Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)

This commit is contained in:
xCrystal
2024-02-03 15:09:45 +01:00
parent 435d441d58
commit d3b397fd37
10 changed files with 121 additions and 203 deletions

View File

@@ -67,14 +67,10 @@ SpriteAnimFrameData:
dw .Frameset_IntroUnownF
dw .Frameset_CelebiLeft
dw .Frameset_CelebiRight
dw .Frameset_LevelSelectionMenuMaleWalkDown
dw .Frameset_LevelSelectionMenuFemaleWalkDown
dw .Frameset_LevelSelectionMenuMaleWalkUp
dw .Frameset_LevelSelectionMenuFemaleWalkUp
dw .Frameset_LevelSelectionMenuMaleWalkLeft
dw .Frameset_LevelSelectionMenuFemaleWalkLeft
dw .Frameset_LevelSelectionMenuMaleWalkRight
dw .Frameset_LevelSelectionMenuFemaleWalkRight
dw .Frameset_LevelSelectionMenuWalkDown
dw .Frameset_LevelSelectionMenuWalkUp
dw .Frameset_LevelSelectionMenuWalkLeft
dw .Frameset_LevelSelectionMenuWalkRight
dw .Frameset_BoardMenuBreakDie
dw .Frameset_BoardMenuAppearDieNumber
dw .Frameset_BoardMenuMoveDieNumber
@@ -510,60 +506,32 @@ SpriteAnimFrameData:
oamframe SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
oamend
.Frameset_LevelSelectionMenuMaleWalkDown:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2, 6, OAM_X_FLIP
.Frameset_LevelSelectionMenuWalkDown:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2, 6, OAM_X_FLIP
oamrestart
.Frameset_LevelSelectionMenuFemaleWalkDown:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2, 6, OAM_X_FLIP
.Frameset_LevelSelectionMenuWalkUp:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2, 6, OAM_X_FLIP
oamrestart
.Frameset_LevelSelectionMenuMaleWalkUp:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2, 6, OAM_X_FLIP
.Frameset_LevelSelectionMenuWalkLeft:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2, 6
oamrestart
.Frameset_LevelSelectionMenuFemaleWalkUp:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2, 6, OAM_X_FLIP
oamrestart
.Frameset_LevelSelectionMenuMaleWalkLeft:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2, 6
oamrestart
.Frameset_LevelSelectionMenuFemaleWalkLeft:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1, 6
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2, 6
oamrestart
.Frameset_LevelSelectionMenuMaleWalkRight:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2, 6, OAM_X_FLIP
oamrestart
.Frameset_LevelSelectionMenuFemaleWalkRight:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2, 6, OAM_X_FLIP
.Frameset_LevelSelectionMenuWalkRight:
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1, 6, OAM_X_FLIP
oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2, 6, OAM_X_FLIP
oamrestart
.Frameset_BoardMenuBreakDie:

View File

@@ -147,22 +147,14 @@ SpriteAnimOAMData:
spriteanimoam $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9
spriteanimoam $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10
spriteanimoam $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11
spriteanimoam $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1
spriteanimoam $0c, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2
spriteanimoam $00, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1
spriteanimoam $0c, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2
spriteanimoam $04, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1
spriteanimoam $10, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2
spriteanimoam $04, .OAMData_BlueWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1
spriteanimoam $10, .OAMData_BlueWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2
spriteanimoam $08, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1
spriteanimoam $14, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2
spriteanimoam $08, .OAMData_BlueWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1
spriteanimoam $14, .OAMData_BlueWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2
spriteanimoam $08, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1
spriteanimoam $14, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2
spriteanimoam $08, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1
spriteanimoam $14, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2
spriteanimoam $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1
spriteanimoam $0c, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2
spriteanimoam $04, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1
spriteanimoam $10, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2
spriteanimoam $08, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1
spriteanimoam $14, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2
spriteanimoam $08, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1
spriteanimoam $14, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2
spriteanimoam $00, .OAMData_BreakDie1 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1
spriteanimoam $00, .OAMData_BreakDie2 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2
spriteanimoam $00, .OAMData_BreakDie3 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3
@@ -788,27 +780,6 @@ SpriteAnimOAMData:
dbsprite -1, 0, 0, 0, $02, PAL_OW_BLUE
dbsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
.OAMData_BlueWalkUp:
db 4
dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
.OAMData_BlueWalkLeft:
db 4
dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
.OAMData_BlueWalkRight:
db 4
dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
.OAMData_MagnetTrainBlue:
db 4
dbsprite -1, -1, 0, 0, $00, PAL_OW_BLUE | PRIORITY

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@@ -92,22 +92,14 @@ SpriteAnimObjects:
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_CELEBI
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_DOWN
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_UP
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_UP, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_UP
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_UP, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_LEFT
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_LEFT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_DOWN
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_UP
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_LEFT
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_RIGHT
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
; SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE
db SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_BOARD_MENU
; SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER