95 Commits

Author SHA1 Message Date
i0brendan0
a99adb0e5a Fix
I did a dumb and used the wrong check instruction. Should actually work.
2018-02-20 01:48:22 -06:00
i0brendan0
0e45563497 Add Fix for Lock On Status Moves
These changes should fix the status move and secondary effects not working if the opponent is flying or digging but has been locked on.
2018-02-19 02:54:13 -06:00
Remy Oukaour
7f54df58bf Group engine/pokedex files 2018-01-21 18:00:23 -05:00
Remy Oukaour
05382d3e3c PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
Remy Oukaour
2acaa96cf1 More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
Remy Oukaour
40125a7f4d </code> 2018-01-17 14:53:08 -05:00
Remy Oukaour
b1c808f9f8 Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
Remy Oukaour
d2725c3104 Allow italics/bold within inline code 2018-01-17 13:58:50 -05:00
Remy Oukaour
6d20cf3e80 "CryHeader" → "Cry"; "Cry" → "MonCry" 2018-01-16 23:47:45 -05:00
Remy Oukaour
bf074f3598 map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
Remy Oukaour
9180362211 Move code out of gfx/ (close #474) 2018-01-15 11:06:32 -05:00
Remy Oukaour
f2dde1f4ca Markdown formatting 2018-01-15 00:05:20 -05:00
Remy Oukaour
14c8cf5b48 Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452)
# Conflicts:
#	data/player_names.asm
#	engine/battle/menu.asm
#	engine/billspc.asm
#	engine/billspctop.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/delete_save_change_clock.asm
#	engine/events/buena.asm
#	engine/events/elevator.asm
#	engine/events/kurt.asm
#	engine/events/mom.asm
#	engine/events/move_tutor.asm
#	engine/events/pokecenter_pc.asm
#	engine/events/pokepic.asm
#	engine/events/std_scripts.asm
#	engine/events/unown_walls.asm
#	engine/init_gender.asm
#	engine/intro_menu.asm
#	engine/mail.asm
#	engine/main_menu.asm
#	engine/mart.asm
#	engine/menu_2.asm
#	engine/mon_menu.asm
#	engine/pack.asm
#	engine/slot_machine.asm
#	engine/start_menu.asm
#	home/menu.asm
#	maps/CeladonDeptStore6F.asm
#	maps/CeladonGameCornerPrizeRoom.asm
#	maps/DragonShrine.asm
#	maps/EarlsPokemonAcademy.asm
#	maps/GoldenrodCity.asm
#	maps/GoldenrodDeptStore6F.asm
#	maps/GoldenrodGameCorner.asm
#	maps/GoldenrodPokeComCenter2FMobile.asm
#	mobile/mobile_12.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_22.asm
#	mobile/mobile_22_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_45.asm
#	mobile/mobile_45_sprite_engine.asm
#	mobile/mobile_46.asm
#	mobile/mobile_5c.asm
#	mobile/mobile_5f.asm
#	mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
mid-kid
d38ed29a46 Added menu documentation
While slightly shitty, it's as complete as I'm able to get it. Any
improvements are welcome.
2018-01-14 12:08:49 +01:00
Remy Oukaour
5a3822fe86 Introduce callback, hiddenitem, conditional_event, and cmdqueue macros for map scripts 2018-01-13 00:47:38 -05:00
Remy Oukaour
d83aefb30a Use more constants in scripts 2018-01-12 02:27:42 -05:00
Remy Oukaour
e0088adb3f Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
Remy Oukaour
9af6d8d0f1 Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
Remy Oukaour
bc83768d81 Tileset images are 128px wide 2018-01-03 02:02:15 -05:00
Remy Oukaour
fbfda4551a Bold 2018-01-01 18:44:08 -05:00
Remy Oukaour
355acfcaeb Fix battle anim documentation 2018-01-01 14:08:08 -05:00
Remy Oukaour
2d0ed1159e Use constants for rBGPI+rOBPI auto-increment
Fix some documentation
2018-01-01 13:43:02 -05:00
yenatch
4ce75e8dfc Document some more battle animation commands 2018-01-01 04:40:15 -05:00
yenatch
be46c0da41 fix markdown formatting in battle_anim_commands.md 2017-12-29 18:03:35 -05:00
yenatch
c312cab0f0 Document some battle animation commands 2017-12-29 17:47:45 -05:00
yenatch
cc5aeb8b87 Fix anim_obj x/y values
- negative values have no meaning
- left in optional tile x/y for backwards compatibility
2017-12-29 13:43:17 -05:00
Remy Oukaour
84e22eb578 Consistent (x, y) coordinate formatting in map scripts 2017-12-28 14:31:25 -05:00
Remy Oukaour
ce795692d9 Correct comment 2017-12-28 14:10:46 -05:00
Remy Oukaour
fe605b2fa7 Document the Magikarp bug fix from PR #443 2017-12-28 14:08:29 -05:00
Remy Oukaour
97dd40284b Document another Magikarp length bug. (to do: correct formula values) 2017-12-28 13:17:43 -05:00
Remy Oukaour
b5ffbfe2af Specify which bugs are needed for backwards compatibility 2017-12-28 12:58:18 -05:00
Remy Oukaour
7167895612 Document another bug
Document fixes for design flaws
GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28 12:49:32 -05:00
Remy Oukaour
805474b0db as → are 2017-12-28 12:14:47 -05:00
Remy Oukaour
0ceee9696a Explain what bugs, glitches, and flaws are 2017-12-28 11:50:02 -05:00
Remy Oukaour
fe92e4d848 Document design flaws 2017-12-28 11:28:23 -05:00
Remy Oukaour
7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16 Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00
Remy Oukaour
47e4f21e62 Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2 Copy sram.asm's global start/end constants for wram.asm and vram.asm 2017-12-26 23:07:46 -05:00
Remy Oukaour
c4a18b1329 Correct documentation
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour
dae16acd6f event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
Remy Oukaour
35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour
85cded6ec5 Update docs 2017-12-26 13:10:12 -05:00
Remy Oukaour
7dd6c8c3b2 Clean up docs/music_commands.md formatting and link to old wiki page 2017-12-25 14:57:30 -05:00
Remy Oukaour
c659823761 Copy @henrxv's anim_obj documentation to docs/move_anim_commands.md (closes #399) 2017-12-25 14:40:30 -05:00
Remy Oukaour
1ea988b8a4 Expand assembly documentation 2017-12-25 14:33:18 -05:00
Remy Oukaour
e34e68095d Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
yenatch
c95b67dd71 fix markdown reference links 2017-12-24 21:27:20 -05:00
froggestspirit
0a853dc1d3 Music documentation 2017-12-24 21:01:26 -05:00