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Merge pull request #456 from Rangi42/master
OAM data documentation; move more content into data/; move palettes into gfx/; more code+script constants; consistent map naming
This commit is contained in:
2
FAQ.md
2
FAQ.md
@@ -14,7 +14,7 @@
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## What is pokecrystal11.gbc?
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Version 1.1 of Pokémon Crystal, which fixed some issues with the initial international release. `make crystal11` defines `CRYSTAL11` so the assembly builds the changed version.
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Version 1.1 of Pokémon Crystal, which fixed some issues with the initial international release. `make crystal11` defines `_CRYSTAL11` so the assembly builds the changed version.
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## Can't build ROM; "ERROR: `UNION` already defined"
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43
Makefile
43
Makefile
@@ -20,8 +20,9 @@ crystal_obj := \
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audio.o \
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home.o \
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main.o \
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maps.o \
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wram.o \
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data/common_text/common_text.o \
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data/maps/maps.o \
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data/pokemon/dex_entries.o \
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data/pokemon/egg_moves.o \
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data/pokemon/evos_attacks.o \
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@@ -29,8 +30,7 @@ engine/credits.o \
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engine/events.o \
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gfx/pics.o \
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gfx/sprites.o \
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lib/mobile/main.o \
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text/common_text.o
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lib/mobile/main.o
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crystal11_obj := $(crystal_obj:.o=11.o)
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@@ -52,7 +52,8 @@ tools:
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$(MAKE) -C tools/
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$(crystal11_obj): RGBASMFLAGS = -D CRYSTAL11
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$(crystal_obj): RGBASMFLAGS = -D _CRYSTAL
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$(crystal11_obj): RGBASMFLAGS = -D _CRYSTAL -D _CRYSTAL11
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# The dep rules have to be explicit or else missing files won't be reported.
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# As a side effect, they're evaluated immediately instead of when the rule is invoked.
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@@ -77,12 +78,12 @@ endif
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pokecrystal11.gbc: $(crystal11_obj) pokecrystal.link
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$(RGBLINK) -n pokecrystal11.sym -m pokecrystal11.map -l pokecrystal.link -o $@ $(crystal11_obj)
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$(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@
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sort pokecrystal11.sym -o pokecrystal11.sym
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tools/sort_symfile.sh pokecrystal11.sym
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pokecrystal.gbc: $(crystal_obj) pokecrystal.link
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$(RGBLINK) -n pokecrystal.sym -m pokecrystal.map -l pokecrystal.link -o $@ $(crystal_obj)
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$(RGBFIX) -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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sort pokecrystal.sym -o pokecrystal.sym
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tools/sort_symfile.sh pokecrystal.sym
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# For files that the compressor can't match, there will be a .lz file suffixed with the md5 hash of the correct uncompressed file.
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@@ -119,10 +120,12 @@ gfx/pokemon/girafarig/front.animated.tilemap: gfx/pokemon/girafarig/front.2bpp g
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### Pokemon pic graphics rules
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gfx/pokemon/%/normal.gbcpal: gfx/pokemon/%/front.png
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$(RGBGFX) -p $@ $<
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gfx/pokemon/%/front.dimensions: gfx/pokemon/%/front.png
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tools/png_dimensions $< $@
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gfx/pokemon/%/normal.pal: gfx/pokemon/%/normal.gbcpal
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tools/palette -p $< > $@
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gfx/pokemon/%/normal.gbcpal: gfx/pokemon/%/front.png
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$(RGBGFX) -p $@ $<
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gfx/pokemon/%/back.2bpp: gfx/pokemon/%/back.png
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$(RGBGFX) -h -o $@ $<
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gfx/pokemon/%/bitmask.asm: gfx/pokemon/%/front.animated.tilemap gfx/pokemon/%/front.dimensions
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@@ -133,19 +136,18 @@ gfx/pokemon/%/front.animated.2bpp: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.
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tools/pokemon_animation_graphics -o $@ $^
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gfx/pokemon/%/front.animated.tilemap: gfx/pokemon/%/front.2bpp gfx/pokemon/%/front.dimensions
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tools/pokemon_animation_graphics -t $@ $^
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# Don't use -h, pokemon_animation_graphics takes care of it
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#gfx/pokemon/%/front.2bpp: gfx/pokemon/%/front.png
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# $(RGBGFX) -o $@ $<
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### Misc file-specific graphics rules
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gfx/shrink/shrink1.2bpp: rgbgfx += -h
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gfx/shrink/shrink2.2bpp: rgbgfx += -h
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gfx/new_game/shrink1.2bpp: rgbgfx += -h
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gfx/new_game/shrink2.2bpp: rgbgfx += -h
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gfx/trainers/%.2bpp: rgbgfx += -h
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gfx/trainers/%.pal: gfx/trainers/%.gbcpal
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tools/palette -p $< > $@
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gfx/trainers/%.gbcpal: gfx/trainers/%.png
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$(RGBGFX) -p $@ $<
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gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
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@@ -157,6 +159,11 @@ gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/sgb.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
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gfx/pokegear/pokegear.2bpp: rgbgfx += -x2
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gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
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gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --trim-whitespace
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gfx/title/crystal.2bpp: tools/gfx += --interleave --png=$<
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gfx/title/old_fg.2bpp: tools/gfx += --interleave --png=$<
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gfx/title/logo.2bpp: rgbgfx += -x 4
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@@ -194,17 +201,21 @@ gfx/player/kris_back.2bpp: rgbgfx += -h
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gfx/trainer_card/chris_card.2bpp: rgbgfx += -h
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gfx/trainer_card/kris_card.2bpp: rgbgfx += -h
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gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
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gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace
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gfx/overworld/kris_fish.2bpp: tools/gfx += --trim-whitespace
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gfx/battle/dude.2bpp: rgbgfx += -h
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gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace
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gfx/pokegear/pokegear.2bpp: rgbgfx += -x2
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gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
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gfx/sgb/sgb_border.2bpp: tools/gfx += --trim-whitespace
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gfx/mobile/ascii_font.2bpp: tools/gfx += --trim-whitespace
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gfx/mobile/electro_ball.2bpp: tools/gfx += --trim-whitespace
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gfx/mobile/electro_ball_nonmatching.2bpp: tools/gfx += --remove-duplicates --remove-xflip
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gfx/mobile/mobile_adapter.2bpp: tools/gfx += --trim-whitespace
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gfx/mobile/mobile_splash.2bpp: tools/gfx += --remove-duplicates --remove-xflip
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gfx/mobile/pichu_animated.2bpp: tools/gfx += --trim-whitespace
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@@ -228,7 +239,5 @@ gfx/unknown/unknown_egg.2bpp: rgbgfx += -h
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$(RGBGFX) -t $@ $<
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%.gbcpal: %.png
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$(RGBGFX) -p $@ $<
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%.pal: %.gbcpal
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tools/palette $< > $@
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%.dimensions: %.png
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tools/png_dimensions $< $@
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2
STYLE.md
2
STYLE.md
@@ -1,3 +1,5 @@
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# Style Guide
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Some of the code will disagree with this guide. Older code is less likely to be correct. Use your best judgement.
