fix markdown formatting in battle_anim_commands.md

This commit is contained in:
yenatch 2017-12-29 18:03:35 -05:00
parent c312cab0f0
commit be46c0da41

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@ -5,7 +5,7 @@ Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) a
## `$00``$CF`: `anim_wait` *length*
*length*: duration in frames
- *length*: duration in frames
## `$D0`: `anim_obj` *object*, *x*, *y*, *param*
@ -13,12 +13,12 @@ Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) a
Spawns an *object* at coordinate (*x*, *y*).
*object*: `ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
*x*: the x position in pixels
*y*: the x position in pixels
*x_tile*: an added x position in tiles (8 pixels)
*y_tile*: an added y position in tiles (8 pixels)
*param*: modifies the behavior of *object*. The meaning differs for each object.
- *object*: `ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
- *x*: the x position in pixels
- *y*: the x position in pixels
- *x_tile*: an added x position in tiles (8 pixels)
- *y_tile*: an added y position in tiles (8 pixels)
- *param*: modifies the behavior of *object*. The meaning differs for each object.
*TODO: what happens for x/y values greater than 160/144 respectively?*
*TODO: useful positions*
@ -35,7 +35,7 @@ Spawns an *object* at coordinate (*x*, *y*).
## `$D5`: `anim_5gfx` *gfx1*, *gfx2*, *gfx3*, *gfx4*, *gfx5*
*gfx*: `ANIM_GFX` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
- *gfx*: `ANIM_GFX` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
## `$D6`: `anim_incobj` *id*
@ -112,7 +112,7 @@ Removes all active objects.
## `$F0`: `anim_bgeffect` *bg_effect*, *unknown1*, *unknown2*, *unknown3*
*bg_effect*: `ANIM_BG` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
- *bg_effect*: `ANIM_BG` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm))
## `$F1`: `anim_bgp` *colors*