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synced 2025-09-08 08:13:02 -07:00
Identify more sprite-related constants
This commit is contained in:
@@ -47,8 +47,8 @@ SpriteAnimFrameData: ; 8d6e6
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dw .Frameset_2c
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dw .Frameset_BlueWalk
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dw .Frameset_MagnetTrainBlue
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dw .Frameset_2f
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dw .Frameset_30
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dw .Frameset_MobileTradeSentBall
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dw .Frameset_MobileTradeOTBall
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dw .Frameset_31
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dw .Frameset_32
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dw .Frameset_33
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@@ -117,10 +117,10 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_MagnetTrainBlue:
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8
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frame SPRITE_ANIM_FRAME_IDX_65, 8
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frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
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frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
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dorestart
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.Frameset_GSTitleTrail:
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@@ -129,7 +129,7 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_TextEntryCursor:
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frame SPRITE_ANIM_FRAME_IDX_20, 1
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frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1
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dorepeat 1
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dorestart
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@@ -139,59 +139,59 @@ SpriteAnimFrameData: ; 8d6e6
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dorestart
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.Frameset_GameFreakLogo:
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 1
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frame SPRITE_ANIM_FRAME_IDX_83, 1
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frame SPRITE_ANIM_FRAME_IDX_82, 4
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frame SPRITE_ANIM_FRAME_IDX_81, 12
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frame SPRITE_ANIM_FRAME_IDX_82, 12
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frame SPRITE_ANIM_FRAME_IDX_83, 4
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frame SPRITE_ANIM_FRAME_IDX_84, 32
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frame SPRITE_ANIM_FRAME_IDX_85, 3
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frame SPRITE_ANIM_FRAME_IDX_86, 3
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frame SPRITE_ANIM_FRAME_IDX_87, 4
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frame SPRITE_ANIM_FRAME_IDX_88, 4
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frame SPRITE_ANIM_FRAME_IDX_89, 4
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frame SPRITE_ANIM_FRAME_IDX_8A, 10
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frame SPRITE_ANIM_FRAME_IDX_8B, 7
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10
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frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7
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endanim
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.Frameset_GSIntroStar:
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frame SPRITE_ANIM_FRAME_IDX_23, 3
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frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP
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dorestart
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.Frameset_GSIntroSparkle:
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frame SPRITE_ANIM_FRAME_IDX_24, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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frame SPRITE_ANIM_FRAME_IDX_26, 2
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frame SPRITE_ANIM_FRAME_IDX_25, 2
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2
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frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