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When you come across an edge case that isn't referenced in this guide, please add it.
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@@ -1,4 +1,4 @@
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INCLUDE "includes.asm"
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INCLUDE "constants.asm"
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SECTION "Audio", ROMX
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@@ -40,7 +40,7 @@ _MapSetup_Sound_Off:: ; e8000
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ld hl, Channels ; start of channel data
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ld de, ChannelsEnd - Channels ; length of area to clear (entire sound wram area)
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.clearchannels ; clear Channel1-$c2bf
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.clearchannels
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xor a
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ld [hli], a
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dec de
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@@ -408,7 +408,7 @@ UpdateChannels: ; e8125
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ret
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.asm_e824d
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ld a, $3f
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ld a, $3f ; sound length
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ld [rNR31], a
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xor a
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ld [rNR30], a
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@@ -1304,8 +1304,8 @@ ParseSFXOrRest: ; e8698
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ld [hl], a
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; are we on the last channel? (noise sampling)
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ld a, [CurChannel]
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and $3
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cp $3
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maskbits NUM_MUSIC_CHANS
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cp CHAN4
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ret z
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; update hi frequency from next param
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call GetMusicByte
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@@ -1320,8 +1320,8 @@ GetNoiseSample: ; e86c5
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; load ptr to sample header in NoiseSampleAddress
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; are we on the last channel?
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ld a, [CurChannel]
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and $3
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cp $3
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and NUM_MUSIC_CHANS +- 1
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cp CHAN4
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; ret if not
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ret nz
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; update note duration
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@@ -1668,7 +1668,7 @@ MusicEE; e883e
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; if ????, jump
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; get channel
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ld a, [CurChannel]
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and $3 ; ch0-3
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maskbits NUM_MUSIC_CHANS
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ld e, a
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ld d, 0
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; hl = Channel1JumpCondition + channel id
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@@ -1966,8 +1966,8 @@ Music_NoteType: ; e8963
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add hl, bc
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ld [hl], a
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ld a, [CurChannel]
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and $3
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cp CHAN8 & $3
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maskbits NUM_MUSIC_CHANS
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cp CHAN4
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ret z
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; intensity
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call Music_Intensity
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@@ -2414,7 +2414,7 @@ SetLRTracks: ; e8b1b
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push de
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; store current channel in de
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ld a, [CurChannel]
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and $3
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maskbits NUM_MUSIC_CHANS
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ld e, a
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ld d, 0
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; get this channel's lr tracks
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@@ -2449,7 +2449,7 @@ _PlayMusic:: ; e8b30
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call LoadMusicByte ; store first byte of music header in a
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rlca
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rlca
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and $3 ; get number of channels
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maskbits NUM_MUSIC_CHANS
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inc a
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.loop
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; start playing channels
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@@ -2474,7 +2474,7 @@ _PlayMusic:: ; e8b30
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; e8b79
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_PlayCryHeader:: ; e8b79
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_PlayCry:: ; e8b79
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; Play cry de using parameters:
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; CryPitch
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; CryLength
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@@ -2505,7 +2505,7 @@ _PlayCryHeader:: ; e8b79
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; Top 2 bits contain the number of channels
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rlca
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rlca
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and 3
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maskbits NUM_MUSIC_CHANS
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; For each channel:
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inc a
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@@ -2530,8 +2530,8 @@ _PlayCryHeader:: ; e8b79
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; No tempo for channel 4
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ld a, [CurChannel]
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and 3
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cp 3
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maskbits NUM_MUSIC_CHANS
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cp CHAN4
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jr nc, .start
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; Tempo is effectively length
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@@ -2669,7 +2669,7 @@ _PlaySFX:: ; e8c04
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call LoadMusicByte
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rlca ; top 2
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rlca ; bits
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and $3
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maskbits NUM_MUSIC_CHANS
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inc a ; # channels -> # loops
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.startchannels
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push af
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@@ -2722,7 +2722,7 @@ PlayStereoSFX:: ; e8ca6
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call LoadMusicByte
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rlca
