.. |
battle
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Add data/text/
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2018-01-22 17:33:52 -05:00 |
battle_anims
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Label more ANIM_OBJ_* constants
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2018-01-12 13:47:04 -05:00 |
battle_tower
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More Unicode
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2018-01-19 02:30:19 -05:00 |
decorations
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EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481)
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2018-01-24 10:46:49 -05:00 |
items
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MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)
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2018-01-23 16:08:43 -05:00 |
maps
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"Speech" houses just have dialog NPCs
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2018-01-23 12:54:17 -05:00 |
mobile
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Odds and ends in bank 45 (and more ascii incbins).
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2015-02-06 00:19:36 -08:00 |
moves
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Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
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2018-01-19 21:49:16 -05:00 |
phone
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KrissHouse → PlayersHouse
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2018-01-22 19:10:09 -05:00 |
pokemon
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Add data/text/
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2018-01-22 17:33:52 -05:00 |
radio
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wUnlockedUnowns engine flag constants
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2018-01-22 13:00:35 -05:00 |
sprite_anims
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wiggle → wobble
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2018-01-19 00:16:08 -05:00 |
sprites
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wUnlockedUnowns engine flag constants
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2018-01-22 13:00:35 -05:00 |
text
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KrissHouse → PlayersHouse
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2018-01-22 19:10:09 -05:00 |
tilesets
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Rename some tilesets (close #467)
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2018-01-17 14:50:34 -05:00 |
trainers
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wUnlockedUnowns engine flag constants
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2018-01-22 13:00:35 -05:00 |
types
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Move type data to data/types/
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2018-01-22 16:23:34 -05:00 |
wild
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More engine bit flag constants
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2018-01-22 13:57:44 -05:00 |
bug_contest_flags.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
bug_contest_winners.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
collision_permissions.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
collision_stdscripts.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
credits_script.asm
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Copy pokered's organization some more, with further constant and data files
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2017-12-15 17:22:52 -05:00 |
credits_strings.asm
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Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
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2018-01-19 21:49:16 -05:00 |
default_options.asm
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Remove trailing whitespace
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2018-01-18 21:48:52 -05:00 |
elevator_floors.asm
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
engine_flags.asm
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wGameTimerPause bit flag constants
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2018-01-23 12:40:29 -05:00 |
field_move_blocks.asm
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Rename some tilesets (close #467)
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2018-01-17 14:50:34 -05:00 |
growth_rates.asm
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Move pic animation documentation to docs/
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2017-12-11 23:44:29 -05:00 |
happiness_changes.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
icon_pointers.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
mon_menu.asm
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Separate data/mon_menu.asm
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2018-01-23 10:46:26 -05:00 |
npc_trades.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
odd_eggs.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
party_menu_qualities.asm
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Move party menu qualities to data/
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2018-01-11 02:54:07 -05:00 |
player_names.asm
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MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)
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2018-01-23 16:08:43 -05:00 |
predef_pointers.asm
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Remove Predef_ prefix from routines listed in PredefPointers
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2018-01-16 14:39:28 -05:00 |
sgb_ctrl_packets.asm
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Remove trailing whitespace
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2018-01-18 21:48:52 -05:00 |
special_pointers.asm
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Remove "UnusedSpecial_" prefixes too
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2018-01-24 11:20:41 -05:00 |
text_buffers.asm
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Move some more main.asm routines into individual files
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2017-12-16 19:00:50 -05:00 |
tilesets.asm
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Rename some tilesets (close #467)
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2018-01-17 14:50:34 -05:00 |
unown_walls.asm
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MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440)
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2018-01-23 16:08:43 -05:00 |
unown_words.asm
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endm -> ENDM
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2017-12-28 22:31:16 +01:00 |
unused_53d84.asm
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Add data/text/
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2018-01-22 17:33:52 -05:00 |