pokecrystal-board/data
2018-01-25 20:34:33 -05:00
..
battle Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
battle_anims Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
battle_tower More Unicode 2018-01-19 02:30:19 -05:00
decorations EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481) 2018-01-24 10:46:49 -05:00
items MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
maps "Speech" houses just have dialog NPCs 2018-01-23 12:54:17 -05:00
mobile Odds and ends in bank 45 (and more ascii incbins). 2015-02-06 00:19:36 -08:00
moves Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
phone KrissHouse → PlayersHouse 2018-01-22 19:10:09 -05:00
pokemon Add data/text/ 2018-01-22 17:33:52 -05:00
radio wUnlockedUnowns engine flag constants 2018-01-22 13:00:35 -05:00
sprite_anims wiggle → wobble 2018-01-19 00:16:08 -05:00
sprites wUnlockedUnowns engine flag constants 2018-01-22 13:00:35 -05:00
text data/text/X_text.asm is redundant 2018-01-24 21:27:23 -05:00
tilesets Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
trainers wUnlockedUnowns engine flag constants 2018-01-22 13:00:35 -05:00
types Move type data to data/types/ 2018-01-22 16:23:34 -05:00
wild More engine bit flag constants 2018-01-22 13:57:44 -05:00
bug_contest_flags.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
bug_contest_winners.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
collision_permissions.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
collision_stdscripts.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
credits_script.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
credits_strings.asm Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
default_options.asm Remove trailing whitespace 2018-01-18 21:48:52 -05:00
elevator_floors.asm More constants and data tables 2018-01-11 01:45:27 -05:00
engine_flags.asm wGameTimerPause bit flag constants 2018-01-23 12:40:29 -05:00
field_move_blocks.asm Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
growth_rates.asm Move pic animation documentation to docs/ 2017-12-11 23:44:29 -05:00
happiness_changes.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
icon_pointers.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
mon_menu.asm Separate data/mon_menu.asm 2018-01-23 10:46:26 -05:00
npc_trades.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
odd_eggs.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
party_menu_qualities.asm Move party menu qualities to data/ 2018-01-11 02:54:07 -05:00
player_names.asm MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
predef_pointers.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
sgb_ctrl_packets.asm Remove trailing whitespace 2018-01-18 21:48:52 -05:00
special_pointers.asm Remove "UnusedSpecial_" prefixes too 2018-01-24 11:20:41 -05:00
text_buffers.asm Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
tilesets.asm Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
unown_walls.asm MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
unown_words.asm endm -> ENDM 2017-12-28 22:31:16 +01:00
unused_53d84.asm Add data/text/ 2018-01-22 17:33:52 -05:00