xCrystal
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4ec58809a0
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Multiplayer engine: reload mocked players in several map setups [Commit 12] (#40)
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2025-11-30 19:09:45 +01:00 |
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xCrystal
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38e6a9dd20
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Multiplayer engine: all player initialization [Commit 11] (#40)
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2025-11-30 19:09:38 +01:00 |
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xCrystal
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b97470e032
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Multiplayer engine: bug fixes [Commit 9] (#40)
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2025-11-30 19:09:23 +01:00 |
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xCrystal
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3c5308e9de
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Multiplayer engine: standardize getting player object fields from PlayerObjects [Commit 8] (#40)
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2025-11-30 19:09:15 +01:00 |
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xCrystal
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340ef4147f
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Multiplayer engine: player objects (re)positioning logic [Commit 6] (#40)
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2025-11-30 19:09:01 +01:00 |
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xCrystal
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fb8edba97e
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Multiplayer engine: player mocking and player turn rotation stuff [Commit 3] (#40)
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2025-11-30 19:08:39 +01:00 |
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xCrystal
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49040c9bdd
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Multiplayer engine: player mocking stuff [Commit 2] (#40)
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2025-11-30 19:08:29 +01:00 |
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xCrystal
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d459273c62
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Multiplayer engine [Commit 1] (#40)
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2025-11-30 19:08:11 +01:00 |
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xCrystal
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5f0cdcaa85
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Remove mom saving/spending coins (#1); add coins gained from a trainer battle to wCurLevelCoins (#30)
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2024-03-18 18:17:35 +01:00 |
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xCrystal
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ff35ce6d6b
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Player management [Commit 2] (#38)
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2024-03-09 16:40:21 +01:00 |
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xCrystal
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dbb340515f
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Player management [Commit 1] (#38)
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2024-03-08 18:56:26 +01:00 |
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xCrystal
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f796199bab
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Adjust MAPSETUP_ENTERLEVEL (#4) and misc clean up
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2024-03-05 20:08:42 +01:00 |
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xCrystal
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34d7b5c8a1
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More usage docs
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2024-02-26 22:09:32 +01:00 |
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xCrystal
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2f1608576a
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Add support for more than 8 techniques (#34) (#28)
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2024-02-19 17:10:33 +01:00 |
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vulcandth
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5d94f1c7b4
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Document Tackle is missing part of its hit animation
Co-Authored-By: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
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2024-02-11 00:35:40 +01:00 |
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xCrystal
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b1fd8f941a
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Apply e0c278a595bdd0b724607e14398a3c340860b449 from pokecrystal
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2024-02-11 00:25:25 +01:00 |
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xCrystal
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5c4d982702
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Apply most of pokecrystal PR 1105
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2024-02-11 00:16:00 +01:00 |
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xCrystal
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971c4aa2c7
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Consolidate timing of enabling overworld HUD in map setup scripts, between pals fade in and map anims commands (#15)
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2024-02-10 23:39:21 +01:00 |
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xCrystal
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d3b397fd37
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Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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2024-02-03 15:09:45 +01:00 |
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xCrystal
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435d441d58
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Level selection menu: entry transition events (#12) (#35) [commit 3]
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2024-02-03 14:22:00 +01:00 |
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xCrystal
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52bb92028e
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Level selection menu: entry transition events (#12) (#35) [commit 1]
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2024-01-28 17:57:11 +01:00 |
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xCrystal
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fa42b14e29
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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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2024-01-22 19:32:19 +01:00 |
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xCrystal
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ce2f5f3822
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Level selection menu: print landmark level and name (#12)
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2024-01-21 17:01:44 +01:00 |
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xCrystal
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2e5546f828
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Adjust level selection menu tilemap to make room for two rows of text at the bottom (#12)
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2024-01-21 13:07:23 +01:00 |
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xCrystal
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4172760b6d
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Implement unlocking levels [Commit 2] (#35)
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2024-01-19 18:00:07 +01:00 |
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