Commit Graph

33 Commits

Author SHA1 Message Date
yenatch
d0d61cb3ab Merge pull request #354 from FredrIQ/comments
Fix a reversed label mistake and reference a major bug
2017-06-24 17:43:48 -04:00
Ben10do
e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
Fredrik Ljungdahl
0e76127da8 Fix an overlooked replace
The build should match now...
2017-01-08 01:54:43 +01:00
pikalaxalt
1a84ca4e55 EZChat cursor object 2016-05-14 01:11:01 -04:00
pikalaxalt
ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt
3713b71d9e More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
yenatch
1176712cfe Use rgbasm -D instead of extra files for version differences. 2016-01-29 01:10:41 -05:00
PikalaxALT
2ed6c357af More WRAM tidying 2016-01-12 12:46:18 -05:00
PikalaxALT
987ed1fafb More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
PikalaxALT
5b7fc7b0fa More battle tower shenanigans 2015-12-08 16:06:13 -05:00
PikalaxALT
159d3efc8f new and updated music macros 2015-12-07 11:28:58 -05:00
PikalaxALT
92a8c491c3 Break up engine/sprites.asm; address yenatch's comments 2015-12-01 21:54:11 -05:00
PikalaxALT
8612a4a531 Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
PikalaxALT
f599e477fc Partial interpretation of battle tower trainer data 2015-11-24 15:18:44 -05:00
PikalaxALT
7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
PikalaxALT
93a129eb6d main.asm is now under 30k lines 2015-11-19 18:09:11 -05:00
PikalaxALT
3f4044cd46 engine/compose_mail.asm; ldpixel 2015-11-18 13:01:55 -05:00
PikalaxALT
6d47be8d8c Fruit tree constants, more mail engine 2015-11-18 10:42:42 -05:00
PikalaxALT
bc1870e3f4 Save, Bill's PC 2015-11-17 23:29:14 -05:00
PikalaxALT
27ef600ace Here's the mail it never fails 2015-11-17 17:56:49 -05:00
PikalaxALT
b921226aea More map object, swap StandingTile and NextTile 2015-11-14 23:02:38 -05:00
PikalaxALT
cc8c36ee14 Creation of constants for OBJECT_09 indices 2015-11-13 18:59:49 -05:00
PikalaxALT
21276b79f1 SpriteAnim 2015-11-13 10:48:49 -05:00
PikalaxALT
40802da3cf Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
PikalaxALT
d13fb46d40 enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
PikalaxALT
ac824f62fc More battle core labels 2015-11-08 13:27:26 -05:00
PikalaxALT
6a570ebb8e more battle core labels 2015-11-07 21:04:54 -05:00
PikalaxALT
09603bf031 More Battle Tower shenanigans 2015-11-07 14:38:52 -05:00
PikalaxALT
adf2fe712d Various labels 2015-11-05 14:06:03 -05:00
PikalaxALT
cf5d726b7f Mon submenu, engine/menu.asm 2015-11-04 14:02:11 -05:00
PikalaxALT
739bb3c136 Replace party struct relative values with EQUS constants 2015-11-04 11:31:00 -05:00
PikalaxALT
d346664b14 Split up mobile_45.asm by bank 2015-11-04 07:35:41 -05:00