pokecrystal-board/engine/credits.asm
2013-11-24 04:09:17 -05:00

982 lines
24 KiB
NASM

SATOSHI_TAJIRI EQU 00
JUNICHI_MASUDA EQU 01
TETSUYA_WATANABE EQU 02
SHIGEKI_MORIMOTO EQU 03
SOUSUKE_TAMADA EQU 04
TAKENORI_OOTA EQU 05
KEN_SUGIMORI EQU 06
MOTOFUMI_FUJIWARA EQU 07
ATSUKO_NISHIDA EQU 08
MUNEO_SAITO EQU 09
SATOSHI_OOTA EQU 10
RENA_YOSHIKAWA EQU 11
JUN_OKUTANI EQU 12
HIRONOBU_YOSHIDA EQU 13
ASUKA_IWASHITA EQU 14
GO_ICHINOSE EQU 15
MORIKAZU_AOKI EQU 16
KOHJI_NISHINO EQU 17
KENJI_MATSUSHIMA EQU 18
TOSHINOBU_MATSUMIYA EQU 19
SATORU_IWATA EQU 20
NOBUHIRO_SEYA EQU 21
KAZUHITO_SEKINE EQU 22
TETSUJI_OOTA EQU 23
NCL_SUPER_MARIO_CLUB EQU 24
SARUGAKUCHO EQU 25
AKITO_MORI EQU 26
TAKAHIRO_HARADA EQU 27
TOHRU_HASHIMOTO EQU 28
NOBORU_MATSUMOTO EQU 29
TAKEHIRO_IZUSHI EQU 30
TAKASHI_KAWAGUCHI EQU 31
TSUNEKAZU_ISHIHARA EQU 32
HIROSHI_YAMAUCHI EQU 33
KENJI_SAIKI EQU 34
ATSUSHI_TADA EQU 35
NAOKO_KAWAKAMI EQU 36
HIROYUKI_ZINNAI EQU 37
KUNIMI_KAWAMURA EQU 38
HISASHI_SOGABE EQU 39
KEITA_KAGAYA EQU 40
YOSHINORI_MATSUDA EQU 41
HITOMI_SATO EQU 42
TORU_OSAWA EQU 43
TAKAO_OHARA EQU 44
YUICHIRO_ITO EQU 45
TAKAO_SHIMIZU EQU 46
PLANNING EQU 47
KEITA_NAKAMURA EQU 48
HIROTAKA_UEMURA EQU 49
HIROAKI_TAMURA EQU 50
NORIAKI_SAKAGUCHI EQU 51
MIYUKI_SATO EQU 52
GAKUZI_NOMOTO EQU 53
AI_MASHIMA EQU 54
MIKIHIRO_ISHIKAWA EQU 55
HIDEYUKI_HASHIMOTO EQU 56
SATOSHI_YAMATO EQU 57
SHIGERU_MIYAMOTO EQU 58
GAIL_TILDEN EQU 59
NOB_OGASAWARA EQU 60
SETH_MCMAHILL EQU 61
HIROTO_ALEXANDER EQU 62
TERESA_LILLYGREN EQU 63
THOMAS_HERTZOG EQU 64
ERIK_JOHNSON EQU 65
HIRO_NAKAMURA EQU 66
TERUKI_MURAKAWA EQU 67
KAZUYOSHI_OSAWA EQU 68
KIMIKO_NAKAMICHI EQU 69
END EQU 70
CREDITS_UNKNOWN EQU 71
STAFF EQU 72
DIRECTOR EQU 73
CODIRECTOR EQU 74
PROGRAMMERS EQU 75
GRAPHICS_DIRECTOR EQU 76
MONSTER_DESIGN EQU 77
GRAPHICS_DESIGN EQU 78
MUSIC EQU 79
SOUND_EFFECTS EQU 80
GAME_DESIGN EQU 81
GAME_SCENARIO EQU 82
TOOL_PROGRAMMING EQU 83
PARAMETRIC_DESIGN EQU 84
SCRIPT_DESIGN EQU 85
MAP_DATA_DESIGN EQU 86
MAP_DESIGN EQU 87
PRODUCT_TESTING EQU 88
SPECIAL_THANKS EQU 89
PRODUCERS EQU 90
EXECUTIVE_PRODUCER EQU 91
POKEMON_ANIMATION EQU 92
POKEDEX_TEXT EQU 93
MOBILE_PRJ_LEADER EQU 94
MOBILE_SYSTEM_AD EQU 95
MOBILE_STADIUM_DIR EQU 96
COORDINATION EQU 97
COPYRIGHT EQU 98
US_VERSION_STAFF EQU 99
US_COORDINATION EQU 100
TEXT_TRANSLATION EQU 101
PAAD_TESTING EQU 102
CREDITS_THEEND EQU $f9
CREDITS_WAIT2 EQU $fa
CREDITS_MUSIC EQU $fb
CREDITS_CLEAR EQU $fc
CREDITS_SCENE EQU $fd
CREDITS_WAIT EQU $fe
ParseCredits: ; 1099aa
ld hl, $cf63
bit 7, [hl]
jp nz, .done
; Wait until the timer has run out to parse the next command.
