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Level selection menu: draw level cleared indicators [Commit 1] (#12)
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@@ -4,7 +4,7 @@ DEF LEVELSELECTIONMENU_LANDMARK_OFFSET_X EQU TILE_WIDTH + $8 + 4
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DEF LEVELSELECTIONMENU_LANDMARK_OFFSET_Y EQU TILE_WIDTH + $10 + 4
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MACRO level_selection_menu_landmark
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; page number, xcoord (in tiles), ycoord (in tiles), ptr to name, spawn point (SPAWN_*)
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; page number, xcoord (in tiles), ycoord (in tiles), ptr to name, spawn point (SPAWN_*), level stages
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; xcoord ranges between 0 and 17 (SCREEN_WIDTH points minus two)
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; when crossing pages, x=17 and x=0 are adjacent (one tile apart)
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; ycoord ranges between 0 and 13 (SCREEN_HEIGH points minus four)
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@@ -14,6 +14,7 @@ MACRO level_selection_menu_landmark
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db LEVELSELECTIONMENU_LANDMARK_OFFSET_Y + \3 * TILE_WIDTH
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dw \4
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db \5
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db \6 ; note: level stages are inherent to level rather than landmark, but they are shown as part of a landmark.
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ENDM
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MACRO level_selection_menu_landmark_name
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@@ -23,16 +24,16 @@ MACRO level_selection_menu_landmark_name
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ENDM
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LevelSelectionMenu_Landmarks:
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table_width 6, LevelSelectionMenu_Landmarks
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table_width 7, LevelSelectionMenu_Landmarks
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.landmark1
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level_selection_menu_landmark 0, 16, 11, .Level1LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_1
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level_selection_menu_landmark 0, 16, 11, .Level1LandmarkName, SPAWN_LEVEL_1, STAGE_1 ; LANDMARK_LEVEL_1
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.landmark2
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if DEF(_DEBUG)
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level_selection_menu_landmark 0, 16, 10, .DebugLevel1LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_1
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level_selection_menu_landmark 0, 11, 8, .DebugLevel2LandmarkName, SPAWN_DEBUGLEVEL_2 ; LANDMARK_DEBUGLEVEL_2
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level_selection_menu_landmark 0, 9, 10, .DebugLevel3LandmarkName, SPAWN_DEBUGLEVEL_3 ; LANDMARK_DEBUGLEVEL_3
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level_selection_menu_landmark 1, 16, 10, .DebugLevel4LandmarkName, SPAWN_DEBUGLEVEL_4 ; LANDMARK_DEBUGLEVEL_4
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level_selection_menu_landmark 2, 9, 4, .DebugLevel5LandmarkName, SPAWN_DEBUGLEVEL_5 ; LANDMARK_DEBUGLEVEL_5
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level_selection_menu_landmark 0, 16, 10, .DebugLevel1LandmarkName, SPAWN_DEBUGLEVEL_1, STAGE_1 | STAGE_3 | STAGE_4 ; LANDMARK_DEBUGLEVEL_1
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level_selection_menu_landmark 0, 11, 8, .DebugLevel2LandmarkName, SPAWN_DEBUGLEVEL_2, STAGE_1 | STAGE_2 ; LANDMARK_DEBUGLEVEL_2
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level_selection_menu_landmark 0, 9, 10, .DebugLevel3LandmarkName, SPAWN_DEBUGLEVEL_3, STAGE_1 | STAGE_2 | STAGE_3 | STAGE_4 ; LANDMARK_DEBUGLEVEL_3
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level_selection_menu_landmark 1, 16, 10, .DebugLevel4LandmarkName, SPAWN_DEBUGLEVEL_4, STAGE_1 ; LANDMARK_DEBUGLEVEL_4
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level_selection_menu_landmark 2, 9, 4, .DebugLevel5LandmarkName, SPAWN_DEBUGLEVEL_5, STAGE_1 ; LANDMARK_DEBUGLEVEL_5
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endc
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assert_table_length NUM_LANDMARKS
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@@ -1,6 +1,6 @@
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MACRO level_unlock_req
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; a list of levels that must be cleared (each must be in the form of: <Level>, STAGE_*)
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; a list of levels that must be cleared (each must be in the form of: <Level>, STAGE_*_F)
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if !STRCMP("\1", "LEVELS_CLEARED")
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db UNLOCK_WHEN_\1
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rept (_NARG - 1) / 2
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@@ -34,10 +34,10 @@ DEF x = 0
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level_unlock_req NONE ; LEVEL_1 (irrelevant)
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if DEF(_DEBUG)
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level_unlock_req NONE ; DEBUGLEVEL_1
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level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_1, STAGE_1 ; DEBUGLEVEL_2
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level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_2, STAGE_1 ; DEBUGLEVEL_3
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; level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_3, STAGE_1 ; DEBUGLEVEL_4
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; level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_4, STAGE_1 ; DEBUGLEVEL_5
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level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_1, STAGE_1_F ; DEBUGLEVEL_2
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level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_2, STAGE_1_F ; DEBUGLEVEL_3
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; level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_3, STAGE_1_F ; DEBUGLEVEL_4
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; level_unlock_req LEVELS_CLEARED, DEBUGLEVEL_4, STAGE_1_F ; DEBUGLEVEL_5
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level_unlock_req NUMBER_OF_LEVELS_CLEARED, 3 ; DEBUGLEVEL_4
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level_unlock_req TECHNIQUES_CLEARED, TECHNIQUE_FLASH | TECHNIQUE_WATERFALL ; DEBUGLEVEL_5
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endc
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