" and "dwtile" with the "tile" equs macro
2015-10-14 09:29:15 -04:00
JimB16
a7cb2a5e9b
changed more labels
2015-09-10 01:27:07 +02:00
PikalaxALT
4c480a23dc
Fixed a few labeling bugs
2015-07-22 16:58:47 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
yenatch
973721491c
Merge remote-tracking branch 'kanzure/master' into gfx-script
2015-07-20 23:05:28 -07:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
yenatch
8186190ef1
Fix filenames and use pngs for credits graphics.
2015-07-18 00:05:14 -07:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
849595e537
Blindly use wram labels for everything except mobile, part 2.
2015-02-10 14:18:23 -08:00
yenatch
d3054dc4cb
More graphics and straggling static refs.
2015-02-06 21:17:32 -08:00
yenatch
3fe3cd1a46
hVBlank
2015-01-19 21:31:29 -08:00
yenatch
7b87e67a89
More labels in code and some mobile datatracking.
2015-01-01 20:59:08 -08:00
yenatch
133e2fb7a7
Use "- $ff00" instead of "& $ff" when dealing with hram.
2014-12-29 08:49:08 -08:00
yenatch
6604afce62
Use the "next" directive in the credits.
2014-12-03 21:26:14 -08:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
ddc665a31a
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
0b905cb8ac
rename a credit constant to avoid conflicts
2013-11-29 01:49:48 -05:00
yenatch
72b1dda303
more credits cleanup
2013-11-28 00:55:32 -05:00
yenatch
f16193dc91
move more credits asm into engine/credits.asm
2013-11-24 04:26:10 -05:00
yenatch
25325139e6
more credits labels and theend graphic
2013-11-24 04:09:17 -05:00
yenatch
bd49428c4a
Merge commit '789469c' into merge-mrwint
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Conflicts:
main.asm
2013-10-25 16:48:29 -04:00
yenatch
789469c465
rename 'StartMusic' to 'PlayMusic'
2013-10-08 13:21:15 -04:00
Mr Wint
c666d1014a
* make jumps and calls use labels
2013-10-02 06:53:35 +02:00
Mr Wint
255135d187
* extracted and added a bunch of assembly
2013-10-01 23:23:21 +02:00
yenatch
fb931fe616
move miscellaneous asm into engine/
2013-06-17 21:30:36 -04:00