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rlca
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and 3 ; ch1-4
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maskbits NUM_MUSIC_CHANS
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inc a
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.loop
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@@ -2736,7 +2736,7 @@ PlayStereoSFX:: ; e8ca6
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push de
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; get tracks for this channel
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ld a, [CurChannel]
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and 3 ; ch1-4
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maskbits NUM_MUSIC_CHANS
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ld e, a
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ld d, 0
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call GetLRTracks
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@@ -2749,7 +2749,7 @@ PlayStereoSFX:: ; e8ca6
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add hl, bc
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ld [hl], a
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ld hl, Channel1Field30 - Channel1 ; $c131 - Channel1
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ld hl, Channel1Field30 - Channel1
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add hl, bc
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ld [hl], a
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@@ -2760,11 +2760,11 @@ PlayStereoSFX:: ; e8ca6
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; ch3-4
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ld a, [wSFXDuration]
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ld hl, Channel1Field2e - Channel1 ; $c12f - Channel1
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ld hl, Channel1Field2e - Channel1
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add hl, bc
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ld [hl], a
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ld hl, Channel1Field2f - Channel1 ; $c130 - Channel1
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ld hl, Channel1Field2f - Channel1
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add hl, bc
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ld [hl], a
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@@ -2,8 +2,8 @@ Sfx_PokeballsPlacedOnTable: ; f0941
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musicheader 1, 5, Sfx_PokeballsPlacedOnTable_Ch5
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; f0944
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Sfx_BallWiggle: ; f0944
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musicheader 1, 5, Sfx_BallWiggle_Ch5
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Sfx_BallWobble: ; f0944
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musicheader 1, 5, Sfx_BallWobble_Ch5
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; f0947
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Sfx_Potion: ; f0947
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@@ -4075,7 +4075,7 @@ Sfx_PokeballsPlacedOnTable_Ch5: ; f1d21
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endchannel
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; f1d32
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Sfx_BallWiggle_Ch5: ; f1d32
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Sfx_BallWobble_Ch5: ; f1d32
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dutycycle $2
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soundinput $3a
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sound __, 5, $f2, $0400
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|
@@ -180,7 +180,7 @@ SFX: ; e927c
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dba Sfx_Encore
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dba Sfx_BeatUp
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dba Sfx_BatonPass
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dba Sfx_BallWiggle
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dba Sfx_BallWobble
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dba Sfx_SweetScent
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dba Sfx_SweetScent2
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dba Sfx_HitEndOfExpBar
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||||
|
@@ -1,34 +1,35 @@
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; Control characters
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||||
charmap "<START>", $00
|
||||
charmap "<PLAY_G>", $14 ; gendered PlayerName; same as "<PLAYER>" in English
|
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charmap "<DAY>", $15
|
||||
; $00-$16 are TX_* constants (see macros/scripts/text.asm)
|
||||
|
||||
; Control characters (see home/text.asm)
|
||||
|
||||
charmap "<PLAY_G>", $14 ; "<PLAYER>くん" or "<PLAYER>ちゃん"; same as "<PLAYER>" in English
|
||||
charmap "¯", $1f ; soft linebreak
|
||||
charmap "<LNBRK>", $22
|
||||
charmap "<KOUGEKI>", $23 ; "こうげき"
|
||||
charmap "<POKE>", $24 ; "<PO><KE>"
|
||||
charmap "%", $25
|
||||
charmap "%", $25 ; soft linebreak in landmark names
|
||||
charmap "<RED>", $38 ; RedsName
|
||||
charmap "<GREEN>", $39 ; GreensName
|
||||
charmap "<ENEMY>", $3f
|
||||
charmap "<MOM>", $49 ; MomsName
|
||||
charmap "<PKMN>", $4a ; "<PK><MN>"
|
||||
charmap "<_CONT>", $4b ; implements "<CONT>"
|
||||
charmap "<SCROLL>", $4c
|
||||
charmap "<NEXT>", $4e
|
||||
charmap "<LINE>", $4f
|
||||
|
||||
charmap "@", $50 ; string terminator
|
||||
charmap "<PARA>", $51
|
||||
charmap "<PLAYER>", $52 ; PlayerName
|
||||
charmap "<RIVAL>", $53
|
||||
charmap "<RIVAL>", $53 ; RivalName
|
||||
charmap "#", $54 ; "POKé"
|
||||
charmap "<CONT>", $55
|
||||
charmap "<......>", $56 ; "……"
|
||||
charmap "<……>", $56 ; "……"
|
||||
charmap "<DONE>", $57
|
||||
charmap "<PROMPT>", $58
|
||||
charmap "<TARGET>", $59
|
||||
charmap "<USER>", $5a
|
||||
charmap "<PC>", $5b ; "PC"
|
||||
charmap "<TM>", $5c ; "TM"
|
||||
charmap "<TRNER>", $5d ; "TRAINER"
|
||||
charmap "<TRAINER>", $5d ; "TRAINER"
|
||||
charmap "<ROCKET>", $5e ; "ROCKET"
|
||||
charmap "<DEXEND>", $5f
|
||||
|
||||
@@ -52,8 +53,8 @@
|
||||
charmap "ぅ", $6f ; hiragana small u, unused
|
||||
charmap "<PO>", $70
|
||||
charmap "<KE>", $71
|
||||
charmap "<``>", $72 ; opening quote
|
||||
charmap "<''>", $73 ; closing quote
|
||||
charmap "“", $72 ; opening quote
|
||||
charmap "”", $73 ; closing quote
|
||||
charmap "·", $74 ; middle dot, unused
|
||||
charmap "…", $75 ; ellipsis
|
||||
charmap "ぁ", $76 ; hiragana small a, unused
|
||||
@@ -72,7 +73,7 @@
|
||||
|
||||
charmap "<LV>", $6e
|
||||
|
||||
charmap "<ど>", $70 ; hiragana small do, unused
|
||||
charmap "<DO>", $70 ; hiragana small do, unused
|
||||
charmap "◀", $71
|
||||
charmap "『", $72 ; Japanese opening quote, unused
|
||||
charmap "<ID>", $73
|
||||
@@ -80,18 +81,18 @@
|
||||
|
||||
; Actual characters (from other graphics files)
|
||||
|
||||
charmap "|", $31 ; from gfx/stats/stats_tiles
|
||||
|
||||
charmap "<SHINY>", $3f ; gfx/stats/shiny
|
||||
|
||||
charmap "<BLACK>", $60 ; from gfx/mobile/phone_tiles.2bpp
|
||||
; needed for _LoadFontsExtra1 (see engine/load_font.asm)
|
||||
charmap "■", $60 ; gfx/font/black.2bpp
|
||||
charmap "▲", $61 ; gfx/font/up_arrow.png
|
||||
charmap "<PHONE>", $62 ; gfx/font/overworld_phone_icon.2bpp
|
||||
charmap "_", $62 ; from gfx/battle/hp_exp_bar_border.1bpp
|
||||
charmap "☎", $62 ; gfx/font/phone_icon.2bpp
|
||||
|
||||
; needed for Special_MagikarpHouseSign (see engine/events/magikarp.asm)
|
||||
charmap "′", $6e ; gfx/font/feet_inches.png
|
||||
charmap "″", $6f ; gfx/font/feet_inches.png
|
||||
|
||||
; needed for StatsScreen_PlaceShinyIcon and PrintPartyMonPage1
|
||||
charmap "⁂", $3f ; gfx/stats/stats_tiles.png, tile 14
|
||||
|
||||
; Actual characters (from gfx/font/font.png)
|
||||
|
||||
charmap "A", $80
|
||||
@@ -189,7 +190,7 @@
|
||||
charmap "♂", $ef
|
||||
charmap "¥", $f0
|
||||
charmap "×", $f1
|
||||
charmap "<DOT>", $f2 ; same as "." in English
|
||||
charmap "<DOT>", $f2 ; decimal point; same as "." in English
|
||||
charmap "/", $f3
|
||||
charmap ",", $f4
|
||||
charmap "♀", $f5
|
||||
@@ -205,19 +206,34 @@
|
||||
charmap "8", $fe
|
||||
charmap "9", $ff
|
||||
|
||||
; Japanese control characters (see home/text.asm)
|
||||
|
||||
charmap "<JP_18>", $18 ; "ノ゛"? (ungrammatical)
|
||||
charmap "<NI>", $1d ; "に "
|
||||
charmap "<TTE>", $1e ; "って"
|
||||
charmap "<WO>", $1f ; "を "
|
||||
charmap "<TA!>", $22 ; "た!"
|
||||
charmap "<KOUGEKI>", $23 ; "こうげき"
|
||||
charmap "<WA>", $24 ; "は "
|
||||
charmap "<NO>", $25 ; "の "
|
||||
charmap "<ROUTE>", $35 ; "ばん どうろ"
|
||||
charmap "<WATASHI>", $36 ; "わたし"
|
||||
charmap "<KOKO_WA>", $37 ; "ここは"
|
||||
charmap "<GA>", $4a ; "が "
|
||||
|
||||
; Japanese kana, for those bits of text that were not translated to English
|
||||
|
||||
charmap "ガ", $5
|
||||
charmap "ギ", $6
|
||||
charmap "グ", $7
|
||||
charmap "ゲ", $8
|
||||
charmap "ゴ", $9
|
||||
charmap "ザ", $a
|
||||
charmap "ジ", $b
|
||||
charmap "ズ", $c
|
||||
charmap "ゼ", $d
|
||||
charmap "ゾ", $e
|
||||
charmap "ダ", $f
|
||||
charmap "ガ", $05
|
||||
charmap "ギ", $06
|
||||
charmap "グ", $07
|
||||
charmap "ゲ", $08
|
||||
charmap "ゴ", $09
|
||||
charmap "ザ", $0a
|
||||
charmap "ジ", $0b
|
||||
charmap "ズ", $0c
|
||||
charmap "ゼ", $0d
|
||||
charmap "ゾ", $0e
|
||||
charmap "ダ", $0f
|
||||
charmap "ヂ", $10
|
||||
charmap "ヅ", $11
|
||||
charmap "デ", $12
|
||||
@@ -227,7 +243,6 @@
|
||||
charmap "ビ", $1a
|
||||
charmap "ブ", $1b
|
||||
charmap "ボ", $1c
|
||||
; charmap "ベ", $1d
|
||||
|
||||
charmap "が", $26
|
||||
charmap "ぎ", $27
|
||||
@@ -261,11 +276,18 @@
|
||||
charmap "ぺ", $47
|
||||
charmap "ぽ", $48
|
||||
|
||||
charmap "「", $70
|
||||
charmap "」", $71
|
||||
charmap "』", $73
|
||||
charmap "⋯", $75
|
||||
|
||||
charmap " ", $7f
|
||||
|
||||
charmap "ア", $80
|
||||
charmap "イ", $81
|
||||
charmap "ウ", $82
|
||||
charmap "エ", $83
|
||||
charmap "ォ", $84
|
||||
charmap "オ", $84
|
||||
charmap "カ", $85
|
||||
charmap "キ", $86
|
||||
charmap "ク", $87
|
||||
@@ -316,7 +338,6 @@
|
||||
charmap "う", $b3
|
||||
charmap "え", $b4
|
||||
charmap "お", $b5
|
||||
|
||||
charmap "か", $b6
|
||||
charmap "き", $b7
|
||||
charmap "く", $b8
|
||||
@@ -342,7 +363,6 @@
|
||||
charmap "ふ", $cc
|
||||
charmap "へ", $cd
|
||||
charmap "ほ", $ce
|
||||
|
||||
charmap "ま", $cf
|
||||
charmap "み", $d0
|
||||
charmap "む", $d1
|
||||
@@ -365,8 +385,31 @@
|
||||
charmap "ょ", $e2
|
||||
|
||||
charmap "ー", $e3
|
||||
|
||||
charmap "゚", $e4
|
||||
charmap "゙", $e5
|
||||
|
||||
charmap "?", $e6
|
||||
charmap "!", $e7
|
||||
charmap "。", $e8
|
||||
|
||||
charmap "ァ", $e9
|
||||
charmap "ゥ", $ea
|
||||
charmap "ェ", $eb
|
||||
|
||||
charmap "円", $f0
|
||||
|
||||
charmap ".", $f2
|
||||
charmap "/", $f3
|
||||
|
||||
charmap "ォ", $f4
|
||||
|
||||
charmap "0", $f6
|
||||
charmap "1", $f7
|
||||
charmap "2", $f8
|
||||
charmap "3", $f9
|
||||
charmap "4", $fa
|
||||
charmap "5", $fb
|
||||
charmap "6", $fc
|
||||
charmap "7", $fd
|
||||
charmap "8", $fe
|
||||
charmap "9", $ff
|
@@ -1,3 +1,5 @@
|
||||
INCLUDE "charmap.asm"
|
||||
|
||||
INCLUDE "macros.asm"
|
||||
|
||||
INCLUDE "hram.asm"
|
||||
@@ -42,8 +44,9 @@ INCLUDE "constants/sprite_data_constants.asm"
|
||||
INCLUDE "constants/sprite_anim_constants.asm"
|
||||
INCLUDE "constants/tileset_constants.asm"
|
||||
INCLUDE "constants/collision_constants.asm"
|
||||
INCLUDE "constants/cgb_constants.asm"
|
||||
INCLUDE "constants/scgb_constants.asm"
|
||||
INCLUDE "constants/battle_tower_constants.asm"
|
||||
INCLUDE "constants/cry_constants.asm"
|
||||
INCLUDE "constants/audio_constants.asm"
|
||||
INCLUDE "constants/printer_constants.asm"
|
||||
INCLUDE "constants/menu_constants.asm"
|
||||
|
@@ -37,13 +37,13 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_06
|
||||
const ANIM_OBJ_07
|
||||
const ANIM_OBJ_08
|
||||
const ANIM_OBJ_09
|
||||
const ANIM_OBJ_FANG
|
||||
const ANIM_OBJ_0A
|
||||
const ANIM_OBJ_0B
|
||||
const ANIM_OBJ_0C
|
||||
const ANIM_OBJ_0D
|
||||
const ANIM_OBJ_0E
|
||||
const ANIM_OBJ_0F
|
||||
const ANIM_OBJ_EMBER
|
||||
const ANIM_OBJ_DRAGON_RAGE
|
||||
const ANIM_OBJ_FLAMETHROWER
|
||||
const ANIM_OBJ_FIRE_SPIN
|
||||
const ANIM_OBJ_FIRE_BLAST
|
||||
const ANIM_OBJ_BURNED
|
||||
const ANIM_OBJ_BLIZZARD
|
||||
const ANIM_OBJ_12
|
||||
@@ -57,32 +57,32 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_1A
|
||||
const ANIM_OBJ_1B
|
||||
const ANIM_OBJ_BALL_POOF
|
||||
const ANIM_OBJ_1D
|
||||
const ANIM_OBJ_1E
|
||||
const ANIM_OBJ_1F
|
||||
const ANIM_OBJ_20
|
||||
const ANIM_OBJ_BIG_ROCK
|
||||
const ANIM_OBJ_SMALL_ROCK
|
||||
const ANIM_OBJ_STRENGTH
|
||||
const ANIM_OBJ_SEISMIC_TOSS
|
||||
const ANIM_OBJ_BUBBLE
|
||||
const ANIM_OBJ_22