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dorestart
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.Frameset_SlotsGolem:
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frame SPRITE_ANIM_FRAME_IDX_27, 7
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frame SPRITE_ANIM_FRAME_IDX_28, 7
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frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP
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dorestart
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.Frameset_SlotsChansey:
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2A, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2B, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7
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dorestart
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.Frameset_SlotsChansey2:
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_2D, 7
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frame SPRITE_ANIM_FRAME_IDX_2C, 7
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frame SPRITE_ANIM_FRAME_IDX_29, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
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endanim
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.Frameset_SlotsEgg:
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frame SPRITE_ANIM_FRAME_IDX_2E, 20
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frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20
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endanim
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.Frameset_StillCursor:
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@@ -199,14 +199,14 @@ SpriteAnimFrameData: ; 8d6e6
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endanim
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.Frameset_TradePokeBall:
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frame SPRITE_ANIM_FRAME_IDX_30, 32
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32
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endanim
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.Frameset_TradePokeBall0:
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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dorestart
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.Frameset_TradePoof:
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@@ -370,37 +370,37 @@ SpriteAnimFrameData: ; 8d6e6
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frame SPRITE_ANIM_FRAME_IDX_62, 2
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endanim
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.Frameset_2f:
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.Frameset_MobileTradeSentBall:
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frame SPRITE_ANIM_FRAME_IDX_32, 3
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frame SPRITE_ANIM_FRAME_IDX_33, 3
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frame SPRITE_ANIM_FRAME_IDX_34, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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endanim
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.Frameset_30:
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3
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frame SPRITE_ANIM_FRAME_IDX_30, 3
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frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
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.Frameset_MobileTradeOTBall:
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_FRAME_IDX_32, 3
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frame SPRITE_ANIM_FRAME_IDX_33, 3
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frame SPRITE_ANIM_FRAME_IDX_34, 3
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@@ -33,24 +33,24 @@ SpriteAnimOAMData: ; 8d94d
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dbw $42, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1D
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dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1
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dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2
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dbw $00, .OAMData_20 ; SPRITE_ANIM_FRAME_IDX_20
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dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR
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dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09
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dbw $00, .OAMData_22 ; SPRITE_ANIM_FRAME_IDX_22
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dbw $0f, .OAMData_23 ; SPRITE_ANIM_FRAME_IDX_23
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dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_24
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dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_25
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dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_26
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dbw $00, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_27
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dbw $08, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_28
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dbw $10, .OAMData_29 ; SPRITE_ANIM_FRAME_IDX_29
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dbw $10, .OAMData_2a ; SPRITE_ANIM_FRAME_IDX_2A
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dbw $10, .OAMData_2b ; SPRITE_ANIM_FRAME_IDX_2B
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dbw $10, .OAMData_2c ; SPRITE_ANIM_FRAME_IDX_2C
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dbw $10, .OAMData_2d ; SPRITE_ANIM_FRAME_IDX_2D
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dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_2E
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dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR
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dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1
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dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2
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dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3
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dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1
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dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2
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dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1
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dbw $10, .OAMData_SlotsChansey2 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2
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dbw $10, .OAMData_SlotsChansey3 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3
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dbw $10, .OAMData_SlotsChansey4 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4
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dbw $10, .OAMData_SlotsChansey5 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5
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dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_SLOTS_EGG
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dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_STILL_CURSOR
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dbw $00, .OAMData_30 ; SPRITE_ANIM_FRAME_IDX_30
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dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_31
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dbw $00, .OAMData_TradePokeBall1 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1
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dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2
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dbw $06, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_32
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dbw $0a, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_33
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dbw $0e, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_34
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@@ -102,8 +102,8 @@ SpriteAnimOAMData: ; 8d94d
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dbw $00, .OAMData_62 ; SPRITE_ANIM_FRAME_IDX_62
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dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1
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dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2
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dbw $00, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_65
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dbw $04, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_66
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dbw $00, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1
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dbw $04, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2
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dbw $20, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_67
