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Merge pull request #792 from nbasu02/document-stat-up-hit-fix
Document fix for StatUpHit effects when opponent is KO'd
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commit
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@ -37,6 +37,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
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- [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves)
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- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
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- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
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- [Moves that do damage and increase your stats do not increase stats after a KO](#moves-that-do-damage-and-increase-your-stats-do-not-increase-stats-after-a-ko)
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- [Single-player battle engine](#single-player-battle-engine)
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- [A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves](#a-transformed-pokémon-can-use-sketch-and-learn-otherwise-unobtainable-moves)
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- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
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@ -764,6 +765,46 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
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jr .loop
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```
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### Moves that do damage and increase your stats do not increase stats after a KO
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`BattleCommand_CheckFaint` "ends the move effect if the opponent faints", and these moves attempt to raise the user's stats *after* `checkfaint`. Note that fixing this can lead to stats being increased at the end of battle, but will not have any negative effects.
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**Fix:** Edit [data/moves/effects.asm](https://github.com/pret/pokecrystal/blob/master/data/moves/effects.asm):
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```diff
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DefenseUpHit:
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...
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criticaltext
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supereffectivetext
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+ defenseup
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checkfaint
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buildopponentrage
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- defenseup
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statupmessage
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endmove
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AttackUpHit:
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...
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criticaltext
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supereffectivetext
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+ attackup
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checkfaint
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buildopponentrage
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- attackup
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statupmessage
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endmove
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AllUpHit:
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...
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criticaltext
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supereffectivetext
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+ allstatsup
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checkfaint
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buildopponentrage
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- allstatsup
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endmove
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```
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## Single-player battle engine
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