Rangi
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6a5edc98e9
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Terser damage calculation constants
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2020-11-09 16:12:19 -05:00 |
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Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
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Rangi
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03e149e559
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Identify wBattleAnimTemp0-3
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2020-11-09 15:05:14 -05:00 |
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Rangi
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62b756c46e
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Rename "dummy game" to "memory game"
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2020-11-08 19:32:57 -05:00 |
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Rangi
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7254c10093
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Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile
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2020-11-03 23:25:22 -05:00 |
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Rangi
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a831b34e5c
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Identify some uses of wBuffer1-6 in new Crystal code
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2020-11-03 22:52:50 -05:00 |
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Rangi
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9f62d7911b
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Identify some more uses of wBuffer1-6
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2020-11-03 22:45:12 -05:00 |
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Rangi
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c88c4a8340
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Identify more uses of wBuffer1-6
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2020-11-03 19:53:07 -05:00 |
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Rangi
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826e070f04
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More syncing with pokegold
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2020-11-03 10:13:06 -05:00 |
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Rangi
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01d6e6c758
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Group some link.asm code into "paragraphs"
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2020-11-02 19:32:14 -05:00 |
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Rangi
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9ab9088a9f
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Identify wLinkBattleRNPreamble
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2020-11-01 13:42:12 -05:00 |
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Rangi
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6220200f0f
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
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Rangi
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4a323cf591
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UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims
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2020-10-30 17:41:03 -04:00 |
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Rangi
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9b0002161b
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Extract more RGB data to .pal files
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2020-10-30 16:12:25 -04:00 |
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Rangi
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fe1a58deea
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Identify wSpriteAnimDict key constants
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2020-10-30 15:39:08 -04:00 |
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Rangi
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1237156948
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Identify mobile Name Card exchange labels
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2020-10-30 10:45:31 -04:00 |
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Rangi
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ba5bc304f9
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Updates to more closely sync with pokegold
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2020-10-29 23:23:57 -04:00 |
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Rangi
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7883e8f431
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Define SERIAL_LINK_BYTE_TIMEOUT
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2020-10-29 16:43:28 -04:00 |
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Rangi
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a51b1a2f13
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Port more pokegold link engine symbols, and name an unused WRAM byte
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2020-10-29 15:15:14 -04:00 |
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Rangi
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bcc0d633e9
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Identify the remaining (non-mobile) uses of another WRAM union
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2020-10-29 14:51:41 -04:00 |
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Rangi
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ea426a8879
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
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Rangi
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6d333bed5f
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Replace many '; unused' with '; unreferenced'
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2020-10-28 10:21:10 -04:00 |
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Rangi
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446f1846b1
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Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
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2020-10-27 23:09:06 -04:00 |
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Rangi
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2738858985
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Create data/collision/ for tile collision-related data
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2020-10-27 10:00:56 -04:00 |
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Rangi
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c85ba78b77
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Use more assertions to ensure correct code and data
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2020-10-26 22:24:38 -04:00 |
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