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dbw $21, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_68
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dbw $22, .OAMData_69 ; SPRITE_ANIM_FRAME_IDX_69
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@@ -130,17 +130,17 @@ SpriteAnimOAMData: ; 8d94d
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dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY
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dbw $00, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_1
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dbw $04, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_2
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dbw $d0, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_81
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dbw $d3, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_82
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dbw $d6, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_83
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dbw $6c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_84
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dbw $68, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_85
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dbw $64, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_86
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dbw $60, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_87
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dbw $0c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_88
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dbw $08, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_89
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dbw $04, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8A
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dbw $00, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8B
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dbw $d0, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1
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dbw $d3, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2
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dbw $d6, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3
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dbw $6c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4
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dbw $68, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5
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dbw $64, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6
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dbw $60, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7
|
||||
dbw $0c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8
|
||||
dbw $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9
|
||||
dbw $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10
|
||||
dbw $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11
|
||||
|
||||
.OAMData_02:
|
||||
db 1
|
||||
@@ -153,14 +153,14 @@ SpriteAnimOAMData: ; 8d94d
|
||||
dsprite 0, 0, -1, 0, $10, $00
|
||||
dsprite 0, 0, 0, 0, $11, $00
|
||||
|
||||
.OAMData_23:
|
||||
.OAMData_GSIntroStar:
|
||||
db 4
|
||||
dsprite -1, 0, -1, 0, $00, $00
|
||||
dsprite -1, 0, 0, 0, $00, $20
|
||||
dsprite 0, 0, -1, 0, $01, $00
|
||||
dsprite 0, 0, 0, 0, $01, $20
|
||||
dsprite -1, 0, -1, 0, $00, 0
|
||||
dsprite -1, 0, 0, 0, $00, 0 | X_FLIP
|
||||
dsprite 0, 0, -1, 0, $01, 0
|
||||
dsprite 0, 0, 0, 0, $01, 0 | X_FLIP
|
||||
|
||||
.OAMData_30:
|
||||
.OAMData_TradePokeBall1:
|
||||
db 4
|
||||
dsprite -1, 0, -1, 0, $00, $80
|
||||
dsprite -1, 0, 0, 0, $00, $a0
|
||||
@@ -453,25 +453,25 @@ SpriteAnimOAMData: ; 8d94d
|
||||
dsprite 0, 0, -1, 0, $02, PAL_OW_TREE
|
||||
dsprite 0, 0, 0, 0, $03, PAL_OW_TREE
|
||||
|
||||
.OAMData_20:
|
||||
.OAMData_TextEntryCursor:
|
||||
db 4
|
||||
dsprite -1, 7, -1, 7, $00, $00
|
||||
dsprite -1, 7, 0, 0, $00, $20
|
||||
dsprite 0, 0, -1, 7, $00, $40
|
||||
dsprite 0, 0, 0, 0, $00, $60
|
||||
dsprite -1, 7, -1, 7, $00, 0
|
||||
dsprite -1, 7, 0, 0, $00, 0 | X_FLIP
|
||||
dsprite 0, 0, -1, 7, $00, 0 | Y_FLIP
|
||||
dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||
|
||||
.OAMData_ForFrameset09:
|
||||
db 10
|
||||
dsprite -1, 7, 0, 0, $00, $0
|
||||
dsprite -1, 7, 1, 0, $01, $0
|
||||
dsprite -1, 7, 2, 0, $01, $0
|
||||
dsprite -1, 7, 3, 0, $01, $0
|
||||
dsprite -1, 7, 4, 0, $00, $0 | X_FLIP
|
||||
dsprite 0, 0, 0, 0, $00, $0 | Y_FLIP
|
||||
dsprite 0, 0, 1, 0, $01, $0 | Y_FLIP
