Rangi
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169470378a
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Identify movement labels in map scripts
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2020-10-04 18:15:38 -04:00 |
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7Soul
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836da09f4e
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Identify anim object constants (#772)
Identify anim object constants
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2020-10-04 15:06:38 -04:00 |
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7Soul
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2ffc5f907f
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Identify battle animation functions (#771)
Identify battle animation functions
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2020-10-03 21:54:02 -04:00 |
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Rangi
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034729bdfe
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Note that the map connection Surf bug fix will change the movement speed
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2020-09-27 12:46:42 -04:00 |
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Rangi
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1357e0d674
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Fix #769: document the Heavy Ball weight bank bug
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2020-09-27 12:39:27 -04:00 |
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Rangi
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e9767dcfa8
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More optimal fix for the experience underflow bug
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2020-09-27 12:31:59 -04:00 |
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Rangi
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51352aaa4d
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Use EGG_LEVEL for Togepi egg
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2020-09-27 12:31:39 -04:00 |
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Rangi
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4246553f9d
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Fix whitespace alignment of comments
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2020-09-27 12:31:07 -04:00 |
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Rangi
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9c80f4ebd3
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rgbds has moved from rednex to gbdev
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2020-09-15 08:36:11 -04:00 |
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Rangi
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59adc78747
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wHallOfFameCount is one byte
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2020-09-12 13:11:08 -04:00 |
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Rangi
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427f491e2e
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Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero."
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2020-09-01 12:24:14 -04:00 |
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Rangi
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cf37abd3ec
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Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
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2020-08-29 20:35:49 -04:00 |
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Rangi
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49bbc993b7
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Merge pull request #768 from Rangi42/master
Group bugs and glitches by category
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2020-08-29 19:55:16 -04:00 |
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Rangi
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622eeb5439
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Group bugs and glitches by category
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2020-08-29 19:54:57 -04:00 |
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Rangi
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5ccae8a69c
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Fix #767: Clarify battle moves menu bug behavior
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2020-08-29 12:52:12 -04:00 |
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Rangi
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77d97a04d5
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Note possibly intentional "bugs"
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2020-08-28 21:38:46 -04:00 |
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Rangi
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cab4cd10b0
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Close #763 and #764: document two more bugs/oversights
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2020-08-28 14:31:49 -04:00 |
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Rangi
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a147c35540
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Merge pull request #762 from mid-kid/master
Better document splash screen
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2020-08-27 12:13:44 -04:00 |
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mid-kid
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3b43f79dc6
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Use hex for tile IDs in engine/movie/splash.asm
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2020-08-27 18:03:54 +02:00 |
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mid-kid
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353f78f493
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GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
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2020-08-27 15:13:41 +02:00 |
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mid-kid
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15c08ad8a3
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Small changes to better match pokegold
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2020-08-27 14:52:27 +02:00 |
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mid-kid
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d39da49501
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Modify macros/wram.asm to match recent renames
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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733664b18f
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Document splash screen animation
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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2b2c1ac649
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Split engine/movie/intro.asm into itself and splash.asm
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2020-08-27 13:59:31 +02:00 |
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