4979 Commits

Author SHA1 Message Date
Rangi
169470378a Identify movement labels in map scripts 2020-10-04 18:15:38 -04:00
7Soul
836da09f4e
Identify anim object constants (#772)
Identify anim object constants
2020-10-04 15:06:38 -04:00
7Soul
2ffc5f907f
Identify battle animation functions (#771)
Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi
034729bdfe Note that the map connection Surf bug fix will change the movement speed 2020-09-27 12:46:42 -04:00
Rangi
1357e0d674 Fix #769: document the Heavy Ball weight bank bug 2020-09-27 12:39:27 -04:00
Rangi
e9767dcfa8 More optimal fix for the experience underflow bug 2020-09-27 12:31:59 -04:00
Rangi
51352aaa4d Use EGG_LEVEL for Togepi egg 2020-09-27 12:31:39 -04:00
Rangi
4246553f9d Fix whitespace alignment of comments 2020-09-27 12:31:07 -04:00
Rangi
9c80f4ebd3 rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
Rangi
59adc78747 wHallOfFameCount is one byte 2020-09-12 13:11:08 -04:00
Rangi
427f491e2e Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero." 2020-09-01 12:24:14 -04:00
Rangi
cf37abd3ec Remove wKickCounter and wPresentPower aliases for wBattleAnimParam 2020-08-29 20:35:49 -04:00
Rangi
49bbc993b7
Merge pull request #768 from Rangi42/master
Group bugs and glitches by category
2020-08-29 19:55:16 -04:00
Rangi
622eeb5439 Group bugs and glitches by category 2020-08-29 19:54:57 -04:00
Rangi
5ccae8a69c Fix #767: Clarify battle moves menu bug behavior 2020-08-29 12:52:12 -04:00
Rangi
77d97a04d5 Note possibly intentional "bugs" 2020-08-28 21:38:46 -04:00
Rangi
cab4cd10b0 Close #763 and #764: document two more bugs/oversights 2020-08-28 14:31:49 -04:00
Rangi
a147c35540
Merge pull request #762 from mid-kid/master
Better document splash screen
2020-08-27 12:13:44 -04:00
mid-kid
3b43f79dc6 Use hex for tile IDs in engine/movie/splash.asm 2020-08-27 18:03:54 +02:00
mid-kid
353f78f493 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3 Small changes to better match pokegold 2020-08-27 14:52:27 +02:00
mid-kid
d39da49501 Modify macros/wram.asm to match recent renames 2020-08-27 13:59:33 +02:00
mid-kid
13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649 Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 13:59:31 +02:00