ld hl, CreditsTimer
ld a, [hl]
and a
jr z, .parse
; One tick has passed.
dec [hl]
jp .done
.parse
; First, let's clear the current text display,
; starting from line 5.
xor a
ld [$ffd4], a
hlcoord 0, 5
ld bc, 20 * 12
ld a, " "
call ByteFill
; Then read the script.
.loop
call .get
; Commands:
cp $ff
jp z, .end
cp CREDITS_WAIT
jr z, .wait
cp CREDITS_SCENE
jr z, .scene
cp CREDITS_CLEAR
jr z, .clear
cp CREDITS_MUSIC
jr z, .music
cp CREDITS_WAIT2
jr z, .wait2
cp CREDITS_THEEND
jr z, .theend
; If it's not a command, it's a string identifier.
push af
ld e, a
ld d, 0
ld hl, CreditsStrings
add hl, de
add hl, de
ld a, [hli]
ld d, [hl]
ld e, a
pop af
; Strings spanning multiple lines have special cases.
cp COPYRIGHT
jr z, .copyright
cp STAFF
jr c, .staff
; The rest start from line 6.
hlcoord 0, 6
jr .print
.copyright
hlcoord 2, 6
jr .print
.staff
hlcoord 0, 6
.print
; Print strings spaced every two lines.
call .get
ld bc, 20 * 2
call AddNTimes
call PlaceString
jr .loop
.theend
; Display "The End" graphic.
call Function109c11
jr .loop
.scene
; Update the scene number and corresponding palette.
call .get
ld [$cf65], a ; scene
xor a
ld [$cf64], a ; frame
call GetCreditsPalette
call $32f9 ; update hw pal registers
jr .loop
.clear
; Clear the banner.
ld a, $ff
ld [$cf64], a ; frame
jr .loop
.music
; Play the credits music.
ld de, MUSIC_CREDITS
push de
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
pop de
call PlayMusic
jp .loop
.wait2
; Wait for some amount of ticks.
call .get
ld [CreditsTimer], a
jr .done
.wait
; Wait for some amount of ticks, and do something else.
call .get
ld [CreditsTimer], a
xor a
ld [$ffd5], a
ld a, 1
ld [$ffd4], a
.done
jp $5951
.end
; Stop execution.
