Rangi
cb733954c6
SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
2018-01-30 22:12:53 -05:00
Rangi
6e00101b89
Comment values of special pointers, same as predefs
2018-01-30 14:55:27 -05:00
Rangi
5b678b336c
Simpler map connection macro
2018-01-30 14:32:57 -05:00
Rangi
4c4fca1028
Clean up comments
...
Base data: types uniquely lacked a comment; items on one line; distinguish unknowns
Dex entries: don't imply that pointers don't exist
2018-01-29 11:35:50 -05:00
Rangi
84c798e9f4
Clarify TM/HM move/enum correspondence
2018-01-28 01:20:49 -05:00
Rangi
e22670438e
Badge type boosts make sense in data/types/
2018-01-28 01:17:32 -05:00
Rangi
ea480fa31e
Fix off-by-one error
2018-01-26 20:57:55 -05:00
Rangi
a0cc4a3392
Move power data belongs in data/moves/
2018-01-26 11:01:15 -05:00
Rangi
6ebe45e41f
Move event data to data/events/
2018-01-25 22:19:24 -05:00
Rangi
87514598be
More battle data in data/battle/
2018-01-25 21:34:42 -05:00
Rangi
d504fb8852
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
2018-01-25 20:34:33 -05:00
Rangi
518dd46ca1
data/text/X_text.asm is redundant
2018-01-24 21:27:23 -05:00
Rangi
95fd05744d
Remove "UnusedSpecial_" prefixes too
2018-01-24 11:20:41 -05:00
Rangi
d719d318e8
Remove Special_ prefix from special routines ( close #478 )
2018-01-24 11:17:05 -05:00
Rangi
132fe46925
Rename some routines to avoid conflicts when removing "Special_" prefixes
2018-01-24 11:12:02 -05:00
Rangi
505a6595bc
EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481 )
2018-01-24 10:46:49 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Rangi
517eab6526
"Speech" houses just have dialog NPCs
2018-01-23 12:54:17 -05:00
Rangi
c5cc23a35f
wGameTimerPause bit flag constants
2018-01-23 12:40:29 -05:00
Rangi
fdda670f40
Cry headers and map headers were eliminated
2018-01-23 11:17:21 -05:00
Rangi
94ae404732
Separate data/mon_menu.asm
2018-01-23 10:46:26 -05:00
Rangi
fc61d58dc4
Rename some more maps
...
The Pokécom Center's .blk contains 1F and the Administration room, but the .asm script is just for the Admin room; 1F-related text and scripts are in GoldenrodPokecenter1F.asm. Presumably both map scripts shared the same .blk.
2018-01-23 01:03:47 -05:00
Rangi
14cb5a3cb0
EcruteakHouse → EcruteakTinTowerEntrance
2018-01-23 00:30:07 -05:00
Rangi
0261bd2ff5
Daisy offers "grooming", not "massage"
2018-01-23 00:11:23 -05:00
Rangi
363d8b9242
KrissHouse → PlayersHouse
2018-01-22 19:10:09 -05:00
Rangi
7f187be36c
Don't say "House" twice
2018-01-22 18:29:21 -05:00
Rangi
f44b7ad5c3
Add data/text/
2018-01-22 17:33:52 -05:00
Rangi
cb5e3378de
Move type data to data/types/
2018-01-22 16:23:34 -05:00
Rangi
efe6981a0d
Add daily+weekly bit flags (close issue #429 )
2018-01-22 15:59:24 -05:00
Rangi
3a7f518de4
wStatusFlags/2 bit constants
2018-01-22 15:40:43 -05:00
Rangi
4d8528f903
More engine flag constants
2018-01-22 14:34:55 -05:00
Rangi
125d51b3b2
More engine bit flag constants
2018-01-22 13:57:44 -05:00
Rangi
e135091f09
Day-Care bit flags
2018-01-22 13:18:23 -05:00
Rangi
7cef012335
wUnlockedUnowns engine flag constants
...
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Rangi
6ecf18aa52
Engine flag bit constants for wPokegearFlags
2018-01-22 12:03:18 -05:00
Rangi
9e8f33d605
Cleaner roammon and treemon data
2018-01-22 11:30:17 -05:00
Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
Remy Oukaour
ddec0ee305
More Japanese characters
2018-01-19 20:48:33 -05:00
Remy Oukaour
e69544b61f
More Unicode
2018-01-19 02:30:19 -05:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
0082dcdd62
Missing comment
2018-01-18 22:38:20 -05:00
Remy Oukaour
a9f8aeb94e
Remove trailing whitespace
2018-01-18 21:48:52 -05:00
Remy Oukaour
17336221e6
newline before para
2018-01-18 21:15:59 -05:00
Remy Oukaour
a3beba1e64
Use Japanese charmap definitions in strings
2018-01-18 20:49:17 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00
Remy Oukaour
226d1812b3
Only graphics data goes in gfx/
...
Introduce PALRGB_WHITE constant for $7fff
2018-01-18 11:16:24 -05:00
Remy Oukaour
b1c808f9f8
Rename some tilesets ( close #467 )
2018-01-17 14:50:34 -05:00
Remy Oukaour
faa41e743b
hex->dec
2018-01-17 12:49:21 -05:00
Remy Oukaour
f64443a504
Wild data entries are 2 bytes wide
2018-01-17 12:45:16 -05:00
Remy Oukaour
e2ac753da1
No redundant filename prefixes
2018-01-17 00:00:43 -05:00