|
||||
dsprite 0, 0, 2, 0, $01, $0 | Y_FLIP
|
||||
dsprite 0, 0, 3, 0, $01, $0 | Y_FLIP
|
||||
dsprite 0, 0, 4, 0, $00, $0 | X_FLIP | Y_FLIP
|
||||
dsprite -1, 7, 0, 0, $00, 0
|
||||
dsprite -1, 7, 1, 0, $01, 0
|
||||
dsprite -1, 7, 2, 0, $01, 0
|
||||
dsprite -1, 7, 3, 0, $01, 0
|
||||
dsprite -1, 7, 4, 0, $00, 0 | X_FLIP
|
||||
dsprite 0, 0, 0, 0, $00, 0 | Y_FLIP
|
||||
dsprite 0, 0, 1, 0, $01, 0 | Y_FLIP
|
||||
dsprite 0, 0, 2, 0, $01, 0 | Y_FLIP
|
||||
dsprite 0, 0, 3, 0, $01, 0 | Y_FLIP
|
||||
dsprite 0, 0, 4, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||
|
||||
.OAMData_22:
|
||||
db 15
|
||||
@@ -491,65 +491,65 @@ SpriteAnimOAMData: ; 8d94d
|
||||
dsprite 1, 4, -1, 4, $0d, $11
|
||||
dsprite 1, 4, 0, 4, $0e, $11
|
||||
|
||||
.OAMData_27:
|
||||
.OAMData_SlotsGolem:
|
||||
db 6
|
||||
dsprite -2, 4, -2, 4, $00, $15
|
||||
dsprite -2, 4, -1, 4, $02, $15
|
||||
dsprite -2, 4, 0, 4, $00, $35
|
||||
dsprite 0, 4, -2, 4, $04, $15
|
||||
dsprite 0, 4, -1, 4, $06, $15
|
||||
dsprite 0, 4, 0, 4, $04, $35
|
||||
dsprite -2, 4, -2, 4, $00, 5 | OBP_NUM
|
||||
dsprite -2, 4, -1, 4, $02, 5 | OBP_NUM
|
||||
dsprite -2, 4, 0, 4, $00, 5 | OBP_NUM | X_FLIP
|
||||
dsprite 0, 4, -2, 4, $04, 5 | OBP_NUM
|
||||
dsprite 0, 4, -1, 4, $06, 5 | OBP_NUM
|
||||
dsprite 0, 4, 0, 4, $04, 5 | OBP_NUM | X_FLIP
|
||||
|
||||
.OAMData_29:
|
||||
.OAMData_SlotsChansey1:
|
||||
db 6
|
||||
dsprite -2, 4, -2, 4, $00, $16
|
||||
dsprite -2, 4, -1, 4, $02, $16
|
||||
dsprite -2, 4, 0, 4, $04, $16
|
||||
dsprite 0, 4, -2, 4, $06, $16
|
||||
dsprite 0, 4, -1, 4, $08, $16
|
||||
dsprite 0, 4, 0, 4, $0a, $16
|
||||
dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
|
||||
dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
|
||||
dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
|
||||
dsprite 0, 4, -2, 4, $06, 6 | OBP_NUM
|
||||
dsprite 0, 4, -1, 4, $08, 6 | OBP_NUM
|
||||
dsprite 0, 4, 0, 4, $0a, 6 | OBP_NUM
|
||||
|
||||
.OAMData_2a:
|
||||
.OAMData_SlotsChansey2:
|
||||
db 6
|
||||
dsprite -2, 4, -2, 4, $00, $16
|
||||
dsprite -2, 4, -1, 4, $02, $16
|
||||
dsprite -2, 4, 0, 4, $04, $16
|
||||
dsprite 0, 4, -2, 4, $0c, $16
|
||||
dsprite 0, 4, -1, 4, $0e, $16
|
||||
dsprite 0, 4, 0, 4, $10, $16
|
||||
dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
|
||||
dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
|
||||
dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
|
||||
dsprite 0, 4, -2, 4, $0c, 6 | OBP_NUM
|
||||
dsprite 0, 4, -1, 4, $0e, 6 | OBP_NUM
|
||||
dsprite 0, 4, 0, 4, $10, 6 | OBP_NUM
|
||||
|
||||
.OAMData_2b:
|
||||
.OAMData_SlotsChansey3:
|
||||
db 6
|
||||
dsprite -2, 4, -2, 4, $00, $16
|
||||
dsprite -2, 4, -1, 4, $02, $16
|
||||
dsprite -2, 4, 0, 4, $04, $16
|
||||
dsprite 0, 4, -2, 4, $12, $16
|
||||
dsprite 0, 4, -1, 4, $14, $16
|
||||
dsprite 0, 4, 0, 4, $16, $16
|
||||
dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
|
||||
dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
|
||||
dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
|
||||
dsprite 0, 4, -2, 4, $12, 6 | OBP_NUM
|
||||
dsprite 0, 4, -1, 4, $14, 6 | OBP_NUM
|
||||
dsprite 0, 4, 0, 4, $16, 6 | OBP_NUM
|
||||
|
||||
.OAMData_2c:
|
||||
.OAMData_SlotsChansey4:
|
||||
db 6
|
||||
dsprite -2, 4, -2, 4, $00, $16
|
||||
dsprite -2, 4, -1, 4, $02, $16
|
||||
dsprite -2, 4, 0, 4, $04, $16
|
||||
dsprite 0, 4, -2, 4, $18, $16
|
||||
dsprite 0, 4, -1, 4, $1a, $16
|
||||
dsprite 0, 4, 0, 4, $1c, $16
|
||||
dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
|
||||
dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
|
||||
dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
|
||||
dsprite 0, 4, -2, 4, $18, 6 | OBP_NUM
|
||||
dsprite 0, 4, -1, 4, $1a, 6 | OBP_NUM
|
||||
dsprite 0, 4, 0, 4, $1c, 6 | OBP_NUM
|
||||
|
||||
.OAMData_2d:
|
||||
.OAMData_SlotsChansey5:
|
||||
db 6
|
||||
dsprite -2, 4, -2, 4, $1e, $16
|
||||
dsprite -2, 4, -1, 4, $20, $16
|
||||
dsprite -2, 4, 0, 4, $22, $16
|
||||
dsprite 0, 4, -2, 4, $24, $16
|
||||
dsprite 0, 4, -1, 4, $26, $16
|
||||
dsprite 0, 4, 0, 4, $28, $16
|
||||
dsprite -2, 4, -2, 4, $1e, 6 | OBP_NUM
|
||||
dsprite -2, 4, -1, 4, $20, 6 | OBP_NUM
|
||||
dsprite -2, 4, 0, 4, $22, 6 | OBP_NUM
|
||||
dsprite 0, 4, -2, 4, $24, 6 | OBP_NUM
|
||||
dsprite 0, 4, -1, 4, $26, 6 | OBP_NUM
|
||||
dsprite 0, 4, 0, 4, $28, 6 | OBP_NUM
|
||||
|
||||
.OAMData_RadioTuningKnob:
|
||||
db 3
|
||||
dsprite -2, 4, -1, 4, $00, $0 | OBP_NUM
|
||||
dsprite -1, 4, -1, 4, $00, $0 | OBP_NUM
|
||||
dsprite 0, 4, -1, 4, $00, $0 | OBP_NUM
|
||||
dsprite -2, 4, -1, 4, $00, 0 | OBP_NUM
|
||||
dsprite -1, 4, -1, 4, $00, 0 | OBP_NUM
|