ld hl, $cf63
set 7, [hl]
ld a, $20
ld [$c2a7], a
ld a, $5c
ld [$c2a9], a
ld a, $00
ld [$c2aa], a
ret
.get
; Get byte CreditsPos from CreditsScript
push hl
push de
ld a, [CreditsPos]
ld e, a
ld a, [CreditsPos+1]
ld d, a
ld hl, CreditsScript
add hl, de
inc de
ld a, e
ld [CreditsPos], a
ld a, d
ld [CreditsPos+1], a
ld a, [hl]
pop de
pop hl
ret
; 109a95
; known jump sources: 1098ac (42:58ac)
Function109a95: ; 109a95 (42:5a95)
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld a, $c
ld [hBGMapAddress], a ; $ff00+$d6
ld a, $28
ld hl, TileMap ; $c4a0 (aliases: SpritesEnd)
ld bc, $168
call ByteFill
ld a, $7f
ld hl, $c4f0
ld bc, $118
call ByteFill
ld hl, $c4f0
ld a, $24
call Function109b1d
ld hl, $c5f4
ld a, $20
call Function109b1d
ld hl, AttrMap ; $cdd9
ld bc, $50
xor a
call ByteFill
ld hl, $ce29
ld bc, $14
ld a, $1
call ByteFill
ld hl, $ce3d
ld bc, $f0
ld a, $2
call ByteFill
ld hl, $cf2d
ld bc, $14
ld a, $1
call ByteFill
call Function3200
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld [hBGMapAddress], a ; $ff00+$d6
ld hl, TileMap ; $c4a0 (aliases: SpritesEnd)
call Function109aff
call Function3200
ret
; known jump sources: 109af8 (42:5af8)
Function109aff: ; 109aff (42:5aff)
ld b, $5
.asm_109b01
push hl
ld de, $11
ld c, $4
xor a
.asm_109b08
ld [hli], a
inc a
ld [hli], a
inc a
ld [hli], a
inc a
ld [hl], a
inc a
add hl, de
dec c
jr nz, .asm_109b08
pop hl
inc hl
inc hl
inc hl
inc hl
dec b
jr nz, .asm_109b01
ret
; known jump sources: 109ab7 (42:5ab7), 109abf (42:5abf)
Function109b1d: ; 109b1d (42:5b1d)
ld c, $5
.asm_109b1f
push af
ld [hli], a
inc a
ld [hli], a
inc a
ld [hli], a
inc a
ld [hli], a
pop af
dec c
jr nz, .asm_109b1f
ret
GetCreditsPalette: ; 109b2c
call .GetPalAddress
push hl
ld a, 0
call .UpdatePals
pop hl
ret
.GetPalAddress
; Each set of palette data is 24 bytes long.
ld a, [$cf65] ; scene
and 3
add a
add a ; * 8
add a
ld e, a
ld d, 0
ld hl, CreditsPalettes
add hl, de
add hl, de ; * 3
add hl, de
ret
.UpdatePals
; Update the first three colors in both palette buffers.
push af
push hl
add $00 ; lo($d000)
ld e, a
ld a, 0
adc $d0 ; hi($d000)
ld d, a
ld bc, 24
call CopyBytes
pop hl
pop af
add $80 ; lo($d080)
ld e, a
ld a, 0
adc $d0 ; hi($d080)
ld d, a
ld bc, 24
call CopyBytes
ret
CreditsPalettes:
INCBIN "baserom.gbc",$109b6a,$18 ; pichu.pal
INCBIN "baserom.gbc",$109b82,$18 ; smoochum.pal
INCBIN "baserom.gbc",$109b9a,$18 ; ditto.pal
INCBIN "baserom.gbc",$109bb2,$18 ; igglybuff.pal
; 109bca
; known jump sources: 10989e (42:589e), 109964 (42:5964)
Function109bca: ; 109bca (42:5bca)
ld hl, $cf64
ld a, [hl]
cp $ff
jr z, .asm_109bed
and 3
ld e, a
inc a
and 3
ld [hl], a
ld a, [$cf65]
and 3
add a
add a
add e
add a
ld e, a
ld d, 0
ld hl, CreditsMonsFrames
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
.asm_109bed
ld hl, $ca00
ret
; 109bf1 (42:5bf1)
CreditsMonsFrames: ; 109bf1
dw CreditsPichuGFX
dw CreditsPichuGFX + $100
dw CreditsPichuGFX + $200
dw CreditsPichuGFX + $300
dw CreditsSmoochumGFX
dw CreditsSmoochumGFX + $100
dw CreditsSmoochumGFX + $200
dw CreditsSmoochumGFX + $300
dw CreditsDittoGFX
dw CreditsDittoGFX + $100
dw CreditsDittoGFX + $200
dw CreditsDittoGFX + $300
dw CreditsIgglybuffGFX
dw CreditsIgglybuffGFX + $100
dw CreditsIgglybuffGFX + $200
dw CreditsIgglybuffGFX + $300
; 109c11
; known jump sources: 109a1b (42:5a1b)
Function109c11: ; 109c11 (42:5c11)
ld a, $40
ld hl, $c55a
call Function109c1c
ld hl, $c56e
; known jump sources: 109c16 (42:5c16)
Function109c1c: ; 109c1c (42:5c1c)
ld c, $8
.asm_109c1e
ld [hli], a
inc a
dec c
jr nz, .asm_109c1e
ret
; 109c24 (42:5c24)
CreditsBorderGFX: INCBIN "gfx/credits/border.2bpp"
CreditsMonsGFX:
CreditsPichuGFX: INCBIN "gfx/credits/pichu.2bpp"
CreditsSmoochumGFX: INCBIN "gfx/credits/smoochum.2bpp"
CreditsDittoGFX: INCBIN "gfx/credits/ditto.2bpp"
CreditsIgglybuffGFX: INCBIN "gfx/credits/igglybuff.2bpp"
CreditsScript: ; 10acb4
; Clear the banner.
