yenatch
849595e537
Blindly use wram labels for everything except mobile, part 2.
2015-02-10 14:18:23 -08:00
yenatch
8e03321069
Blindly use wram labels for everything except mobile, part 1.
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Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
ca58bd215c
Clean up wram sections so that all space is accounted for.
2014-09-30 11:17:52 -07:00
yenatch
dea79bb86e
Add real-time-clock and Daylight Savings Time wram labels.
2014-07-24 10:45:54 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
2955e28a42
Add address labels used by Decompress.
2014-07-18 10:31:50 -07:00
yenatch
dbe4c7ab67
Fix some misnamed substatus constants.
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SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.
Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
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Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
db27602679
Name and comment the trainer party reader.
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Reads the contents of trainers/trainers.asm.
2014-06-14 22:35:00 -07:00
yenatch
e23f341258
Battle type constants in the wild.
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Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c
More battle code cleanup.
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- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
560b892b2d
Reformat the channel_struct macro and use more constants in wram.
2014-06-12 19:32:58 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
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The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
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There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
2ead808353
More labels and incbins in slots, PC menus, intro.
2014-05-05 03:04:14 -04:00
yenatch
d9c5c2c55b
Boxes, trading, assorted incbins.
2014-04-12 15:45:19 -04:00
yenatch
6fddb8ba85
Use struct macros for audio channels in wram.
2014-03-04 21:41:30 -05:00
yenatch
60e19487a7
Wram labels for map triggers.
2014-03-03 22:46:04 -05:00
yenatch
f39a3c4001
Introducing StringBuffer5
2014-02-24 21:35:29 -05:00
yenatch
a01dad8e49
Partymon structs for opponent and player parties.
2014-02-23 00:37:09 -05:00
yenatch
f3d614a235
Use a partymon struct macro in wram.asm.
2014-02-22 21:57:28 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
58af27eaeb
label overworld loop functions
2013-12-27 05:56:23 -05:00
yenatch
0cd1d2071f
item effect incbins
2013-12-24 17:11:52 -05:00
yenatch
48db6daef9
overworld object struct constants
2013-12-22 21:28:41 -05:00
yenatch
48be8d206c
some bg effect labels
2013-12-17 23:33:15 -05:00
yenatch
418878d932
more map attribute getters and some cleanup in home/map.asm
2013-12-11 21:42:56 -05:00
yenatch
46d96bc7fd
more battle anim labels
2013-12-09 16:20:19 -05:00
yenatch
9eb2cf3d21
more battle animation labels
2013-12-08 16:22:35 -05:00
yenatch
b18beef4d5
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
yenatch
7d2b45cc3d
wram: object structs
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these are separate from MapObjects but not enough attributes are defined yet to know how
2013-11-28 00:53:09 -05:00
yenatch
f6706ecb09
finally compile multiple objects
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pokecrystal.asm doesnt really make sense now so its gone
add includes.asm so objects have a standard include set
2013-11-20 06:35:10 -05:00
Mr Wint
dfa9adcaeb
* added index comments to pointer lists
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* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
yenatch
4aae680b69
move wram constants into constants.asm; make all labels use :s
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any global constants will have to be separate from any one object
there might be a better way to fix this, like pulling constants in preprocessor.py
2013-09-11 19:28:18 -04:00
yenatch
d07cd79443
consecutive protect/endure count in battle
2013-09-09 21:23:42 -04:00
yenatch
771ebcbf23
PokedexSeen and PokedexCaught were swapped
2013-09-09 02:40:27 -04:00
yenatch
03a6cfc2d3
OTName wram label
2013-09-07 22:47:58 -04:00
yenatch
a6ad4ad37e
Predef wram labels
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these are obviously general-purpose temps, but how do you name that?
2013-09-04 04:04:11 -04:00
yenatch
5b38b377f2
wram labels for graphics requests
2013-09-01 15:24:07 -04:00
yenatch
cc2906b68f
consistent casing for Tileset labels
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wram labels were using TileSet for some reason
2013-09-01 00:09:57 -04:00
yenatch
674229228f
Coins wram label
2013-08-30 17:48:59 -04:00
yenatch
3aabca9baa
remove a section def in the middle of the player struct
2013-08-30 14:20:01 -04:00
yenatch
320142fdda
PCItems in wram
2013-08-30 00:07:51 -04:00
yenatch
eff81fb080
fix Stack's address ($c100 -> $c0ff)
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using negative ds
2013-08-29 02:10:32 -04:00
yenatch
64bb7d2253
add LYOverrides in wram bank 5
2013-08-27 20:56:24 -04:00
yenatch
517da9357b
PlayerPalette and PlayerAction wram labels
2013-08-27 13:49:32 -04:00
yenatch
744d1d8599
first event flag constants
2013-08-23 21:19:58 -04:00
yenatch
bc7b63b44a
EventFlags label (bittable1)
2013-08-23 15:00:07 -04:00
yenatch
35a16b4860
Party/BoxMon nickname enders
2013-08-22 15:40:00 -04:00