Commit Graph

36 Commits

Author SHA1 Message Date
xCrystal
b97470e032 Multiplayer engine: bug fixes [Commit 9] (#40) 2025-11-30 19:09:23 +01:00
xCrystal
3c5308e9de Multiplayer engine: standardize getting player object fields from PlayerObjects [Commit 8] (#40) 2025-11-30 19:09:15 +01:00
xCrystal
b25139d4ca Multiplayer engine: handle player state [Commit 7] (#40) 2025-11-30 19:09:07 +01:00
xCrystal
340ef4147f Multiplayer engine: player objects (re)positioning logic [Commit 6] (#40) 2025-11-30 19:09:01 +01:00
xCrystal
9c641d3ca1 Multiplayer engine: use wPlayer1* instead of wBeforeViewMap* also for view map mode [Commit 5] (#40) 2025-11-30 19:08:53 +01:00
xCrystal
e20cc976d0 Multiplayer engine: player_location macro [Commit 4] (#40) 2025-11-30 19:08:47 +01:00
xCrystal
fb8edba97e Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] (#40) 2025-11-30 19:08:39 +01:00
xCrystal
49040c9bdd Multiplayer engine: player mocking stuff [Commit 2] (#40) 2025-11-30 19:08:29 +01:00
xCrystal
d459273c62 Multiplayer engine [Commit 1] (#40) 2025-11-30 19:08:11 +01:00
xCrystal
ff35ce6d6b Player management [Commit 2] (#38) 2024-03-09 16:40:21 +01:00
xCrystal
dbb340515f Player management [Commit 1] (#38) 2024-03-08 18:56:26 +01:00
xCrystal
f796199bab Adjust MAPSETUP_ENTERLEVEL (#4) and misc clean up 2024-03-05 20:08:42 +01:00
xCrystal
e44744c587 wVramState -> wStateFlags and define flag constants (from pokecrystal f72f078c0e68736adf81f6c45c84f0c1e127a231) 2024-02-11 00:34:46 +01:00
xCrystal
5c4d982702 Apply most of pokecrystal PR 1105 2024-02-11 00:16:00 +01:00
xCrystal
98b04522e1 Handle the repositioning in the new map of a mocked player object after going through a map connection (#29) 2024-01-05 20:57:35 +01:00
xCrystal
2bca51eb09 Rename Map<N>Object addresses to MapObject<N>; create wMapObjectsBackups and sMapObjectsBackups in respective WRAM/SRAM sections (#32) 2023-12-15 13:43:42 +01:00
xCrystal
88b6810a18 Implement talker events [commit 1] (#30) 2023-11-28 13:59:36 +01:00
xCrystal
2df937cbee Implement View Map mode [commit 5]: make View Map mode work from branch space (#29) 2023-11-04 17:17:08 +01:00
vulcandth
c01409be5a Relabel some map_object struct fields (#1029) 2023-01-03 22:16:08 -05:00
vulcandth
c4e3f2bbc2 TrainerWalkToPlayer should reference wSeenTrainerDistance (#1020) 2022-11-22 21:03:24 -05:00
Rangi
41d5ea0482 Rename the object_struct field labels and constants (#1005)
Fixes #990
2022-09-12 09:15:44 -04:00
Rangi
316fa4b695 Use rgbds 0.5.0 2021-04-19 16:31:37 -04:00
Rangi
5db892782a Remove "Buffer" suffix from two HRAM labels 2020-12-23 16:54:28 -05:00
Rangi
d8310c166d Identify some more map object labels and constants 2020-10-22 17:41:48 -04:00
Rangi
dcb24bc724 Use def_* macros for automatic map event counts
Resolves #742
2020-07-24 09:57:16 -04:00