db CREDITS_CLEAR
; Pokemon Crystal Version Staff
db STAFF, 01
db CREDITS_WAIT, 08
; Play the credits music.
db CREDITS_MUSIC
db CREDITS_WAIT2, 10
db CREDITS_WAIT, 01
; Update the banner.
db CREDITS_SCENE, 00 ; Pichu
db DIRECTOR, 01
db SATOSHI_TAJIRI, 02
db CREDITS_WAIT, 12
db CODIRECTOR, 01
db JUNICHI_MASUDA, 02
db CREDITS_WAIT, 12
db PROGRAMMERS, 00
db SOUSUKE_TAMADA, 01
db HISASHI_SOGABE, 02
db KEITA_KAGAYA, 03
db YOSHINORI_MATSUDA, 04
db CREDITS_WAIT, 12
db PROGRAMMERS, 00
db SHIGEKI_MORIMOTO, 01
db TETSUYA_WATANABE, 02
db TAKENORI_OOTA, 03
db CREDITS_WAIT, 12
db GRAPHICS_DIRECTOR, 01
db KEN_SUGIMORI, 02
db CREDITS_WAIT, 12
db MONSTER_DESIGN, 00
db KEN_SUGIMORI, 01
db MOTOFUMI_FUJIWARA, 02
db SHIGEKI_MORIMOTO, 03
db HIRONOBU_YOSHIDA, 04
db SATOSHI_OOTA, 05
db CREDITS_WAIT, 12
db MONSTER_DESIGN, 00
db ATSUKO_NISHIDA, 01
db MUNEO_SAITO, 02
db RENA_YOSHIKAWA, 03
db CREDITS_WAIT, 12
db POKEMON_ANIMATION, 01
db HIRONOBU_YOSHIDA, 02
db JUN_OKUTANI, 03
db CREDITS_WAIT, 12
; Clear the banner.
db CREDITS_CLEAR
db CREDITS_WAIT, 01
; Update the banner.
db CREDITS_SCENE, 01 ; Smoochum
db GRAPHICS_DESIGN, 00
db HIRONOBU_YOSHIDA, 01
db JUN_OKUTANI, 02
db ASUKA_IWASHITA, 03
db TETSUYA_WATANABE, 04
db CREDITS_WAIT, 12
db MUSIC, 00
db JUNICHI_MASUDA, 01
db MORIKAZU_AOKI, 02
db GO_ICHINOSE, 03
db CREDITS_WAIT, 12
db SOUND_EFFECTS, 00
db MORIKAZU_AOKI, 01
db JUNICHI_MASUDA, 02
db TETSUYA_WATANABE, 03
db CREDITS_WAIT, 12
db GAME_DESIGN, 00
db JUNICHI_MASUDA, 01
db SHIGEKI_MORIMOTO, 02
db KOHJI_NISHINO, 03
db CREDITS_WAIT, 12
db GAME_DESIGN, 00
db TETSUJI_OOTA, 01
db HITOMI_SATO, 02
db KENJI_MATSUSHIMA, 03
db CREDITS_WAIT, 12
db GAME_SCENARIO, 00
db JUNICHI_MASUDA, 01
db KOHJI_NISHINO, 02
db TOSHINOBU_MATSUMIYA, 03
db KENJI_MATSUSHIMA, 04
db CREDITS_WAIT, 12
db POKEDEX_TEXT, 01
db TOSHINOBU_MATSUMIYA, 02
db CREDITS_WAIT, 12
db TOOL_PROGRAMMING, 01
db SOUSUKE_TAMADA, 02
db TAKENORI_OOTA, 03
db CREDITS_WAIT, 12
db PARAMETRIC_DESIGN, 01
db KOHJI_NISHINO, 02
db CREDITS_WAIT, 12
; Clear the banner.
