Commit Graph

3698 Commits

Author SHA1 Message Date
mid-kid
8ddffef8b8 Don't let the Makefile pick up .tilemap files
We don't generate any tilemap file with rgbgfx yet, because they won't
match anyway. This should be re-added when we can do it properly.
2018-02-08 19:38:14 +01:00
mid-kid
1d7b1418d5 Remove EXIF metadata from images
This is just a pet-peeve of mine, but if you're going to have half of
the repo filled with clean PNGs, and only have some with this metadata,
might as well clean it all right up.
2018-02-08 19:38:14 +01:00
yenatch
b35eb72290
Merge pull request #480 from luckytyphlosion/master
[Ready to merge] Prefix wram labels with w.
2018-02-03 17:15:20 -05:00
yenatch
7547ad839c
Merge pull request #475 from surskitty/master
A few map labels
2018-01-30 21:27:02 -05:00
luckytyphlosion
32ade4ac9b Delete replace.sh. 2018-01-30 14:59:01 -05:00
luckytyphlosion
4a3384ab09 wSpritesEnd -> wVirtualOAMEnd. 2018-01-30 14:55:20 -05:00
luckytyphlosion
0b45e2e846 Fix wVirtualOAM labels, part 2. 2018-01-30 14:52:46 -05:00
luckytyphlosion
3c7ba37de7 Fix wVirtualOAM labels, part 1. 2018-01-30 14:47:14 -05:00
luckytyphlosion
3203ad7d50 Fix comment/style issues caused from w-izing. 2018-01-30 14:05:25 -05:00
surskitty
8874ec7252 Completing labels for Route 35. 2018-01-23 23:49:50 -05:00
surskitty
b25e5626a1 Renaming the UnknownScript for reloading the map after battle. 2018-01-23 23:49:15 -05:00
surskitty
076e604387 Labelling some more UnknownScripts. These files remain incomplete. 2018-01-23 23:40:25 -05:00
luckytyphlosion
a1951cefc0 Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
luckytyphlosion
79bd48f85c Replace Stack with wStack. 2018-01-23 16:49:58 -05:00
luckytyphlosion
f2ae74079f Prefix wram labels with w, part 1.
Handle edge cases first.
2018-01-23 16:45:34 -05:00
surskitty
fbc6fe4722 Merge branch 'master' of github.com:pret/pokecrystal 2018-01-23 00:02:56 -05:00
yenatch
c60f1331fe
Merge pull request #456 from Rangi42/master
OAM data documentation; move more content into data/; move palettes into gfx/; more code+script constants; consistent map naming
2018-01-22 01:06:48 -05:00
yenatch
7fba864883 Add back catch-all graphics rules.
.pal -> .gbcpal has been omitted for now since there's no tool to convert it yet.
2018-01-22 01:03:04 -05:00
Remy Oukaour
5bd84e7b4d Comment on wGBCOnlyDecompressBuffer size 2018-01-21 21:51:52 -05:00
Remy Oukaour
5ddea59ec5 wGBCOnlyDecompressBuffer 2018-01-21 20:10:38 -05:00
Remy Oukaour
f091bb8f03 6 → PARTY_LENGTH 2018-01-21 18:15:48 -05:00
Remy Oukaour
7f54df58bf Group engine/pokedex files 2018-01-21 18:00:23 -05:00
Remy Oukaour
5e4fa42fa7 Unrelated routine gets its own file 2018-01-21 17:45:56 -05:00
Remy Oukaour
5db31feba9 POKEDEX_SCX 2018-01-21 16:53:19 -05:00
Remy Oukaour
81ba6c848a cgb layouts 2018-01-21 14:05:32 -05:00
Remy Oukaour
a8eb44b6e3 Separate new_game graphics 2018-01-21 13:58:16 -05:00
Remy Oukaour
732bb36c86 Scale addresses with PARTY_LENGTH 2018-01-20 14:10:31 -05:00
Remy Oukaour
05382d3e3c PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
Remy Oukaour
8127d1fbcf Rename BATTLETOWER_NROF constants 2018-01-20 12:05:16 -05:00
Remy Oukaour
b071dd364f Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
Remy Oukaour
ddec0ee305 More Japanese characters 2018-01-19 20:48:33 -05:00
Remy Oukaour
b199f6cfbf Use hSerialConnectionStatus constants elsewhere 2018-01-19 19:31:45 -05:00
Remy Oukaour
0c6338836d Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
Remy Oukaour
52993d20ef Keep hex address until surrounding code is cleaned up 2018-01-19 10:44:33 -05:00
Remy Oukaour
e69544b61f More Unicode 2018-01-19 02:30:19 -05:00
Remy Oukaour
d7afa764c8 wrong bank 2018-01-19 00:54:38 -05:00
Remy Oukaour
c861ff5af3 This table entry has the address of MoveDescriptions in GSC ($4000 in G/S, $4b52 in Crystal) 2018-01-19 00:42:31 -05:00
Remy Oukaour
9576740b70 clean up GetName/NamesPointers 2018-01-19 00:29:05 -05:00
Remy Oukaour
25048bd12d wiggle → wobble 2018-01-19 00:16:08 -05:00
Remy Oukaour
55d8de6c24 why "5A"? 2018-01-19 00:07:13 -05:00
Remy Oukaour
fdb81d0a04 One leader per line 2018-01-19 00:02:58 -05:00
Remy Oukaour
80dd085dbc unused_up_arrow.png 2018-01-18 23:53:20 -05:00
Remy Oukaour
0082dcdd62 Missing comment 2018-01-18 22:38:20 -05:00
Remy Oukaour
2c7ca13194 Disambiguate "%" and "<NO>" 2018-01-18 22:30:30 -05:00
Remy Oukaour
105ef872dd Better TX_SOUND_* names 2018-01-18 22:06:51 -05:00
Remy Oukaour
a9f8aeb94e Remove trailing whitespace 2018-01-18 21:48:52 -05:00
Remy Oukaour
17336221e6 newline before para 2018-01-18 21:15:59 -05:00
Remy Oukaour
747c9059d4 Two comments 2018-01-18 20:51:38 -05:00
Remy Oukaour
a3beba1e64 Use Japanese charmap definitions in strings 2018-01-18 20:49:17 -05:00
Remy Oukaour
2acaa96cf1 More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00