Go to file
2013-12-21 00:46:31 -05:00
audio dump the music again 2013-11-07 01:18:50 -05:00
battle null pointers back in object gfx 2013-12-20 01:06:17 -05:00
constants battle animation constants 2013-12-19 04:47:39 -05:00
engine use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
event YesNoBox 2013-12-04 03:07:58 -05:00
extras@3dac619f2d bump pokemontools for 1bpp 2013-11-18 21:07:04 -05:00
gfx use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
home more map attribute getters and some cleanup in home/map.asm 2013-12-11 21:42:56 -05:00
items YesNoBox 2013-12-04 03:07:58 -05:00
lib/mobile * fixed call and jump labels in home bank 2013-10-02 07:11:54 +02:00
maps more 3pt macro labels; shorten 3pt macros to take just a label 2013-12-02 14:18:03 -05:00
menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
misc audio.o and misc/crystal_misc.o 2013-11-29 01:51:27 -05:00
predef * more callab/callba macros 2013-10-02 02:47:54 +02:00
stats maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
text buena text 2013-11-22 05:38:52 -05:00
tilesets clean up some tileset sections 2013-12-20 21:16:57 -05:00
trainers move some labels into included files 2013-12-18 01:14:48 -05:00
.gitattributes don't diff .pal files as binary data 2013-12-20 00:28:14 -05:00
.gitignore generated mapfile and symfile in gitignore 2013-11-20 04:11:17 -05:00
.gitmodules Move extras/ into a git submodule. 2013-08-03 13:44:03 -05:00
audio.asm audio.o and misc/crystal_misc.o 2013-11-29 01:51:27 -05:00
compare.sh Disassemble Kris's PC. 2013-05-22 01:11:07 -06:00
constants.asm battle animation constants 2013-12-19 04:47:39 -05:00
contents.asm move blockdata into maps.asm 2013-12-20 21:21:43 -05:00
gbhw.asm some oam constants 2013-12-01 16:40:56 -05:00
home.asm NULL label 2013-12-20 01:06:01 -05:00
hram.asm serial hram constants 2013-08-28 04:28:45 -04:00
includes.asm proper section names and bank constants 2013-11-26 04:29:47 -05:00
init.sh init.sh: sudo pip install and make sure rgbds man dirs exist 2013-12-11 21:58:51 -05:00
INSTALL.md build time is a lot faster now 2013-12-20 02:48:46 -05:00
interrupts.asm split out hardware interrupts 2013-09-03 17:57:47 -04:00
macros.asm constant enumeration 2013-11-27 14:45:43 -05:00
main.asm move blockdata into maps.asm 2013-12-20 21:21:43 -05:00
Makefile Makefile: pokemontools variable 2013-12-21 00:46:31 -05:00
maps_crystal.asm maps.o and stats/pokedex/entries.o 2013-11-27 14:45:42 -05:00
maps.asm move blockdata into maps.asm 2013-12-20 21:21:43 -05:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
preprocessor.py preprocessor: battle animation macros 2013-12-19 04:49:20 -05:00
prequeue.py prequeue: dont initialize a new preprocessor for each file 2013-12-09 01:40:04 -05:00
README.md rewrite readme and install; init.sh for install 2013-12-09 05:48:35 -05:00
rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
wram.asm some bg effect labels 2013-12-17 23:33:15 -05:00

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image.

The following rom is used as a base:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also