db CREDITS_CLEAR
db CREDITS_WAIT, 01
; Update the banner.
db CREDITS_SCENE, 02 ; Ditto
db SCRIPT_DESIGN, 01
db TETSUJI_OOTA, 02
db NOBUHIRO_SEYA, 03
db CREDITS_WAIT, 12
db MAP_DATA_DESIGN, 01
db TETSUJI_OOTA, 02
db KAZUHITO_SEKINE, 03
db CREDITS_WAIT, 12
db MAP_DESIGN, 00
db TETSUJI_OOTA, 01
db KOHJI_NISHINO, 02
db NOBUHIRO_SEYA, 03
db CREDITS_WAIT, 12
db COORDINATION, 01
db HIROYUKI_ZINNAI, 02
db CREDITS_WAIT, 12
db PRODUCERS, 00
db SATORU_IWATA, 01
db SATOSHI_YAMATO, 02
db SHIGERU_MIYAMOTO, 03
db CREDITS_WAIT, 12
db PRODUCERS, 01
db TSUNEKAZU_ISHIHARA, 02
db CREDITS_WAIT, 12
; Clear the banner.
db CREDITS_CLEAR
db CREDITS_WAIT, 01
; Update the banner.
db CREDITS_SCENE, 03 ; Igglybuff
db US_VERSION_STAFF, 02
db CREDITS_WAIT, 09
db US_COORDINATION, 01
db GAIL_TILDEN, 02
db HIRO_NAKAMURA, 03
db CREDITS_WAIT, 12
db US_COORDINATION, 01
db JUNICHI_MASUDA, 02
db SETH_MCMAHILL, 03
db CREDITS_WAIT, 12
db US_COORDINATION, 01
db HIROTO_ALEXANDER, 02
db TERESA_LILLYGREN, 03
db CREDITS_WAIT, 12
db TEXT_TRANSLATION, 01
db NOB_OGASAWARA, 02
db CREDITS_WAIT, 12
db PROGRAMMERS, 01
db TERUKI_MURAKAWA, 02
db KAZUYOSHI_OSAWA, 03
db CREDITS_WAIT, 12
db PAAD_TESTING, 01
db THOMAS_HERTZOG, 02
db ERIK_JOHNSON, 03
db CREDITS_WAIT, 12
db PRODUCT_TESTING, 00
db PLANNING, 01
db CREDITS_WAIT, 12
db PRODUCT_TESTING, 00
db KEITA_NAKAMURA, 01
db HIROTAKA_UEMURA, 02
db HIROAKI_TAMURA, 03
db NORIAKI_SAKAGUCHI, 04
db CREDITS_WAIT, 12
db PRODUCT_TESTING, 00
db NCL_SUPER_MARIO_CLUB, 01
db KENJI_SAIKI, 02
db ATSUSHI_TADA, 03
db MIYUKI_SATO, 04
db CREDITS_WAIT, 12
db SPECIAL_THANKS, 00
db KIMIKO_NAKAMICHI, 01
db AKITO_MORI, 02
db CREDITS_WAIT, 12
db SPECIAL_THANKS, 00
db GAKUZI_NOMOTO, 01
db AI_MASHIMA, 02
db KUNIMI_KAWAMURA, 03
db CREDITS_WAIT, 12
db SPECIAL_THANKS, 00
db MIKIHIRO_ISHIKAWA, 01
db HIDEYUKI_HASHIMOTO, 02
db CREDITS_WAIT, 12
db EXECUTIVE_PRODUCER, 01
db HIROSHI_YAMAUCHI, 02
db CREDITS_WAIT, 12
db COPYRIGHT, 01
db CREDITS_WAIT, 09
; Display "The End" graphic.