|
||||
const ANIM_OBJ_23
|
||||
const ANIM_OBJ_24
|
||||
const ANIM_OBJ_25
|
||||
const ANIM_OBJ_26
|
||||
const ANIM_OBJ_SURF
|
||||
const ANIM_OBJ_SING
|
||||
const ANIM_OBJ_WATER_GUN
|
||||
const ANIM_OBJ_HYDRO_PUMP
|
||||
const ANIM_OBJ_POWDER
|
||||
const ANIM_OBJ_27
|
||||
const ANIM_OBJ_28
|
||||
const ANIM_OBJ_ICE_BUILDUP
|
||||
const ANIM_OBJ_FROZEN
|
||||
const ANIM_OBJ_MASTER_BALL_SPARKLE
|
||||
const ANIM_OBJ_2C
|
||||
const ANIM_OBJ_RECOVER
|
||||
const ANIM_OBJ_2D
|
||||
const ANIM_OBJ_2E
|
||||
const ANIM_OBJ_2F
|
||||
const ANIM_OBJ_30
|
||||
const ANIM_OBJ_THUNDER_WAVE
|
||||
const ANIM_OBJ_31
|
||||
const ANIM_OBJ_LIGHTNING_BOLT
|
||||
const ANIM_OBJ_33
|
||||
const ANIM_OBJ_34
|
||||
const ANIM_OBJ_35
|
||||
const ANIM_OBJ_36
|
||||
const ANIM_OBJ_CLAMP
|
||||
const ANIM_OBJ_BITE
|
||||
const ANIM_OBJ_37
|
||||
const ANIM_OBJ_38
|
||||
const ANIM_OBJ_39
|
||||
@@ -95,127 +95,127 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const ANIM_OBJ_40
|
||||
const ANIM_OBJ_41
|
||||
const ANIM_OBJ_42
|
||||
const ANIM_OBJ_43
|
||||
const ANIM_OBJ_SONICBOOM_JP
|
||||
const ANIM_OBJ_44
|
||||
const ANIM_OBJ_ABSORB
|
||||
const ANIM_OBJ_46
|
||||
const ANIM_OBJ_EGG
|
||||
const ANIM_OBJ_47
|
||||
const ANIM_OBJ_48
|
||||
const ANIM_OBJ_49
|
||||
const ANIM_OBJ_LEECH_SEED
|
||||
const ANIM_OBJ_4B
|
||||
const ANIM_OBJ_4C
|
||||
const ANIM_OBJ_4D
|
||||
const ANIM_OBJ_WAVE
|
||||
const ANIM_OBJ_CONFUSE_RAY
|
||||
const ANIM_OBJ_4E
|
||||
const ANIM_OBJ_4F
|
||||
const ANIM_OBJ_50
|
||||
const ANIM_OBJ_51
|
||||
const ANIM_OBJ_SCREEN
|
||||
const ANIM_OBJ_HARDEN
|
||||
const ANIM_OBJ_CHICK
|
||||
const ANIM_OBJ_53
|
||||
const ANIM_OBJ_54
|
||||
const ANIM_OBJ_AMNESIA
|
||||
const ANIM_OBJ_ASLEEP
|
||||
const ANIM_OBJ_SKULL
|
||||
const ANIM_OBJ_56
|
||||
const ANIM_OBJ_57
|
||||
const ANIM_OBJ_58
|
||||
const ANIM_OBJ_PARALYZED
|
||||
const ANIM_OBJ_5A
|
||||
const ANIM_OBJ_STRING_SHOT
|
||||
const ANIM_OBJ_HAZE
|
||||
const ANIM_OBJ_MIST
|
||||
const ANIM_OBJ_SMOG
|
||||
const ANIM_OBJ_POISON_GAS
|
||||
const ANIM_OBJ_HORN
|
||||
const ANIM_OBJ_60
|
||||
const ANIM_OBJ_61
|
||||
const ANIM_OBJ_62
|
||||
const ANIM_OBJ_63
|
||||
const ANIM_OBJ_PETAL_DANCE
|
||||
const ANIM_OBJ_SLUDGE_BOMB
|
||||
const ANIM_OBJ_PAY_DAY
|
||||
const ANIM_OBJ_64
|
||||
const ANIM_OBJ_65
|
||||
const ANIM_OBJ_66
|
||||
const ANIM_OBJ_67
|
||||
const ANIM_OBJ_68
|
||||
const ANIM_OBJ_69
|
||||
const ANIM_OBJ_6A
|
||||
const ANIM_OBJ_6B
|
||||
const ANIM_OBJ_6C
|
||||
const ANIM_OBJ_6D
|
||||
const ANIM_OBJ_SKY_ATTACK_FEAROW
|
||||
const ANIM_OBJ_MIMIC
|
||||
const ANIM_OBJ_ATTRACT
|
||||
const ANIM_OBJ_BONEMERANG
|
||||
const ANIM_OBJ_BONE_CLUB
|
||||
const ANIM_OBJ_BONE_RUSH
|
||||
const ANIM_OBJ_SWIFT
|
||||
const ANIM_OBJ_KINESIS
|
||||
const ANIM_OBJ_FLASH
|
||||
const ANIM_OBJ_SHINY
|
||||
const ANIM_OBJ_SKY_ATTACK
|
||||
const ANIM_OBJ_LICK
|
||||
const ANIM_OBJ_WITHDRAW
|
||||
const ANIM_OBJ_71
|
||||
const ANIM_OBJ_72
|
||||
const ANIM_OBJ_73
|
||||
const ANIM_OBJ_74
|
||||
const ANIM_OBJ_75
|
||||
const ANIM_OBJ_76
|
||||
const ANIM_OBJ_77
|
||||
const ANIM_OBJ_78
|
||||
const ANIM_OBJ_79
|
||||
const ANIM_OBJ_GROWTH
|
||||
const ANIM_OBJ_CONVERSION2
|
||||
const ANIM_OBJ_SMOKE
|
||||
const ANIM_OBJ_SMOKESCREEN
|
||||
const ANIM_OBJ_SWORDS_DANCE
|
||||
const ANIM_OBJ_SPEED_LINE
|
||||
const ANIM_OBJ_SHARPEN
|
||||
const ANIM_OBJ_DEFENSE_CURL
|
||||
const ANIM_OBJ_7A
|
||||
const ANIM_OBJ_7B
|
||||
const ANIM_OBJ_7C
|
||||
const ANIM_OBJ_7D
|
||||
const ANIM_OBJ_DISABLE
|
||||
const ANIM_OBJ_AGILITY
|
||||
const ANIM_OBJ_HEART
|
||||
const ANIM_OBJ_7F
|
||||
const ANIM_OBJ_80
|
||||
const ANIM_OBJ_FLAME_WHEEL
|
||||
const ANIM_OBJ_SACRED_FIRE
|
||||
const ANIM_OBJ_COTTON_SPORE
|
||||
const ANIM_OBJ_82
|
||||
const ANIM_OBJ_83
|
||||
const ANIM_OBJ_MILK_DRINK
|
||||
const ANIM_OBJ_ANGER
|
||||
const ANIM_OBJ_84
|
||||
const ANIM_OBJ_85
|
||||
const ANIM_OBJ_86
|
||||
const ANIM_OBJ_87
|
||||
const ANIM_OBJ_88
|
||||
const ANIM_OBJ_89
|
||||
const ANIM_OBJ_8A
|
||||
const ANIM_OBJ_8B
|
||||
const ANIM_OBJ_8C
|
||||
const ANIM_OBJ_8D
|
||||
const ANIM_OBJ_BATON_PASS
|
||||
const ANIM_OBJ_LOCK_ON
|
||||
const ANIM_OBJ_MIND_READER
|
||||
const ANIM_OBJ_SAFEGUARD
|
||||
