Commit Graph

4833 Commits

Author SHA1 Message Date
Rangi
9978126309
Merge pull request #792 from nbasu02/document-stat-up-hit-fix
Document fix for StatUpHit effects when opponent is KO'd
2020-12-18 09:26:31 -05:00
Rangi
49458edf94
Edit wording and diff format 2020-12-18 09:25:49 -05:00
Neil Basu
cfc9bf5a33 shorten documents on stat up hit effects 2020-12-14 22:34:10 -08:00
Neil Basu
5dc8c92d83 Document fix for StatUpHit effects when opponent is KO'd 2020-12-14 20:17:21 -08:00
Rangi
3550a87360 Update rgbdscheck.asm
Hard-code the version string in the failure message so it won't be in hex
2020-12-09 15:11:18 -05:00
Rangi
e485280a8a Require rgbds 0.4.2
This allows [\1] to work when \1 is hl, bc, or de

The object file format has changed along with the version number
2020-12-09 12:21:46 -05:00
Rangi
6f226f584c Identify link.asm WRAM labels based on ax6's research notes <https://pastebin.com/NTxjzKGQ> 2020-12-08 21:24:48 -05:00
Rangi
9fea403be2 grey -> gray 2020-12-08 14:34:54 -05:00
Rangi
098903fc97 FarString -> PlaceFarString, and document a BrokenPlaceFarString bug 2020-12-07 13:32:08 -05:00
Rangi
4ef556cbc8 Document AI_Smart_Conversion2 bug (resolves #786) 2020-12-07 13:13:03 -05:00
Rangi
b1d04e4ed1
Merge pull request #790 from nbasu02/mark-unused-grunts
document unused male grunts
2020-12-07 13:01:24 -05:00
aljohnston112
7b9d8767d4
Identified two magic numbers and cleaned up some comments (#783)
Improve the audio engine's comments and replace some magic numbers with constants
2020-12-07 12:44:16 -05:00
Rangi
5e9d43e39b text "<PARA>..." → text_start and para "..." 2020-12-04 22:28:31 -05:00
Rangi
ad6effee82 Don't hardcode CRCs within Crystal base data 2020-11-30 11:32:19 -05:00
Neil Basu
900dc1b41b document unused male grunts 2020-11-27 13:36:53 -08:00
Rangi
4613bcfadf Use STRING_BUFFER_LENGTH for the wStringBuffers 2020-11-24 20:11:17 -05:00
Rangi
4ca9f45db7 Fix tools/free_space.py 2020-11-21 21:14:32 -05:00
Rangi
145e752266 Use assert to ensure correct base data size 2020-11-17 16:14:45 -05:00
Rangi
97e981985b Correct some filename comments 2020-11-17 11:12:21 -05:00
Rangi
9b3c45b14d Resolve some "???" comments 2020-11-17 11:09:02 -05:00
Rangi
cd3fb2ca72 sRTCStatusFlags is one byte 2020-11-09 16:38:21 -05:00
Rangi
fa3712ea34 Remove "XXX" comments (various "???+" still mark unclear code) 2020-11-09 16:38:11 -05:00
Rangi
6a5edc98e9 Terser damage calculation constants 2020-11-09 16:12:19 -05:00
Rangi
17894e5f39 Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
Rangi
03e149e559 Identify wBattleAnimTemp0-3 2020-11-09 15:05:14 -05:00
Rangi
62b756c46e Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
Rangi
7254c10093 Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile 2020-11-03 23:25:22 -05:00
Rangi
a831b34e5c Identify some uses of wBuffer1-6 in new Crystal code 2020-11-03 22:52:50 -05:00
Rangi
9f62d7911b Identify some more uses of wBuffer1-6 2020-11-03 22:45:12 -05:00
Rangi
c88c4a8340 Identify more uses of wBuffer1-6 2020-11-03 19:53:07 -05:00
Rangi
826e070f04 More syncing with pokegold 2020-11-03 10:13:06 -05:00
Rangi
01d6e6c758 Group some link.asm code into "paragraphs" 2020-11-02 19:32:14 -05:00
Rangi
1756a553f7 Group link-related WRAM labels together 2020-11-02 10:33:49 -05:00
Rangi
9ab9088a9f Identify wLinkBattleRNPreamble 2020-11-01 13:42:12 -05:00
Rangi
6220200f0f Identify some more labels, and make some more consistent 2020-11-01 12:36:38 -05:00
Rangi
4a323cf591 UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30 17:41:03 -04:00
Rangi
9b0002161b Extract more RGB data to .pal files 2020-10-30 16:12:25 -04:00
Rangi
fe1a58deea Identify wSpriteAnimDict key constants 2020-10-30 15:39:08 -04:00
Rangi
7a42f1790a
Merge pull request #776 from Rangi42/unreferenced
Comment, remove, or revise many unreferenced labels
2020-10-30 12:26:03 -04:00
Rangi
1092983bde Refer to rgbds' own install instructions 2020-10-30 11:28:48 -04:00
Rangi
1237156948 Identify mobile Name Card exchange labels 2020-10-30 10:45:31 -04:00
Rangi
ba5bc304f9 Updates to more closely sync with pokegold 2020-10-29 23:23:57 -04:00
Rangi
7883e8f431 Define SERIAL_LINK_BYTE_TIMEOUT 2020-10-29 16:43:28 -04:00
Rangi
a51b1a2f13 Port more pokegold link engine symbols, and name an unused WRAM byte 2020-10-29 15:15:14 -04:00
Rangi
bcc0d633e9 Identify the remaining (non-mobile) uses of another WRAM union 2020-10-29 14:51:41 -04:00
Rangi
ea426a8879 Identify more WRAM labels, and start a <X>_DummyFunction label convention 2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f Replace many '; unused' with '; unreferenced' 2020-10-28 10:21:10 -04:00
Rangi
446f1846b1 Identify remaining Mystery Gift labels and constants
Source: https://projectpokemon.org/home/forums/topic/43930-mystery-gift-reverse-engineering-of-ir-protocol/
2020-10-27 23:09:06 -04:00
Rangi
2738858985 Create data/collision/ for tile collision-related data 2020-10-27 10:00:56 -04:00
Rangi
66ddeeff6c Update the style guide with new conventions and rgbasm possibilities 2020-10-26 22:35:40 -04:00