db CREDITS_THEEND
db CREDITS_WAIT, 20
db $ff ; end
; 10ae13
CreditsStrings:
dw .SatoshiTajiri
dw .JunichiMasuda
dw .TetsuyaWatanabe
dw .ShigekiMorimoto
dw .SousukeTamada
dw .TakenoriOota
dw .KenSugimori
dw .MotofumiFujiwara
dw .AtsukoNishida
dw .MuneoSaito
dw .SatoshiOota
dw .RenaYoshikawa
dw .JunOkutani
dw .HironobuYoshida
dw .AsukaIwashita
dw .GoIchinose
dw .MorikazuAoki
dw .KohjiNishino
dw .KenjiMatsushima
dw .ToshinobuMatsumiya
dw .SatoruIwata
dw .NobuhiroSeya
dw .KazuhitoSekine
dw .TetsujiOota
dw .NclSuperMarioClub
dw .Sarugakucho
dw .AkitoMori
dw .TakahiroHarada
dw .TohruHashimoto
dw .NoboruMatsumoto
dw .TakehiroIzushi
dw .TakashiKawaguchi
dw .TsunekazuIshihara
dw .HiroshiYamauchi
dw .KenjiSaiki
dw .AtsushiTada
dw .NaokoKawakami
dw .HiroyukiZinnai
dw .KunimiKawamura
dw .HisashiSogabe
dw .KeitaKagaya
dw .YoshinoriMatsuda
dw .HitomiSato
dw .ToruOsawa
dw .TakaoOhara
dw .YuichiroIto
dw .TakaoShimizu
dw .Planning
dw .KeitaNakamura
dw .HirotakaUemura
dw .HiroakiTamura
dw .NoriakiSakaguchi
dw .MiyukiSato
dw .GakuziNomoto
dw .AiMashima
dw .MikihiroIshikawa
dw .HideyukiHashimoto
dw .SatoshiYamato
dw .ShigeruMiyamoto
dw .GailTilden
dw .NobOgasawara
dw .SethMcMahill
dw .HirotoAlexander
dw .TeresaLillygren
dw .ThomasHertzog
dw .ErikJohnson
dw .HiroNakamura
dw .TerukiMurakawa
dw .KazuyoshiOsawa
dw .KimikoNakamichi
dw .End
dw .Unknown
dw .Staff
dw .Director
dw .CoDirector
dw .Programmers
dw .GraphicsDirector
dw .MonsterDesign
dw .GraphicsDesign
dw .Music
dw .SoundEffects
dw .GameDesign
dw .GameScenario
dw .ToolProgramming
dw .ParametricDesign
dw .ScriptDesign
dw .MapDataDesign
dw .MapDesign
dw .ProductTesting
dw .SpecialThanks
dw .Producers
dw .ExecutiveProducer
dw .PokemonAnimation
dw .PokedexText
dw .MobilePrjLeader
dw .MobileSystemAd
dw .MobileStadiumDir
dw .Coordination
dw .Copyright
dw .UsVersionStaff
dw .UsCoordination
dw .TextTranslation
dw .PaadTesting
.SatoshiTajiri: db " SATOSHI TAJIRI@" ; "たじり さとし@"
.JunichiMasuda: db " JUNICHI MASUDA@" ; "ますだ じゅんいち@"
.TetsuyaWatanabe: db " TETSUYA WATANABE@" ; "わたなべ てつや@"
.ShigekiMorimoto: db " SHIGEKI MORIMOTO@" ; "もりもと しげき@"
.SousukeTamada: db " SOUSUKE TAMADA@" ; "たまだ そうすけ@"
.TakenoriOota: db " TAKENORI OOTA@" ; "おおた たけのり@"
.KenSugimori: db " KEN SUGIMORI@" ; "すぎもり けん@"
.MotofumiFujiwara: db " MOTOFUMI FUJIWARA@" ; "ふじわら もとふみ@"
.AtsukoNishida: db " ATSUKO NISHIDA@" ; "にしだ あつこ@"
.MuneoSaito: db " MUNEO SAITO@" ; "さいとう むねお@"
.SatoshiOota: db " SATOSHI OOTA@" ; "おおた さとし@"