const ANIM_OBJ_PROTECT
|
||||
const ANIM_OBJ_THIEF
|
||||
const ANIM_OBJ_OCTAZOOKA
|
||||
const ANIM_OBJ_PRESENT
|
||||
const ANIM_OBJ_SPIKES
|
||||
const ANIM_OBJ_8F
|
||||
const ANIM_OBJ_90
|
||||
const ANIM_OBJ_91
|
||||
const ANIM_OBJ_92
|
||||
const ANIM_OBJ_POWDER_SNOW
|
||||
const ANIM_OBJ_DRAGONBREATH
|
||||
const ANIM_OBJ_CONVERSION
|
||||
const ANIM_OBJ_SPIDER_WEB
|
||||
const ANIM_OBJ_93
|
||||
const ANIM_OBJ_94
|
||||
const ANIM_OBJ_95
|
||||
const ANIM_OBJ_96
|
||||
const ANIM_OBJ_97
|
||||
const ANIM_OBJ_98
|
||||
const ANIM_OBJ_NIGHTMARE
|
||||
const ANIM_OBJ_IN_NIGHTMARE
|
||||
const ANIM_OBJ_LOVELY_KISS
|
||||
const ANIM_OBJ_SWEET_KISS
|
||||
const ANIM_OBJ_SKETCH
|
||||
const ANIM_OBJ_99
|
||||
const ANIM_OBJ_9A
|
||||
const ANIM_OBJ_9B
|
||||
const ANIM_OBJ_9C
|
||||
const ANIM_OBJ_9D
|
||||
const ANIM_OBJ_9E
|
||||
const ANIM_OBJ_9F
|
||||
const ANIM_OBJ_DESTINY_BOND
|
||||
const ANIM_OBJ_MORNING_SUN
|
||||
const ANIM_OBJ_GLIMMER
|
||||
const ANIM_OBJ_MOONLIGHT
|
||||
const ANIM_OBJ_HIDDEN_POWER
|
||||
const ANIM_OBJ_A0
|
||||
const ANIM_OBJ_A1
|
||||
const ANIM_OBJ_A2
|
||||
const ANIM_OBJ_A3
|
||||
const ANIM_OBJ_A4
|
||||
const ANIM_OBJ_A5
|
||||
const ANIM_OBJ_SANDSTORM
|
||||
const ANIM_OBJ_ZAP_CANNON
|
||||
const ANIM_OBJ_SPITE
|
||||
const ANIM_OBJ_CURSE
|
||||
const ANIM_OBJ_PERISH_SONG
|
||||
const ANIM_OBJ_A7
|
||||
const ANIM_OBJ_A8
|
||||
const ANIM_OBJ_A9
|
||||
const ANIM_OBJ_FORESIGHT
|
||||
const ANIM_OBJ_RAPID_SPIN
|
||||
const ANIM_OBJ_SWAGGER
|
||||
const ANIM_OBJ_AA
|
||||
const ANIM_OBJ_AB
|
||||
const ANIM_OBJ_AC
|
||||
const ANIM_OBJ_MEAN_LOOK
|
||||
const ANIM_OBJ_AD
|
||||
const ANIM_OBJ_AE
|
||||
const ANIM_OBJ_AF
|
||||
const ANIM_OBJ_RAIN
|
||||
const ANIM_OBJ_B0
|
||||
const ANIM_OBJ_B1
|
||||
const ANIM_OBJ_B2
|
||||
const ANIM_OBJ_B3
|
||||
const ANIM_OBJ_B4
|
||||
const ANIM_OBJ_B5
|
||||
const ANIM_OBJ_PSYCH_UP
|
||||
const ANIM_OBJ_ANCIENTPOWER
|
||||
const ANIM_OBJ_AEROBLAST
|
||||
const ANIM_OBJ_SHADOW_BALL
|
||||
const ANIM_OBJ_ROCK_SMASH
|
||||
const ANIM_OBJ_FLOWER
|
||||
const ANIM_OBJ_COTTON
|
||||
const ANIM_OBJ_PLAYERFEETFOLLOW
|
||||
const ANIM_OBJ_ENEMYFEETFOLLOW
|
||||
const ANIM_OBJ_BA
|
||||
const ANIM_OBJ_BB
|
||||
const ANIM_OBJ_PLAYERHEADFOLLOW
|
||||
const ANIM_OBJ_ENEMYHEADFOLLOW
|
||||
|
||||
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
|
||||
const_def
|
||||
|
@@ -17,8 +17,18 @@ MIN_NEUTRAL_DAMAGE EQU 2
|
||||
REST_SLEEP_TURNS EQU 2
|
||||
TREEMON_SLEEP_TURNS EQU 7
|
||||
|
||||
; PlayerStatLevels and EnemyStatLevels indexes
|
||||
; used for GetStatName
|
||||
; default move priority
|
||||
BASE_PRIORITY EQU 1
|
||||
|
||||
; type effectiveness factors, scaled by 10
|
||||
SUPER_EFFECTIVE EQU 20
|
||||
MORE_EFFECTIVE EQU 15
|
||||
EFFECTIVE EQU 10
|
||||
NOT_VERY_EFFECTIVE EQU 05
|
||||
NO_EFFECT EQU 00
|
||||
|
||||
; PlayerStatLevels and EnemyStatLevels indexes (see wram.asm)
|
||||
; GetStatName arguments (see data/battle/stat_names.asm)
|
||||
const_def
|
||||
const ATTACK
|
||||
const DEFENSE
|
||||
@@ -53,6 +63,7 @@ const_value set 1
|
||||
const STAT_SATK
|
||||
const STAT_SDEF
|
||||
NUM_STATS EQU const_value
|
||||
STAT_SPC EQU STAT_SATK
|
||||
|
||||
; stat formula constants
|
||||
STAT_MIN_NORMAL EQU 5
|
||||
|
@@ -1,4 +1,13 @@
|
||||
; BattleTowerAction arguments (see mobile/battle_tower_5c.asm)
|
||||
BATTLETOWER_PARTY_LENGTH EQU 3
|
||||
BATTLETOWER_STREAK_LENGTH EQU 7
|
||||
|
||||
BATTLETOWER_NUM_UNIQUE_PKMN EQU 21
|
||||
BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
|
||||
|
||||
BATTLETOWER_TRAINERDATALENGTH EQU $24
|
||||
BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * (PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH
|
||||
|
||||
; BattleTowerAction writebyte arguments (see engine/events/battle_tower/battle_tower.asm)
|
||||
const_def
|
||||
const BATTLETOWERACTION_CHECK_EXPLANATION_READ
|
||||
const BATTLETOWERACTION_SET_EXPLANATION_READ
|
||||
@@ -33,19 +42,20 @@
|
||||
const BATTLETOWERACTION_CHOOSEREWARD ; save options
|
||||
const BATTLETOWERACTION_SAVEOPTIONS
|
||||
|
||||
; sBattleTowerChallengeState
|
||||
; BattleTowerAction return values
|
||||
; - from BATTLETOWERACTION_CHECKMOBILEEVENT
|
||||
MOBILE_EVENT_OBJECT_GS_BALL EQU $b
|
||||
|
||||
; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm)
|
||||
const_value set 1
|
||||
const BATTLETOWERTEXT_INTRO
|
||||
const BATTLETOWERTEXT_WIN_TEXT
|
||||
const BATTLETOWERTEXT_LOSS_TEXT
|
||||
|
||||
; sBattleTowerChallengeState values
|
||||
const_def
|
||||
const BATTLETOWER_NO_CHALLENGE
|
||||
const BATTLETOWER_SAVED_AND_LEFT
|
||||
const BATTLETOWER_CHALLENGE_IN_PROGESS
|
||||
const BATTLETOWER_WON_CHALLENGE
|
||||
const BATTLETOWER_RECEIVED_REWARD
|
||||
|
||||
BATTLETOWER_NROFPKMNS EQU 3
|
||||
BATTLETOWER_TRAINERDATALENGTH EQU $24
|
||||
BATTLETOWER_NROFTRAINERS EQU 7
|
||||
BATTLETOWER_NRMONSPERLEVELBRACKET EQU BATTLETOWER_NROFPKMNS * BATTLETOWER_NROFTRAINERS
|
||||
BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + 3 * (PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH
|
||||
|
||||
; return value from BattleTowerAction(BATTLETOWERACTION_CHECKMOBILEEVENT)
|
||||
MOBILE_EVENT_OBJECT_GS_BALL EQU $b
|
||||
|
@@ -1,36 +0,0 @@
|
||||
; GetSGBLayout arguments (see engine/cgb_layouts.asm and engine/sgb_layouts.asm)
|
||||
const_def
|
||||
const SCGB_BATTLE_GRAYSCALE
|
||||
const SCGB_BATTLE_COLORS
|
||||
const SCGB_POKEGEAR_PALS
|
||||
const SCGB_STATS_SCREEN_HP_PALS
|
||||
const SCGB_POKEDEX
|
||||
const SCGB_SLOT_MACHINE
|
||||
const SCGB_06
|
||||
const SCGB_07
|
||||
const SCGB_DIPLOMA
|
||||
const SCGB_MAPPALS
|
||||
const SCGB_PARTY_MENU
|
||||
const SCGB_EVOLUTION
|
||||
const SCGB_0C
|
||||
const SCGB_0D
|
||||
const SCGB_MOVE_LIST
|
||||
const SCGB_0F
|
||||
const SCGB_POKEDEX_SEARCH_OPTION
|
||||
const SCGB_11
|
||||
const SCGB_POKEPIC
|
||||
const SCGB_13
|
||||
const SCGB_PACKPALS
|
||||
const SCGB_TRAINER_CARD
|
||||
const SCGB_POKEDEX_UNOWN_MODE
|
||||
const SCGB_BILLS_PC
|
||||
const SCGB_UNOWN_PUZZLE
|
||||
const SCGB_GAMEFREAK_LOGO
|
||||
const SCGB_PLAYER_OR_MON_FRONTPIC_PALS
|
||||
const SCGB_TRADE_TUBE
|
||||
const SCGB_TRAINER_OR_MON_FRONTPIC_PALS
|
||||
const SCGB_MYSTERY_GIFT
|
||||
const SCGB_1E
|
||||
|
||||
SCGB_PARTY_MENU_HP_PALS EQU -4
|
||||
SCGB_RAM EQU -1
|
@@ -1,10 +1,10 @@
|
||||
; collision permissions (see tilesets/collision_permissions.asm)
|
||||
; collision permissions (see data/collision_permissions.asm)
|
||||
LANDTILE EQU $00
|
||||
WATERTILE EQU $01
|
||||
WALLTILE EQU $0f
|
||||
TALK EQU $10
|
||||
|
||||
; collision data types (see tilesets/*_collision.asm)
|
||||
; collision data types (see data/tilesets/*_collision.asm)
|
||||
; TileCollisionTable indexes (see data/collision_permissions.asm)
|
||||
COLL_FLOOR EQU $00
|
||||
COLL_01 EQU $01 ; garbage
|
||||
@@ -28,19 +28,19 @@ COLL_CUT_28 EQU $28 ; garbage
|
||||
COLL_WATER EQU $29
|
||||
COLL_ICE_2B EQU $2b ; unused
|
||||
COLL_WHIRLPOOL_2C EQU $2c ; unused
|
||||
COLL_WATERFALL_RIGHT EQU $30 ; unused !!!
|
||||
COLL_WATERFALL_LEFT EQU $31 ; unused !!!
|
||||
COLL_WATERFALL_UP EQU $32 ; unused !!!
|
||||
COLL_WATERFALL_RIGHT EQU $30 ; unused
|
||||
COLL_WATERFALL_LEFT EQU $31 ; unused
|
||||
COLL_WATERFALL_UP EQU $32 ; unused
|
||||
COLL_WATERFALL EQU $33
|
||||
COLL_CURRENT_RIGHT EQU $38 ; unused !!!
|
||||
COLL_CURRENT_LEFT EQU $39 ; unused !!!
|
||||
COLL_CURRENT_UP EQU $3a ; unused !!!
|
||||
COLL_CURRENT_DOWN EQU $3b ; unused !!!
|
||||
COLL_BRAKE EQU $40 ; unused !!!
|
||||
COLL_WALK_RIGHT EQU $41 ; unused !!!
|
||||
COLL_WALK_LEFT EQU $42 ; unused !!!
|
||||
COLL_WALK_UP EQU $43 ; unused !!!
|
||||
COLL_WALK_DOWN EQU $44 ; unused !!!
|
||||
COLL_CURRENT_RIGHT EQU $38 ; unused
|
||||
COLL_CURRENT_LEFT EQU $39 ; unused
|
||||
COLL_CURRENT_UP EQU $3a ; unused
|
||||
COLL_CURRENT_DOWN EQU $3b ; unused
|
||||
COLL_BRAKE EQU $40 ; unused
|
||||
COLL_WALK_RIGHT EQU $41 ; unused
|
||||
COLL_WALK_LEFT EQU $42 ; unused
|
||||
COLL_WALK_UP EQU $43 ; unused
|
||||
COLL_WALK_DOWN EQU $44 ; unused
|
||||
COLL_BRAKE_45 EQU $45 ; garbage
|
||||
COLL_BRAKE_46 EQU $46 ; unused
|
||||
COLL_BRAKE_47 EQU $47 ; unused
|
||||
@@ -92,16 +92,16 @@ COLL_WINDOW EQU $9d
|
||||
COLL_INCENSE_BURNER EQU $9f
|
||||
COLL_HOP_RIGHT EQU $a0
|
||||
COLL_HOP_LEFT EQU $a1
|
||||
COLL_HOP_UP EQU $a2 ; unused !!!
|
||||
COLL_HOP_UP EQU $a2 ; unused
|
||||
COLL_HOP_DOWN EQU $a3
|
||||
COLL_HOP_DOWN_RIGHT EQU $a4
|
||||
COLL_HOP_DOWN_LEFT EQU $a5
|
||||
COLL_HOP_UP_RIGHT EQU $a6 ; unused !!!
