Remy Oukaour
b006415371
Define constants for collision types
2017-12-12 16:15:58 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
...
Start more documentation
2017-12-12 13:22:19 -05:00
Remy Oukaour
c5675927fe
Identify more sprite-related constants
2017-12-12 12:18:11 -05:00
Remy Oukaour
48e40a7f09
Identify some SPRITE_ANIM_FRAME_IDX_* constants
2017-12-12 02:31:14 -05:00
Remy Oukaour
39367a1b68
Outdoor sprite groups have the same names as map header groups
2017-12-12 01:01:56 -05:00
Remy Oukaour
79873a1bfc
Move pic animation documentation to docs/
...
Move growth rates to a data/ table
Name more SECTIONs
2017-12-11 23:44:29 -05:00
Remy Oukaour
213dcc70d7
More consistent data tables
2017-12-11 22:59:30 -05:00
Remy Oukaour
f1f84743f7
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
8c2c9e91b5
Better file name
2017-12-11 17:13:38 -05:00
Remy Oukaour
2e41368ac4
Factor out one more data table
2017-12-11 17:11:30 -05:00
Remy Oukaour
5be98bae3c
Move more data tables into data/ files.
2017-12-11 15:20:32 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
08b14e593e
Rename tilesets, consistent with constant names
2017-12-10 23:56:10 -05:00
Remy Oukaour
25bff5c1ac
Remove unused .asm file
2017-12-10 13:58:55 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
mid-kid
e39c8afbf2
Rename all files in data/pokedex/entries/
...
Some people suggested this would be a good idea, and make management of
the files easier. I'm inclined to agree.
2017-11-26 23:10:49 +01:00
mid-kid
617ba8be3d
width -> weight
...
This used to be confusing, since the first thing I think when I see
"width, height" is graphics, in this case probably the sprites.
Well, it has nothing to do with that. Weight is mass times gravity or
something, width is a form of distance.
2017-11-20 18:11:53 +01:00
yenatch
17448c51a5
Merge pull request #389 from yenatch/rgbds-3
...
rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT
0e470bc785
Fix section linking
...
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
yenatch
dbaec20534
Include front.dimensions file instead of manual pic dimensions
2017-06-24 20:21:30 -04:00
Ben10do
288902139f
Revert "Fix floating sections"
...
This reverts commit e28b88f56d
.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d
Fix floating sections
...
This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
PikalaxALT
8f2d68a9e6
Person action and facing labels, part 2
2016-09-27 10:10:13 -04:00
PikalaxALT
ef98c44edd
Person action and facing labels, part 1
2016-09-27 09:37:10 -04:00
pikalaxalt
bfe2f6d52e
Merge branch 'master' of https://github.com/pret/pokecrystal
2016-05-27 10:39:17 -04:00
yenatch
604778749d
Undo Slowpoke family changes in #343 .
2016-05-23 21:26:08 -04:00
Brandon Mulcahy
313e48d6d9
Switch labels for fast and slow exp groups
2016-05-23 16:55:20 -04:00
pikalaxalt
1544185bec
Revise frame macro to account for flags in sprite anim framesets
2016-05-15 23:05:41 -04:00
pikalaxalt
ee906a67c7
These macros are perfect for the object anim engine
2016-05-15 22:33:51 -04:00
pikalaxalt
87b733994b
SPRITE_ANIM_FRAME_IDX constants
2016-05-15 22:00:17 -04:00
pikalaxalt
e95d42e0af
All functions in main.asm have non-generic names
2016-05-08 14:11:24 -04:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
yenatch
d2a3e4a6a4
Split fish code out of data/.
2016-03-16 18:11:26 -04:00
yenatch
5b27af071c
Add fish group constants.
2016-03-16 18:05:28 -04:00
yenatch
8e1167a1e5
Merge branch 'fix-makefile'
2016-02-10 00:32:58 -05:00
IIMarckus
52f9ec8dce
Remove misleading (unreferenced) labels.
2016-01-30 20:53:27 -07:00
yenatch
08ac6dfd80
*_crystal.asm files are no longer needed to build crystal *.o.
2016-01-29 16:24:38 -05:00
PikalaxALT
3dcbe0ff55
Pokegear
2016-01-10 17:44:09 -05:00
PikalaxALT
6d1b7f28c8
Split base stats
2016-01-09 16:52:34 -05:00
PikalaxALT
9bbb65166e
More movement stuff
2015-12-29 13:15:58 -05:00
PikalaxALT
7683b78fb4
Labels relating to odd egg
2015-12-25 23:34:33 -05:00
PikalaxALT
41618f9e98
More battle anim object constants
2015-12-24 13:33:54 -05:00
PikalaxALT
8152ab612c
Battle anims
2015-12-23 17:10:50 -05:00
PikalaxALT
d644406f61
More menu stuff
2015-12-17 22:31:16 -05:00
PikalaxALT
c635e30777
map setup and warps
2015-12-14 11:12:18 -05:00
PikalaxALT
b9870541d4
slot machines
2015-12-10 22:26:31 -05:00
PikalaxALT
6eac26732a
Celebi Event
2015-12-05 15:38:25 -05:00
PikalaxALT
e83a5bae87
Address some comments from padz
2015-12-05 08:08:01 -05:00