.RenaYoshikawa: db " RENA YOSHIKAWA@" ; "よしかわ れな@"
.JunOkutani: db " JUN OKUTANI@" ; "おくたに じゅん@"
.HironobuYoshida: db " HIRONOBU YOSHIDA@" ; "よしだ ひろのぶ@"
.AsukaIwashita: db " ASUKA IWASHITA@" ; "いわした あすか@"
.GoIchinose: db " GO ICHINOSE@" ; "いちのせ ごう@"
.MorikazuAoki: db " MORIKAZU AOKI@" ; "あおき もりかず@"
.KohjiNishino: db " KOHJI NISHINO@" ; "にしの こうじ@"
.KenjiMatsushima: db " KENJI MATSUSHIMA@" ; "まつしま けんじ@"
.ToshinobuMatsumiya: db "TOSHINOBU MATSUMIYA@" ; "まつみや としのぶ@"
.SatoruIwata: db " SATORU IWATA@" ; "いわた さとる@"
.NobuhiroSeya: db " NOBUHIRO SEYA@" ; "せや のぶひろ@"
.KazuhitoSekine: db " KAZUHITO SEKINE@" ; "せきね かずひと@"
.TetsujiOota: db " TETSUJI OOTA@" ; "おおた てつじ@"
.NclSuperMarioClub: db "NCL SUPER MARIO CLUB@" ; "スーパーマりォクラブ@"
.Sarugakucho: db " SARUGAKUCHO@" ; "さるがくちょう@"
.AkitoMori: db " AKITO MORI@" ; "もり あきと@"
.TakahiroHarada: db " TAKAHIRO HARADA@" ; "はらだ たかひろ@"
.TohruHashimoto: db " TOHRU HASHIMOTO@" ; "はしもと とおる@"
.NoboruMatsumoto: db " NOBORU MATSUMOTO@" ; "まつもと のぼる@"
.TakehiroIzushi: db " TAKEHIRO IZUSHI@" ; "いずし たけひろ@"
.TakashiKawaguchi: db " TAKASHI KAWAGUCHI@" ; "かわぐち たかし@"
.TsunekazuIshihara: db " TSUNEKAZU ISHIHARA@" ; "いしはら つねかず@"
.HiroshiYamauchi: db " HIROSHI YAMAUCHI@" ; "やまうち ひろし@"
.KenjiSaiki: db " KENJI SAIKI@" ; "さいき けんじ@"
.AtsushiTada: db " ATSUSHI TADA@" ; "ただ あつし@"
.NaokoKawakami: db " NAOKO KAWAKAMI@" ; "かわかみ なおこ@"
.HiroyukiZinnai: db " HIROYUKI ZINNAI@" ; "じんない ひろゆき@"
.KunimiKawamura: db " KUNIMI KAWAMURA@" ; "かわむら くにみ@"
.HisashiSogabe: db " HISASHI SOGABE@" ; "そがべ ひさし@"
.KeitaKagaya: db " KEITA KAGAYA@" ; "かがや けいた@"
.YoshinoriMatsuda: db " YOSHINORI MATSUDA@" ; "まつだ よしのり@"
.HitomiSato: db " HITOMI SATO@" ; "さとう ひとみ@"
.ToruOsawa: db " TORU OSAWA@" ; "おおさわ とおる@"
.TakaoOhara: db " TAKAO OHARA@" ; "おおはら たかお@"
.YuichiroIto: db " YUICHIRO ITO@" ; "いとう ゆういちろう@"
.TakaoShimizu: db " TAKAO SHIMIZU@" ; "しみず たかお@"
.Planning: db " SPECIAL PRODUCTION", $4e
db " PLANNING", $4e ; "きかくかいはつぶ@"
db " & DEVELOPMENT DEPT.@"
.KeitaNakamura: db " KEITA NAKAMURA@" ; "なかむら けいた@"
.HirotakaUemura: db " HIROTAKA UEMURA@" ; "うえむら ひろたか@"
.HiroakiTamura: db " HIROAKI TAMURA@" ; "たむら ひろあき@"
.NoriakiSakaguchi: db " NORIAKI SAKAGUCHI@" ; "さかぐち のりあき@"
.MiyukiSato: db " MIYUKI SATO@" ; "さとう みゆき@"
.GakuziNomoto: db " GAKUZI NOMOTO@" ; "のもと がくじ@"
.AiMashima: db " AI MASHIMA@" ; "ましま あい@"
.MikihiroIshikawa: db " MIKIHIRO ISHIKAWA@" ; "いしかわ みきひろ@"
.HideyukiHashimoto: db " HIDEYUKI HASHIMOTO@" ; "はしもと ひでゆき@"
.SatoshiYamato: db " SATOSHI YAMATO@" ; "やまと さとし@"
