2137 Commits

Author SHA1 Message Date
yenatch
7b20626c7b more object struct constants 2013-12-23 04:39:26 -05:00
yenatch
48db6daef9 overworld object struct constants 2013-12-22 21:28:41 -05:00
yenatch
496502b3dc no more Public in joypad interface labels 2013-12-22 17:30:35 -05:00
yenatch
18124d0a5d split out poke seer special into event/poke_seer.asm 2013-12-22 17:19:54 -05:00
yenatch
4d1091f8d9 poke seer special 2013-12-22 17:17:33 -05:00
yenatch
a15bd15e2a split gbc-only screen into misc/gbc_only.asm 2013-12-22 06:00:34 -05:00
yenatch
799f945cf5 gbc-only screen 2013-12-22 05:53:48 -05:00
yenatch
6225fca386 more title screen comments 2013-12-22 04:36:03 -05:00
yenatch
091ebd8574 bump pokemontools for kicks
- storetext, text_jump, battle animation macros
- fixed preprocessor and makefile
- rgb macro reading in palettes
2013-12-21 05:38:51 -05:00
yenatch
c140af9e59 some mobile stat screen icons 2013-12-21 03:02:59 -05:00
yenatch
d9ad10771c move a palette map incbin into tilesets/palette_maps.asm 2013-12-21 00:56:04 -05:00
yenatch
4a40c26f6c Makefile: pokemontools variable 2013-12-21 00:46:31 -05:00
yenatch
6ef1028b31 Makefile: image handling
todo: queue targets
2013-12-21 00:40:29 -05:00
yenatch
1ef4b0e848 move blockdata into maps.asm 2013-12-20 21:21:43 -05:00
yenatch
d4074dd385 clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
2013-12-20 21:16:57 -05:00
yenatch
cabf0a5b87 build time is a lot faster now 2013-12-20 02:48:46 -05:00
yenatch
34d579d9f9 use pokemontools scan_includes.py
It might look the same as before, but this new name is much better! Well done!
2013-12-20 02:44:44 -05:00
yenatch
cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
yenatch
7265a1c557 NULL label 2013-12-20 01:06:01 -05:00
yenatch
046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch
0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch
585f756ecf don't diff .pal files as binary data 2013-12-20 00:28:14 -05:00
yenatch
0500947dd0 dump the battle animations 2013-12-19 04:49:40 -05:00
yenatch
dd7989cef8 preprocessor: battle animation macros 2013-12-19 04:49:20 -05:00
yenatch
4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00