||||
dsprite 0, 4, -1, 4, $00, 0 | OBP_NUM
|
||||
|
||||
.OAMData_4b:
|
||||
db 6
|
||||
@@ -689,7 +689,7 @@ SpriteAnimOAMData: ; 8d94d
|
||||
|
||||
.OAMData_GSTitleTrail:
|
||||
db 1
|
||||
dsprite -1, 4, -1, 4, $00, $1 | OBP_NUM
|
||||
dsprite -1, 4, -1, 4, $00, 1 | OBP_NUM
|
||||
|
||||
.OAMData_5c:
|
||||
db 12
|
||||
@@ -749,12 +749,12 @@ SpriteAnimOAMData: ; 8d94d
|
||||
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
|
||||
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
|
||||
|
||||
.OAMData_65:
|
||||
.OAMData_MagnetTrainBlue:
|
||||
db 4
|
||||
dsprite -1, 0, -1, 0, $00, $81
|
||||
dsprite -1, 0, 0, 0, $01, $81
|
||||
dsprite 0, 0, -1, 0, $02, $81
|
||||
dsprite 0, 0, 0, 0, $03, $81
|
||||
dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE | BEHIND_BG
|
||||
dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE | BEHIND_BG
|
||||
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE | BEHIND_BG
|
||||
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE | BEHIND_BG
|
||||
|
||||
.OAMData_67:
|
||||
db 1
|
||||
@@ -1013,29 +1013,29 @@ SpriteAnimOAMData: ; 8d94d
|
||||
|
||||
.OAMData_7a:
|
||||
db 8
|
||||
dsprite -1, 0, -2, 0, $00, $0
|
||||
dsprite -1, 0, -1, 0, $01, $0
|
||||
dsprite -1, 0, 0, 0, $01, $0 | X_FLIP
|
||||
dsprite -1, 0, 1, 0, $00, $0 | X_FLIP
|
||||
dsprite 0, 0, -2, 0, $00, $0 | Y_FLIP
|
||||
dsprite 0, 0, -1, 0, $01, $0 | Y_FLIP
|
||||
dsprite 0, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP
|
||||
dsprite 0, 0, 1, 0, $00, $0 | X_FLIP | Y_FLIP
|
||||
dsprite -1, 0, -2, 0, $00, 0
|
||||
dsprite -1, 0, -1, 0, $01, 0
|
||||
dsprite -1, 0, 0, 0, $01, 0 | X_FLIP
|
||||
dsprite -1, 0, 1, 0, $00, 0 | X_FLIP
|
||||
dsprite 0, 0, -2, 0, $00, 0 | Y_FLIP
|
||||
dsprite 0, 0, -1, 0, $01, 0 | Y_FLIP
|
||||
dsprite 0, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP
|
||||
dsprite 0, 0, 1, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||
|
||||
.OAMData_7b:
|
||||
db 12
|
||||
dsprite -3, 0, -1, 0, $00, $0
|
||||
dsprite -2, 0, -1, 0, $01, $0
|
||||
dsprite -1, 0, -1, 0, $02, $0
|
||||
dsprite -3, 0, 0, 0, $00, $0 | X_FLIP
|
||||
dsprite -2, 0, 0, 0, $01, $0 | X_FLIP
|
||||
dsprite -1, 0, 0, 0, $02, $0 | X_FLIP
|
||||
dsprite 0, 0, -1, 0, $02, $0 | Y_FLIP
|
||||
dsprite 1, 0, -1, 0, $01, $0 | Y_FLIP
|
||||
dsprite 2, 0, -1, 0, $00, $0 | Y_FLIP
|
||||
dsprite 0, 0, 0, 0, $02, $0 | X_FLIP | Y_FLIP
|
||||
dsprite 1, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP
|
||||
dsprite 2, 0, 0, 0, $00, $0 | X_FLIP | Y_FLIP
|
||||
dsprite -3, 0, -1, 0, $00, 0
|
||||
dsprite -2, 0, -1, 0, $01, 0
|
||||
dsprite -1, 0, -1, 0, $02, 0
|
||||
dsprite -3, 0, 0, 0, $00, 0 | X_FLIP
|
||||
dsprite -2, 0, 0, 0, $01, 0 | X_FLIP
|
||||
dsprite -1, 0, 0, 0, $02, 0 | X_FLIP
|
||||
dsprite 0, 0, -1, 0, $02, 0 | Y_FLIP
|
||||
dsprite 1, 0, -1, 0, $01, 0 | Y_FLIP
|
||||
dsprite 2, 0, -1, 0, $00, 0 | Y_FLIP
|
||||
dsprite 0, 0, 0, 0, $02, 0 | X_FLIP | Y_FLIP
|
||||
dsprite 1, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP
|
||||
dsprite 2, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
|
||||
|
||||
.OAMData_7c:
|
||||
db 20
|
||||
@@ -1062,26 +1062,26 @@ SpriteAnimOAMData: ; 8d94d
|
||||
|
||||
.OAMData_IntroSuicuneAway:
|
||||
db 20
|
||||
dsprite 0, 0, 1, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 1, 0, 2, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 2, 0, 3, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 3, 0, 4, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 4, 0, 5, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 3, 0, 6, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 2, 0, 7, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 1, 0, 8, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 0, 0, 9, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 1, 0, 10, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 2, 0, 11, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 3, 0, 12, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 4, 0, 13, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 3, 0, 14, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 2, 0, 15, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 1, 0, 16, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 0, 0, -15, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 1, 0, -14, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 2, 0, -13, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 3, 0, -12, 0, $00, $1 | BEHIND_BG
|
||||
dsprite 0, 0, 1, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 1, 0, 2, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 2, 0, 3, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 3, 0, 4, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 4, 0, 5, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 3, 0, 6, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 2, 0, 7, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 1, 0, 8, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 0, 0, 9, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 1, 0, 10, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 2, 0, 11, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 3, 0, 12, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 4, 0, 13, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 3, 0, 14, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 2, 0, 15, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 1, 0, 16, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 0, 0, -15, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 1, 0, -14, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 2, 0, -13, 0, $00, 1 | BEHIND_BG
|
||||
dsprite 3, 0, -12, 0, $00, 1 | BEHIND_BG
|
||||
|
||||
.OAMData_Celebi:
|
||||
db 4
|
||||
@@ -1090,42 +1090,42 @@ SpriteAnimOAMData: ; 8d94d
|
||||
dsprite 0, 0, -1, 0, $02, PAL_OW_GREEN
|
||||
dsprite 0, 0, 0, 0, $03, PAL_OW_GREEN
|
||||
|
||||
.OAMData_81:
|
||||
.OAMData_GameFreakLogo1_3:
|
||||
db 9
|
||||
dsprite -2, 0, -2, 4, $00, $01
|
||||
dsprite -2, 0, -1, 4, $01, $01
|
||||
dsprite -2, 0, 0, 4, $02, $01
|
||||
dsprite -1, 0, -2, 4, $10, $01
|
||||
dsprite -1, 0, -1, 4, $11, $01
|
||||
dsprite -1, 0, 0, 4, $12, $01
|
||||
dsprite 0, 0, -2, 4, $20, $01
|
||||
dsprite 0, 0, -1, 4, $21, $01
|
||||
dsprite 0, 0, 0, 4, $22, $01
|
||||
dsprite -2, 0, -2, 4, $00, 1
|
||||
dsprite -2, 0, -1, 4, $01, 1
|
||||
dsprite -2, 0, 0, 4, $02, 1
|
||||
dsprite -1, 0, -2, 4, $10, 1
|
||||
dsprite -1, 0, -1, 4, $11, 1
|
||||
dsprite -1, 0, 0, 4, $12, 1
|
||||
dsprite 0, 0, -2, 4, $20, 1
|
||||
dsprite 0, 0, -1, 4, $21, 1
|
||||
dsprite 0, 0, 0, 4, $22, 1
|
||||
|
||||
.OAMData_84:
|
||||
.OAMData_GameFreakLogo4_11:
|
||||
db 24
|
||||
dsprite -5, 0, -2, 4, $00, $01
|
||||
dsprite -5, 0, -1, 4, $01, $01
|
||||
dsprite -5, 0, 0, 4, $02, $01
|
||||
dsprite -5, 0, 1, 4, $03, $01
|
||||
dsprite -4, 0, -2, 4, $10, $01
|
||||
dsprite -4, 0, -1, 4, $11, $01
|
||||
dsprite -4, 0, 0, 4, $12, $01
|
||||
dsprite -4, 0, 1, 4, $13, $01
|
||||
dsprite -3, 0, -2, 4, $20, $01
|
||||
dsprite -3, 0, -1, 4, $21, $01
|
||||
dsprite -3, 0, 0, 4, $22, $01
|
||||
dsprite -3, 0, 1, 4, $23, $01
|
||||
dsprite -2, 0, -2, 4, $30, $01
|
||||
dsprite -2, 0, -1, 4, $31, $01
|
||||
dsprite -2, 0, 0, 4, $32, $01
|
||||
dsprite -2, 0, 1, 4, $33, $01
|
||||
dsprite -1, 0, -2, 4, $40, $01
|
||||
dsprite -1, 0, -1, 4, $41, $01
|
||||
dsprite -1, 0, 0, 4, $42, $01
|
||||
dsprite -1, 0, 1, 4, $43, $01
|
||||
dsprite 0, 0, -2, 4, $50, $01
|
||||
dsprite 0, 0, -1, 4, $51, $01
|
||||
dsprite 0, 0, 0, 4, $52, $01
|
||||
dsprite 0, 0, 1, 4, $53, $01
|
||||
dsprite -5, 0, -2, 4, $00, 1
|
||||
dsprite -5, 0, -1, 4, $01, 1
|
||||
dsprite -5, 0, 0, 4, $02, 1
|
||||
dsprite -5, 0, 1, 4, $03, 1
|
||||
dsprite -4, 0, -2, 4, $10, 1
|
||||
dsprite -4, 0, -1, 4, $11, 1
|
||||
dsprite -4, 0, 0, 4, $12, 1
|
||||
dsprite -4, 0, 1, 4, $13, 1
|
||||
dsprite -3, 0, -2, 4, $20, 1
|
||||
dsprite -3, 0, -1, 4, $21, 1
|
||||
dsprite -3, 0, 0, 4, $22, 1
|
||||
dsprite -3, 0, 1, 4, $23, 1
|
||||
dsprite -2, 0, -2, 4, $30, 1
|
||||
dsprite -2, 0, -1, 4, $31, 1
|
||||
dsprite -2, 0, 0, 4, $32, 1
|
||||
dsprite -2, 0, 1, 4, $33, 1
|
||||
dsprite -1, 0, -2, 4, $40, 1
|
||||
dsprite -1, 0, -1, 4, $41, 1
|
||||
dsprite -1, 0, 0, 4, $42, 1
|
||||
dsprite -1, 0, 1, 4, $43, 1
|
||||
dsprite 0, 0, -2, 4, $50, 1
|
||||
dsprite 0, 0, -1, 4, $51, 1
|
||||
dsprite 0, 0, 0, 4, $52, 1
|
||||
dsprite 0, 0, 1, 4, $53, 1
|
||||
; 8e706
|
||||
|
@@ -23,8 +23,8 @@ SpriteAnimSeqData: ; 8d1c4
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05
|
||||
; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_0B
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08
|
||||
; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08
|
||||
; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08
|
||||
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
@@ -65,10 +65,10 @@ SpriteAnimSeqData: ; 8d1c4
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_20
|
||||
db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_21
|
||||
db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_22
|
||||
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00
|
||||
; SPRITE_ANIM_INDEX_23
|
||||
|
Reference in New Issue
Block a user