.ShigeruMiyamoto: db " SHIGERU MIYAMOTO@" ; "みやもと しげる@"
.End: db " END@" ; "おしまい@"
.Unknown: db " ????????@" ; "????????@"
.GailTilden: db " GAIL TILDEN@"
.NobOgasawara: db " NOB OGASAWARA@"
.SethMcMahill: db " SETH McMAHILL@"
.HirotoAlexander: db " HIROTO ALEXANDER@"
.TeresaLillygren: db " TERESA LILLYGREN@"
.ThomasHertzog: db " THOMAS HERTZOG@"
.ErikJohnson: db " ERIK JOHNSON@"
.HiroNakamura: db " HIRO NAKAMURA@"
.TerukiMurakawa: db " TERUKI MURAKAWA@"
.KazuyoshiOsawa: db " KAZUYOSHI OSAWA@"
.KimikoNakamichi: db " KIMIKO NAKAMICHI@"
.Staff: db " #MON", $4e ; "ポケットモンスター", $4e
db " CRYSTAL VERSION", $4e ; " クりスタル バージョン", $4e
db " STAFF@" ; " スタッフ@"
.Director: db " DIRECTOR@" ; "エグゼクティブ ディレクター@"
.CoDirector: db " CO-DIRECTOR@" ; "ディレクター@"
.Programmers: db " PROGRAMMERS@" ; "プログラム@"
.GraphicsDirector: db " GRAPHICS DIRECTOR@" ; "グラフィック ディレクター@"
.MonsterDesign: db " MONSTER DESIGN@" ; "# デザイン@"
.GraphicsDesign: db " GRAPHICS DESIGN@" ; "グラフィック デザイン@"
.Music: db " MUSIC@" ; "おんがく@"
.SoundEffects: db " SOUND EFFECTS@" ; "サウンド エフ→クト@"
.GameDesign: db " GAME DESIGN@" ; "ゲームデザイン@"
.GameScenario: db " GAME SCENARIO@" ; "シナりォ@"
.ToolProgramming: db " TOOL PROGRAMMING@" ; "ツール プログラム@"
.ParametricDesign: db " PARAMETRIC DESIGN@" ; "パラメーター せってい@"
.ScriptDesign: db " SCRIPT DESIGN@" ; "スクりプト せってい@"
.MapDataDesign: db " MAP DATA DESIGN@" ; "マップデータ せってい@"
.MapDesign: db " MAP DESIGN@" ; "マップ デザイン@"
.ProductTesting: db " PRODUCT TESTING@" ; "デバッグプレイ@"
.SpecialThanks: db " SPECIAL THANKS@" ; "スぺシャルサンクス@"
.Producers: db " PRODUCERS@" ; "プロデューサー@"
.ExecutiveProducer: db " EXECUTIVE PRODUCER@" ; "エグゼクティブ プロデューサー@"
.PokemonAnimation: db " #MON ANIMATION@" ; "# アニメーション@"
.PokedexText: db " #DEX TEXT@" ; "ずかん テキスト@"
.MobilePrjLeader: db " MOBILE PRJ. LEADER@" ; "モバイルプロジ→クト りーダー@"
.MobileSystemAd: db " MOBILE SYSTEM AD.@" ; "モバイル システムアドバイザー@"
.MobileStadiumDir: db "MOBILE STADIUM DIR.@" ; "モバイルスタジアム ディレクター@"
.Coordination: db " COORDINATION@" ; "コーディネーター@"
.UsVersionStaff: db " US VERSION STAFF@"
.UsCoordination: db " US COORDINATION@"
.TextTranslation: db " TEXT TRANSLATION@"
.PaadTesting: db " PAAD TESTING@"
.Copyright:
; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o
db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c, $4e
; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c .
db $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c, $4e
; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c .
db $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c, "@"