|
||||
COLL_HOP_UP_LEFT EQU $a7 ; unused !!!
|
||||
COLL_HOP_UP_RIGHT EQU $a6 ; unused
|
||||
COLL_HOP_UP_LEFT EQU $a7 ; unused
|
||||
COLL_RIGHT_WALL EQU $b0
|
||||
COLL_LEFT_WALL EQU $b1
|
||||
COLL_UP_WALL EQU $b2
|
||||
COLL_DOWN_WALL EQU $b3 ; unused !!!
|
||||
COLL_DOWN_WALL EQU $b3 ; unused
|
||||
COLL_FF EQU $ff ; garbage
|
||||
|
||||
; collision data type nybbles
|
||||
|
@@ -1,13 +1,14 @@
|
||||
LEN_1BPP_TILE EQU 8 ; bytes
|
||||
LEN_2BPP_TILE EQU 16 ; bytes
|
||||
|
||||
TILE_WIDTH EQU 8 ; pixels
|
||||
LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
|
||||
LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
|
||||
|
||||
NUM_PAL_COLORS EQU 4
|
||||
|
||||
SCREEN_WIDTH EQU 20 ; tiles
|
||||
PALRGB_WHITE EQUS "palred 31 + palgreen 31 + palblue 31" ; $7fff
|
||||
|
||||
SCREEN_WIDTH EQU 20 ; tiles
|
||||
SCREEN_HEIGHT EQU 18 ; tiles
|
||||
SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
|
||||
SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
|
||||
SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
|
||||
|
||||
BG_MAP_WIDTH EQU 32 ; tiles
|
||||
@@ -15,9 +16,16 @@ BG_MAP_HEIGHT EQU 32 ; tiles
|
||||
WMISC_WIDTH EQU 6 * 4
|
||||
WMISC_HEIGHT EQU 5 * 4
|
||||
|
||||
HP_BAR_LENGTH EQU 6 ; tiles
|
||||
HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
|
||||
HP_BAR_LENGTH EQU 6 ; tiles
|
||||
EXP_BAR_LENGTH EQU 8 ; tiles
|
||||
HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels
|
||||
EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels
|
||||
|
||||
PALPACKET_LENGTH EQU $10
|
||||
; sprite_oam_struct members (see macros/wram.asm)
|
||||
const_def
|
||||
const SPRITEOAMSTRUCT_YCOORD ; 0
|
||||
const SPRITEOAMSTRUCT_XCOORD ; 1
|
||||
const SPRITEOAMSTRUCT_TILE_ID ; 2
|
||||
const SPRITEOAMSTRUCT_ATTRIBUTES ; 3
|
||||
SPRITEOAMSTRUCT_LENGTH EQU const_value
|
||||
NUM_SPRITE_OAM_STRUCTS EQU 40 ; see Sprites
|
||||
|
@@ -56,7 +56,7 @@ VRAM_BANK_1 EQU 1 << OAM_TILE_BANK ; $08
|
||||
OBP_NUM EQU 1 << OAM_OBP_NUM ; $10
|
||||
X_FLIP EQU 1 << OAM_X_FLIP ; $20
|
||||
Y_FLIP EQU 1 << OAM_Y_FLIP ; $40
|
||||
BEHIND_BG EQU 1 << OAM_PRIORITY ; $80
|
||||
PRIORITY EQU 1 << OAM_PRIORITY ; $80
|
||||
|
||||
; Other useful constants
|
||||
LCDC_DEFAULT EQU %11100011
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -9,21 +9,15 @@
|
||||
const ITEMATTR_HELP
|
||||
ITEMATTR_STRUCT_LENGTH EQU const_value
|
||||
|
||||
|
||||
; pack pockets
|
||||
ITEM EQU 1
|
||||
KEY_ITEM EQU 2
|
||||
BALL EQU 3
|
||||
TM_HM EQU 4
|
||||
|
||||
; pack pocket sizes
|
||||
MAX_ITEMS EQU 20
|
||||
MAX_KEY_ITEMS EQU 25
|
||||
MAX_BALLS EQU 12
|
||||
MAX_PC_ITEMS EQU 50
|
||||
|
||||
; item types
|
||||
const_value set 1
|
||||
const ITEM ; 1
|
||||
const KEY_ITEM ; 2
|
||||
const BALL ; 3
|
||||
const TM_HM ; 4
|
||||
|
||||
; item menu types
|
||||
; UseItem.dw indexes (see engine/pack.asm)
|
||||
ITEMMENU_NOUSE EQU 0
|
||||
ITEMMENU_CURRENT EQU 4
|
||||
ITEMMENU_PARTY EQU 5
|
||||
@@ -34,7 +28,22 @@ CANT_SELECT EQU 1 << 6
|
||||
CANT_TOSS EQU 1 << 7
|
||||
|
||||
|
||||
; pack pockets
|
||||
const_def
|
||||
const ITEM_POCKET ; 0
|
||||
const BALL_POCKET ; 1
|
||||
const KEY_ITEM_POCKET ; 2
|
||||
const TM_HM_POCKET ; 3
|
||||
NUM_POCKETS EQU const_value +- 1
|
||||
|
||||
MAX_ITEMS EQU 20
|
||||
MAX_BALLS EQU 12
|
||||
MAX_KEY_ITEMS EQU 25
|
||||
MAX_PC_ITEMS EQU 50
|
||||
|
||||
|
||||
; mail
|
||||
MAIL_LINE_LENGTH EQU $10
|
||||
MAIL_MSG_LENGTH EQU $20
|
||||
MAILBOX_CAPACITY EQU 10
|
||||
MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
|
||||
@@ -163,8 +172,7 @@ const_value set 70
|
||||
const MART_UNDERGROUND
|
||||
|
||||
|
||||
; PartyMenuActionText values
|
||||
; GetPartyMenuTilemapPointers arguments (see engine/party_menu.asm)
|
||||
; PartyMenuQualityPointers indexes (see data/party_menu_qualities.asm)
|
||||
const_def
|
||||
const PARTYMENUACTION_CHOOSE_POKEMON
|
||||
const PARTYMENUACTION_HEALING_ITEM
|
||||
|
@@ -100,3 +100,14 @@ KANTO_LANDMARK EQU const_value
|
||||
const TOHJO_FALLS ; 5d
|
||||
const ROUTE_28 ; 5e
|
||||
const FAST_SHIP ; 5f
|
||||
|
||||
; used in CaughtData
|
||||
GIFT_LOCATION EQU $7e
|
||||
EVENT_LOCATION EQU $7f
|
||||
|
||||
|
||||
; Regions
|
||||
const_def
|
||||
const JOHTO_REGION ; 0
|
||||
const KANTO_REGION ; 1
|
||||
NUM_REGIONS EQU const_value
|
||||
|
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user