Rangi
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f59f1bdb88
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Standardize capitalization of ".Jumptable"
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2021-06-19 19:52:05 -04:00 |
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Rangi
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316fa4b695
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Use rgbds 0.5.0
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2021-04-19 16:31:37 -04:00 |
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Rangi
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4522162d45
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Consistent labels for each nickname in RAM
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2021-03-17 16:38:21 -04:00 |
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Rangi
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4264d53eb6
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Identify some more labels
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2021-02-05 12:44:21 -05:00 |
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Rangi
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99e66c2557
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Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
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2020-12-23 16:29:30 -05:00 |
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Rangi
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17894e5f39
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Replace $0 with 0 for "ld l, a / ld h, 0" idiom
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2020-11-09 15:20:40 -05:00 |
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Rangi
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6220200f0f
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Identify some more labels, and make some more consistent
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2020-11-01 12:36:38 -05:00 |
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Rangi
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9b0002161b
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Extract more RGB data to .pal files
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2020-10-30 16:12:25 -04:00 |
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Rangi
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fe1a58deea
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Identify wSpriteAnimDict key constants
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2020-10-30 15:39:08 -04:00 |
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Rangi
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ea426a8879
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Identify more WRAM labels, and start a <X>_DummyFunction label convention
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2020-10-28 14:34:38 -04:00 |
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Rangi
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6d333bed5f
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Replace many '; unused' with '; unreferenced'
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2020-10-28 10:21:10 -04:00 |
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Rangi
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9dcdad5e60
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Comment, remove, or revise many unreferenced labels
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2020-10-26 20:29:58 -04:00 |
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mid-kid
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3b43f79dc6
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Use hex for tile IDs in engine/movie/splash.asm
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2020-08-27 18:03:54 +02:00 |
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mid-kid
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15c08ad8a3
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Small changes to better match pokegold
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2020-08-27 14:52:27 +02:00 |
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mid-kid
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13c4a93cea
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Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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733664b18f
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Document splash screen animation
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2020-08-27 13:59:33 +02:00 |
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mid-kid
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2b2c1ac649
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Split engine/movie/intro.asm into itself and splash.asm
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2020-08-27 13:59:31 +02:00 |
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mid-kid
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926e231849
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Move all splash screen files to gfx/splash
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2020-08-27 13:58:54 +02:00 |
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mid-kid
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b6055b1944
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Use TRUE for hCGBPalUpdate
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2020-08-05 16:02:48 +02:00 |
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mid-kid
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ac48d65498
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Document wTitleScreenSelectedOption variable
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2020-08-05 16:02:44 +02:00 |
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mid-kid
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58b45443e8
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Minor title screen fixes
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2020-08-03 23:35:18 +02:00 |
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Rangi
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de073374a6
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Port pokered's more local system for trade animation scripts
Also factor out trade tilemaps
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2020-07-17 16:53:22 -04:00 |
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Rangi
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6ca82e5c86
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Eliminate enum: use const instead, with case-by-case parallel const implementations
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2020-07-08 15:30:23 -04:00 |
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Rangi
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fce6243b43
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Identify more labels, and use the jumptable macro when possible
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2020-07-01 13:13:49 -04:00 |
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Rangi
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022f9e6af1
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Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve
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2020-06-28 19:56:06 -04:00 |
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