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Player management [Commit 1] (#38)
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data/player_names.asm → data/players/names.asm
Normal file → Executable file
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data/player_names.asm → data/players/names.asm
Normal file → Executable file
13
data/players/players.asm
Executable file
13
data/players/players.asm
Executable file
@@ -0,0 +1,13 @@
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MACRO player
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dw \1 ; ptr to ow state sprites
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db \2 ; ow sprite palette
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dw \3 ; ptr to ow fishing gfx
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dw \4, \5 ; ptr to (uncompressed) frontpic, ptr to (compressed) backpic
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dw \6 ; ptr to pic pallete
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ENDM
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Players::
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player ChrisStateSprites, PAL_NPC_RED, FishingGFX, ChrisPic, ChrisBackpic, PlayerPalette ; PLAYER_CHRIS
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player KrisStateSprites, PAL_NPC_BLUE, KrisFishingGFX, KrisPic, KrisBackpic, KrisPalette ; PLAYER_KRIS
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player GreenStateSprites, PAL_NPC_GREEN, FishingGFX, ChrisPic, ChrisBackpic, PlayerPalette ; PLAYER_GREEN
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db $ff
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@@ -11,3 +11,10 @@ KrisStateSprites:
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db PLAYER_SURF, SPRITE_SURF
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db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
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db -1 ; end
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GreenStateSprites:
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db PLAYER_NORMAL, SPRITE_RIVAL
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db PLAYER_BIKE, SPRITE_CHRIS_BIKE
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db PLAYER_SURF, SPRITE_SURF
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db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
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db -1 ; end
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